On 05.20.06, at 1100AM, Francis Nugent Dixon wrote:
Will all list-lurkers kindly raise their hands ?
Lurking
And While I'm peaking out of the shadows, is there anyone
in Denver, CO? I'd like to see someone use iGame3D hands
on, someone besides myself and my five year old that is.
My schedu
On 04.22.06, at 924AM, Sarah wrote:
FOr OS X, you can use the shell command
cscreen to change resolution.
cscreen does not seem to be a default shell command, there is no man
page,
and Terminal returns command not found.
The utility to make it work can be found here
http://www.versiontra
Yahoo turned over their search data base to the Bush Administration.
http://www.extremetech.com/article2/0,1697,1913415,00.asp
If you value privacy, then I suggest you dump anything having to do
with Yahoo, and let them know why.
You may not have anything to hide in Rev discussions, but its t
from my side of the cannon
walls.
William Griffin
Team iGame3D
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I don't see any posts (at least not with the find function in mail)
so this is the pre-ANNouncement, "ooh ahh wow cool" response
to the coolest thing in Rev since I've started using the product.
Well besides my own work, but hey this looks finished,
ready to use, and I didn't have to sweat or ble
Can someone tell me how my 'special' email
address I created for especially for this
list and only this list got to a spammer?
The simplest way is for anyone who sends and receives
mail to/from this list to have a microsoft product, with a virus,
and said virus then sends all addresses it fi
Whats the story with this layer command?
I have tabs in a group that look like this
__ ____
|__\ |__\ |__\
With a slight bit overlap and I want the selected tab
to appear topmost. But the command is not working.
on mouseUp
put "imagestab,model
You can not set the loc of an object
or the rect of an object or, anything that uses integers (ie pixels)
with floats, Its just bad news.
put .1 into dx ---you have floating point numbers in
HERE
put .1 into dy ---you have floating point numbers in
HERE
Works well
Very nice work there, you should have shot for uDevGames, even
unfinished that would have
been a winner.
I posted links to your game and library at iDevGames forums so that
potential game
makers might actually get interested in Revolution, and those that
license Revolution
and loathe the list c
On Dec 17, 2004, at 10:04 AM, [EMAIL PROTECTED]
wrote:
Message: 16
Date: Fri, 17 Dec 2004 14:35:55 +0100
From: Mark Schonewille <[EMAIL PROTECTED]>
Subject: Re: rev chat disconnected
I'm replying to the list because you wrote to the list.
Rev Needs Forums, its as simple as that.
The client and
iDevGames the Mac independent game development website has finally
carved a little niche for what they are calling "Alternative IDE's" in
their forums.
Finally RunRev game devs have a small island in the Mac world.
I've started a thread there to just to kick things off.
And I invite fellow RunRev
Out of curiosity I decided to build a standalone and see
what effects Applescript could have on it.
Script edit gave me an error as soon as I compiled this:
tell application "iGame3d"
do script "quit"
end tell
So I went looking for the dictionary and there was none.
How does one provide a dictionar
11 18 04 Klaus Major wrote :
Thank you very much, will do that, of course...
Thanks to DSL, i downloaded the "debug" version immedaitely while
writing
this mail and THAT one starts up and plays OK with my setup and (high)
resolution ...?
Mac G4, 1 GHZ (Sonnet upgrade card)
1 GB RAM
!@&%*# ATI RADE
Message: 15
Date: Thu, 18 Nov 2004 12:50:32 +0100
From: Klaus Major <[EMAIL PROTECTED]>
Subject: Re: ANN: iGame3D's Dead Days
To: How to use Revolution <[EMAIL PROTECTED]>
Hi Bill and all,
i cannot get this game started???
Anyone else experienced this?
I doubleclick and see the short zoom effect, b
I've been hard at work on iGame3D's interface, with some excellent
help, in the last few months.
Tobi decided he'd spend the only six days of "vacation" he's had in a
year
competing in the uDevGames contest over at iDevGames.com and so we
whipped up
(drum roll, trumpets, ..whats that moaning noi
Download link from safari gives rev code in Browser.
A simple zip compression should solve this problem
for 99.9% of all browsers.
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Apples developer site has the code
http://developer.apple.com/samplecode/SimpleVideoOut/SimpleVideoOut.html
Whats lacking is an External Tutorial. If such a thing existed video
out would
be the project I would learn to make externals with.
We wanted to add this a year ago, but Tobi has no DV came
Wherein Bill rants On the subject of submenu limits, hiearchies,
Apple's BS..erHIG guidelines.
Date: Sat, 23 Oct 2004 17:41:14 -0700
From: Richard Gaskin <[EMAIL PROTECTED]>
There's a reason Apple built that limitation into the OS -- from the
HIG:
Because submenus add complexit
Message: 14
Date: Sat, 23 Oct 2004 11:55:04 -0700
From: Richard Gaskin <[EMAIL PROTECTED]>
Subject: Re: problems with popup menus under OS 9?
william griffin wrote:
Popup menus in revolution have problems. I've gone through hell and
back
with them.
