I have a very crude way of addressing the problem of trying to reduce an
object manually proportionately. One takes the vector line tool and draws a
line
starting just inside the upper left hand border of the image and dragging it
to just inside the lower right border of the image. Then
Although one can go into the Revolution property inspector and do some
calculation to resize an object proportionately, e.g. to say 1/3 the size, when
trying to do this manually I do not see a way to control the resizing
proportionately. In Photoshop, for instance, holding down the Shift key
I am trying to decide whether or not to use Import as Control or
Referenced Control for importing jpegs into a Revolution program. On the
one hand,
I'd like to avoid putting out a standalone program with a separate folder
containing all of the pictures (Referenced Control), but I'd also
Back in the first days of HyperCard, for those who remember it in the late
'80s, the very first manual contained very little about scripting, but
contained
a very useful walkthrough of HyperCard's other features. This was followed
by the excellent books by Danny Goodman and Dan Shafer
Whoops! In referring to Danny Goodman and Dan Shafer's excellent Hypercard
books some years ago, I inadvertently then referred to Danny Goodman's new
book on Revolution. Of course, this should be Dan Shafer, who has put so
much fine effort into the project.
Steve Goldberg
I am a new user of Revolution. Can anyone suggest a tutorial that provides
a step-by-step explanation of:
1. The property inspector. While certain features are obvious and
intuitive, there are others that I find baffling (Database? Inks?) and I did
not find
in the User Guide.
2. The
As a beginner I'm really finding this forum extremely helpful. Perhaps
someone can help with this question: Although the instructions say that a
cursor
has to be in black and white and not larger than 16x16, I'm wondering if there
is a way around this. Many games, for instance, have large
Please excuse a beginner's question: I am working with Revolution on a
Macintosh and would like to create an application that can be used on Windows,
one
in which the user puts some information into a field. I would like enable
the user to save that information when the program closes.
I'm a new user with a basic question: I have created two separate mainstacks,
but would like to combine them so that one mainstack is the substack of the
other. Can I do that within Revolution? Thanks.
Steve Goldberg
___
use-revolution mailing list
Wow! I'm a new user and really impressed with how quick (and accurate) my
first question was answered. I thank everyone who answered. Perhaps someone
can
also answer the following: Is there any way in which data (e.g. a number)
calculated at in a Revolution stack can be automatically
I wonder if anyone can help me with this question:
I have created a field in Revolution which is programmed to continually
change its content. At anytime the user can click on a Google button in the
program, in which case Revolution copies the contents of the field and goes to
Google using the
Thanks to James for the advice to try to use the launch command rather than
the open file command to open a file in the same folder as the Revolution
application. The launch command does work on opening an application but only
after the Revolution program has been built as a standalone. Am
I have been trying to get the open file command to work on my G5 mac, e.g.
trying to open a .txt file in the same folder as the application, but
nothing happens. Can anyone suggest what I might be doing wrong, and also
what
sort of files one should expect Revolution to be able to open with
I am a new user of Revolution and apologize for missing many of the past
discussions. I hope someone can help with the following question, which I
could
not immediately find addressed in the documentation: Can I establish a
parent-child relationship within Revolution in the following 2
If I understand correctly, the recent adventure game Alida was written in
Revolution by a single author who did all the programming and art.
Stephen Goldberg
In a message dated 12/24/04 2:04:35 AM,
[EMAIL PROTECTED] writes:
I am mainly interested in point-and-click adventure games (such as
101 - 115 of 115 matches
Mail list logo