Re: [revMobile] could not play sound

2010-08-20 Thread Andre Garzia
Nicolas, I don't know if importing sounds work but try this: Using RevMobile bundling thing, bundle your waves. Then using the specialFolderPath thing, get the path to your bundled waves. Use the play command with them. I think that right now, sound playing only works with external bundled or

Re: [revMobile] could not play sound

2010-08-20 Thread Nicolas Cueto
Andre, Thank you! You were right. Have to use the RevMobile plugin's Add files. And the files played simply with play, so no need for getting the specialFolderPath. However, this Add files solution is not ideal. What I'd prefer is what I do with my Windows/Mac versions -- namely, I use Rev's

Re: [revMobile] could not play sound

2010-08-20 Thread Andre Garzia
Nicolas, On Fri, Aug 20, 2010 at 10:35 AM, Nicolas Cueto nicon...@gmail.com wrote: Andre, Thank you! You were right. Have to use the RevMobile plugin's Add files. And the files played simply with play, so no need for getting the specialFolderPath. However, this Add files solution is not

[revMobile] could not play sound

2010-08-19 Thread Nicolas Cueto
Just got the latest build of the RevMobile plugin and am testing out (among other interesting things) the sound playback on iPhone and iPad of a revMobile-built app. In the IDE, the sound works, but in the real devices themselves and in the iPhone simulator, no sound! I've tried with wav, aiff,