First thing to check is the menu
Has anyone else had problems with popup menus under OS 9? I’m having
weird
and sporadic results. I’m thinking they’re memory related, but I’m not
totally sure. Sometimes my app will crash with error type 2,
sometimes just
the app will freeze up, and sometimes the whole computer will lock up.
I was just answering someones post over here
http://www.createmacgames.org/forum/posting.php?
sid=31528cc8cb2dbbbfff31e013c22bd4c8
and cobbled together this LUA Shell stack as a distraction
http://www.igame3d.com/rev/LUASHELL.zip
There's a Mac OS X application and instructions for installing LUA
I was wondering if there is any way to play mp3 or wma files from
within Rev
(ideally without instantiating an external player.)
Try http://www.igame3d.com/rev/FMODforRev112.zip
Contains a playlist example and Mp3 definately works.
COPY the .dll (on windows) or external package (on mac) to your
Re
On Sep 16, 2004, at 4:28 AM, [EMAIL PROTECTED]
wrote:
Message: 16
Date: Wed, 15 Sep 2004 21:25:53 -0500
From: Ken Ray <[EMAIL PROTECTED]>
Subject: Re: drawers
I was almost happy...almost...
The drawers exhibit some weird behavior like not obeying the side
of the stack they are supposed to be dr
Message: 17
Date: Wed, 15 Sep 2004 12:37:54 -0600
From: "Arthur Urban" <[EMAIL PROTECTED]>
Subject: RE: Mac OS X splittable window?
To: "'How to use Revolution'" <[EMAIL PROTECTED]>
Now how does one pull off those side drawers that are all the rage
in OS X apps?
I believe all you have to do is:
Date: Wed, 15 Sep 2004 16:59:20 +0100
From: Frank Leahy <[EMAIL PROTECTED]>
Subject: Mac OS X splittable window?
Hi,
I'm looking at putting a simpler interface on my product for the next
rev, and wanted to make it a little more Mac-like.
Has anyone been able to make a splittable window in RunRev?
004 18:00:45 -0500
From: Ken Ray <[EMAIL PROTECTED]>
Subject: Re: Drag & Drop
On 9/11/04 12:59 PM, "william griffin" <[EMAIL PROTECTED]> wrote:
While we are on the subject, how does one manage to add
drag to from desktop application functionality to rev based
application i
Message: 24
Date: Sat, 11 Sep 2004 18:00:45 -0500
From: Ken Ray <[EMAIL PROTECTED]>
Subject: Re: Drag & Drop
On 9/11/04 12:59 PM, "william griffin" <[EMAIL PROTECTED]> wrote:
While we are on the subject, how does one manage to add
drag to from desktop application
8. Drag & Drop (Jim Carwardine)
Message: 8
Date: Thu, 09 Sep 2004 21:16:31 -0300
From: Jim Carwardine <[EMAIL PROTECTED]>
Subject: Drag & Drop
To: Revolution Listserve <[EMAIL PROTECTED]>
I recall a discussion a few months ago about dragging and dropping but
I
don't remember the details. I'd l
Date: Thu, 09 Sep 2004 21:16:31 -0300
From: Jim Carwardine <[EMAIL PROTECTED]>
Subject: Drag & Drop
I recall a discussion a few months ago about dragging and dropping but
I
don't remember the details. I'd like to drag & drop text from one
field in
a sub stack to another field in another sub stac
Message: 21
Date: Wed, 01 Sep 2004 14:23:40 -0500
From: Ken Ray <[EMAIL PROTECTED]>
Subject: Re: Mac Menu Madness
To: Use Revolution List <[EMAIL PROTECTED]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset="US-ASCII"
On 8/31/04 11:12 PM, "w
I decided to explore the world of popup stacks.
I created a menuBar item
I gave it a button:
on menuPick
popup stack "IDLETHROTTLE"
end menuPick
I tested, the IDE locked up.
Finally I escaped from that, then I noticed my stack which is a toolbar
type of stack, like
the rev toolbar stack, had shift
Date: Thu, 26 Aug 2004 01:07:13 -0300
From: Andre Garzia <[EMAIL PROTECTED]>
Subject: anyone here would use simple httpd or ftpd code?
hi folks,
I am building this huge lib for handling netservices like http and ftp.
Although I am not near my milestone 1, it's pretty usable so I was
wondering if an
Fancy! Last couple of days I've been thinking of how to pull of games in
in Björnke's RevChat, two the problem of direction vectors in rev
and a multiplayer player vs player Pac-Man crossed my mind not even
twelve hours ago.
Funny Björnke's chat pretty much started as a part of his mission for
h
Message: 2
Date: Wed, 18 Aug 2004 17:53:28 -0500
From: Jerry Daniels <[EMAIL PROTECTED]>
Subject: Stack is momentarily solid white (flicker) - OSX
To: Use Revolution List use Revolution
<[EMAIL PROTECTED]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=US-ASCII; format=fl
Hello Folks,
Months ago I had the idea that a design document based interface
would simplify and organize the iGame3D production flow.
