Nicolas showed how to fix the game stack to work in previous versions of
rev, then mentioned irev afterwards. My reply was just hitting each
point. Sorry for any confusion :)
Richard Gaskin wrote:
splash21 wroteL
> I'm not sure where I read about 'clone invisible' - I don't
> see it in the
Good idea - just added a note! Still not sure how I found out about it
in the first place - maybe saw it in an on-rev stack.
Devin Asay wrote:
On Jul 2, 2009, at 3:15 AM, splash21 wrote:
Thanks, Nicolas. I'm not sure where I read about 'clone invisible' - I
don't see it in the docs anywhe
splash21 wroteL
> I'm not sure where I read about 'clone invisible' - I don't
> see it in the docs anywhere! Hopefully the website will give
> ideas and examples for anyone wanting to use irev for upcoming
> projects.
How would the "clone" command come into play with a web project?
iRev is a ser
On Jul 2, 2009, at 3:15 AM, splash21 wrote:
Thanks, Nicolas. I'm not sure where I read about 'clone invisible'
- I
don't see it in the docs anywhere! Hopefully the website will give
ideas
and examples for anyone wanting to use irev for upcoming projects.
If you're using Rev 3.5 you shoul
Thanks, Nicolas. I'm not sure where I read about 'clone invisible' - I
don't see it in the docs anywhere! Hopefully the website will give ideas
and examples for anyone wanting to use irev for upcoming projects.
Graphic designer? LOL - usually when people see my Gimp offerings they
realise th
John,
Tried to run your game on Rev 2.9
but got an error.
Found the problem, though. In
the game card script, I modified
the two "clone" lines thus:
-- clone invisible grp tObject of card "game"
clone grp tObject of card "game"
...
-- clone invisible grc "grcPath"
clone grc "grcPath" of card "g
Sorry - forgot there are two rev onlines. The stack is also posted at;
http://splash21.on-rev.com/ATC/about.irev
Thanks for the feedback, everyone.
Kay C Lan wrote:
On Tue, Jun 30, 2009 at 9:27 AM, capellan wrote:
Where is your game in Rev Online?
Any announcement about stacks u
n mailing list
> use-revolution@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
> http://lists.runrev.com/mailman/listinfo/use-revolution
>
>
--
View this message in context:
http://www.nabble.com/-ANN--Game-update-tp
On Tue, Jun 30, 2009 at 9:27 AM, capellan wrote:
>
> Where is your game in Rev Online?
>
Any announcement about stacks up loaded to Rev Online should come with a
clarification as to whether that is the New Rev Online or the Old Rev Online
(or BOTH) to avoid such confusion.
In this case it is av
Hi john.
Where is your game in Rev Online?
i was looking under the user name
Jock_McTartan, but could not found
this stack.
Thanks in advance.
al
--
View this message in context:
http://www.nabble.com/-ANN--Game-update-tp24246055p24261917.html
Sent from the Revolution - User mailing list
;-)
My best was 12. Thanks for sharing it.
Regards,
Matthias
Original Message
Subject: [ANN] Game update (29-Jun-2009 0:12)
From:John Craig
To: runrev260...@m-r-d.de
> For anyone interested in wasting some time, I've updated the 'Air
> Traffic Control
Nice one John,
I once did an ATC in Rev, but yours is so much better! :D My planes keep
crashing!!
good work!
(I like the online scoreboard!)
On Sun, Jun 28, 2009 at 9:33 PM, Bill Marriott wrote:
> John,
>
> For anyone interested in wasting some time, I've updated the 'Air Traffic
>> Control'
John,
For anyone interested in wasting some time, I've updated the 'Air
Traffic Control' game stack on Rev Online. The animation is a bit
smoother in the new version.
Excellent work ... and a very addictive game!
- Bill
___
use-revolution mailing
For anyone interested in wasting some time, I've updated the 'Air
Traffic Control' game stack on Rev Online. The animation is a bit
smoother in the new version.
___
use-revolution mailing list
use-revolution@lists.runrev.com
Please visit this url to
14 matches
Mail list logo