Much has happened since then and I can't seem to recall the
inspirational
genius behind what I was trying to accomplish, resulting in the work I
started needlessl
Catching up on all the list I missed for a month.
As long as one person is in the chat room "runrev" the room will exist
to join.
If no one is in the room and attempts to join, the room will be created.
Once you see people in the ichat room, you can drag them to your buddy
list
and iChat provides
1. Re: menubar demo/tutorial anyone? ([EMAIL PROTECTED])
--
Message: 1
Date: Mon, 2 Aug 2004 12:16:33 EDT
From: [EMAIL PROTECTED]
Subject: Re: menubar demo/tutorial anyone?
To: [EMAIL PROTECTED]
Message-ID: <[EMAIL PROTECTED]>
C
UI itself.
Make sense?
Good luck,
-- Frank Leahy
__
Following is the complete bug history that I have on record.
Take into account I have every email sent to and from this computer &
others since January 2000
That includes over 1470 run-rev lis
Date: Mon, 21 Jun 2004 08:09:29 -0700 (PDT)
From: Alejandro Tejada <[EMAIL PROTECTED]>
Subject: What happens with igame3d?
Does anyone knows happens to http://www.igame3d.com
The OpenGL programming system that they implemented
shows a lot of possibilities, but it has vanished
from their site. I was
Spent hours googling searches for similiar bug, found nothing.
Can't touch bugzilla with safari at all.
So its up to you guys.
My menus are locked or vanish.
The file Menu only shows "New Mainstack" about 80% of the time
my Development menu only shows objects and image library.
Any pop-up or option
First up i'm trying to properly focus the next Inkubator project at
www.idevgames.com
so i deconstructed an ancient commercial game making tool called
the Shoot 'Em up Construction KIt
Here's the stack that goes with that.
http://www.igame3d.com/seuck/SEUCKexplainedRev.zip
The Inkubator project i
Many questions:
1. Is there anywhere i can get information, esp. tutorial, on working
source code into an external.
I have access to endless amounts of source code, but its all useless
to me until I know this external magic.
2. Is it possible to distort images, say into a perspective, I need to
This should not be hard at all.
You either have a list of items you want aligned, or a group, or other
methods (like within some frame ..rect, selected objects, etc )
For a quick example lets say I have 400 graphics on a page and I want
to align all the green ones
case "center"
put the loc of s
tion can be sampled here.
http://www.igame3d.com//beta/iGame3D_b110403.sit
We haven't had a chance to build a new PC version.
We'll be happy to answer any of your questions.
William Griffin & Tobias Opfermann
[EMAIL PROTECTED]
___
use-revol
the FMODforRev stack and external are available here:
Mac Version: http://www.igame3d.com/FMODforRev.sit
PC Version: http://www.igame3d.com/FMODforRev.zip
Just remember to COPY the FMODforRev external to the Revolution
application path, before opening your stack.
William Griffin & Tobia
Date: Thu, 30 Oct 2003 19:31:40 -0800
From: Ken Norris <[EMAIL PROTECTED]>
Subject: Re: iGame3D FMOD & Revolution
Howdy Bill,
--
I got this error when the stack opens:
executing at 7:28:03 PM
TypeHandler: can't find handler
ObjectFMOD Example
LineFfRInit
HintFfRInit
Thanks for the feedback everyone. I'll quickly answer some questions.
"Is it possible to do the following?
I'm interested in being able to render high quality scenes, suitable
for display on web pages. Is this possible?
Create hi-rez single pictures. IOW, create a large poly count mesh with
num
How do I find out the number of lines of a file without having to read
the entire thing first?
Just want to peek into a file, and start reading it from the second
third of it, or from a specific word
how can I do that?
Thanks.
Bill Griffin
[EMAIL PROTECTED]
_
In reference to open sourcing the externals.
if this is going to happen, I would be happy
to host them.
I could probably cover about 100 megs of these.
Maybe 200 megs tops. How many are there?
I don't actually know how to make an externa myself
but seeing on the games that will be followed by
mostl
Hello again.
Something has been on my wish list for awhile, and the Video In stuff
inspires me to ask here. Is there a way to get output to DV via
firewire from Revolution?
I would like to be able to record game play / presentation to DV tape
for bringing back into the machine. I feel this would
From: "J. Landman Gay" <[EMAIL PROTECTED]>
I should amend my comment. The unavailability of all the engines in the
distribution builder may be a legitimate bug, but for the others, try
testing first on a newly-created stack. Some of the things that aren't
working in your original stack may work in
From: Alex Rice <[EMAIL PROTECTED]>
Bill, do you know your message has a hostile tone to it?
That comes across loud and clear, huh? Can you imagine the impression
the thousands of people at Macworld NY would have had last week, if I'd bought Rev. instead of using trial Metacard for the past 30 day
This application is seriously flawed.
Revolution 2.0.2
First the problem from before.
From: WIlliam Griffin <[EMAIL PROTECTED]>
Typing a command and hitting return in Message box results in no action.
Whats the deal?
Response on list>
Hi Bill,
There are two types of message boxes :
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