BNig wrote:
Hi Devin, Hi Mark,
thanks for looking into this. So it appears that the fact that after setting
the beeploudness to 100 it is far to low for MacOS 10 and one starts to hear
anything above about 650 and then up to 16777472.
Since setting the beeploudness to -1 makes an unhealthy n
50% like this: 'set the beepLoudness to 16777472/2'.
Devin
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___
On 3/11/09, Malte Brill wrote:
... There are quite a few opensauce libs around ...
My favorite kind of cooking: everyone gets to add an ingredient! :-)
Peter M. Brigham
pmb...@gmail.com
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Hi Bernd,
Yes, exactly the same here (config + effects).
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Mark Schonewille
Economy-x-Talk Consulting and Software Engineering
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http://www.salery.biz
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Snapper Screen Recorder is now available for Windows! Download
ousehold (4) can I raise a squeak from BEEP; nor from the 5 PCs
>> running Ubuntu variants.
>
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Hello Richmond,
I haven't followed every email of this strand, but after a quick
check I didn't see this mentioned. I apologize if I missed it or am
just stating the obvious.
If I understand what you said (see below...), you don't hear beep on
your Macs at all in Rev
I use 2.8.1 mos
SparkOut,
> One drawback in particular is that with the internal sound set, then the
> beep will sound even if the user's sound settings are set to mute. That
> can
> be a very unwanted effect.
Or the exact wanted effect.
The issue is that beep is just a beep and was not intended to be a
magni
Bill,
Confirmed here that "beep" beeps on Rev 3.0.0 and intel-based MacOS 10.5.5.
The pitch bending, however, does not occur (that is, "set the beepPitch to
440" does nothing).
Judy
http://revined.blogspot.com
On Thu, Mar 12, 2009 at 8:16 AM, Judy Perry wrote:
>
>
> On Thu, Mar 12, 2009 at 5:38
On Thu, Mar 12, 2009 at 5:38 AM, Bill Marriott wrote:
> Richmond,
>
> I should have known better than to respond :) But insofar as the use-list
> is
> a "knowledge base" I thought I would add in this helpful command that had
> been overlooked to the data stream.
>
> I do not disagree at all with
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Richmond,
I should have known better than to respond :) But insofar as the use-list is
a "knowledge base" I thought I would add in this helpful command that had
been overlooked to the data stream.
I do not disagree at all with the idea that Rev should be able to play
multiple audio streams sim
Bill Marriott wrote:
"I don't know if this has been answered (the thread diverged into political
discourse), but in Rev 2.9 and later your script will give
the expected results (at least on Windows) if you say,
set the beepsound to internal
set the beepPitch to 220
beep
set the beepPitch to
That looks interesting, although it doesn't look like it includes
file playback.
I'd opt for SDL then if it were to go the Open Source route (and
includes 2D and 3D acceleration) as well as device input.
Cheers,
Luis.
On 11 Mar 2009, at 18:37, Richmond Mathewson wrote:
PortMedia is bo
That's the one I was thinking of!
Yep, both fmod and irrKlang have free as well as commercial licensing
options.
If someone did implement it as a Rev plugin, they'd need to cost it
appropriately/cut a deal with the developers.
A minor concern for me here is threading, although the timing co
I had a need for audio, Rev had a 'problem' with it, wasn't
'there' (read 'usable'!) and canned the project.
Cheers,
Luis.
On 11 Mar 2009, at 18:45, Judy Perry wrote:
On Wed, Mar 11, 2009 at 11:15 AM, Richard Gaskin
wrote:
Judy wrote:
But for how many years have we all bought, and CO
Richmond,
I don't know if this has been answered (the thread diverged into political
discourse), but in Rev 2.9 and later your script will give the expected
results (at least on Windows) if you say,
set the beepsound to internal
set the beepPitch to 220
beep
set the beepPitch to 440
beep
T
Judy,
Confirmation : HC Play command : version 1.0 of HyperCard
René
Le 11 mars 09 à 23:16, Judy Perry a écrit :
Richard wrote:
"I don't mean to belabor the point, but I do think it's helpful to
put to
rest any suggestion of willful dishonesty here. The Win3.1+Win32s
configuration may well
n
>
> NO NO NO NO NO! Please! Cut the dependency on QT. "Proper" audio should be
> deliverable without dependence on QT.
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Recently, Jim Lambert wrote:
> If we want to smoothly play simultaneous sounds in Rev, couldn't
> Trevor's super QTExternal be used to create (on the fly) multiple
> track movies?
> Let QT handle the sound channels. Works on Mac and windows.
While some folks would prefer a non-QT solution, it sho
Richard wrote:
"I don't mean to belabor the point, but I do think it's helpful to put to
rest any suggestion of willful dishonesty here. The Win3.1+Win32s
configuration may well explain Raney's claim, and Jacque qualified hers
appropriately with "maybe".
We're all professionals here, just doing
Interesting thread.
If we want to smoothly play simultaneous sounds in Rev, couldn't
Trevor's super QTExternal be used to create (on the fly) multiple
track movies?
Let QT handle the sound channels. Works on Mac and windows.
Jim Lambert
___
use-rev
Brian,
> What would be the basic requirement that would get people off the
> ground, without growing into a monster sound effect library?
if you gave me methods to play .wav and .aif files (.ogg would be a
plus) on at least 8 different channels with the ability to set the
playloudness, pann
"...I do agree that the sound people have been neglected. I think if
Kurt could get his MIDI stack to interpret HC-sytle notation it would be
a big hit. The support queue periodically gets questions about MIDI
support, and I usually point them to Kurt's work, but having notation
options in th
2. To the degree that there is a need for this, there is a golden
opportunity for a third-party solution which could capitalize on
this right now with no need to wait for RunRev to finish their other
priorities. Who among us recognizes this opportunity and wants to
make some money?
Money?
Richmond,
Even though I absolutely have no personal need for unicode, my hand is up as
well! Both of them, in fact ;-)
Judy
http://revined.blogspot.com
On Wed, Mar 11, 2009 at 12:08 PM, Richmond Mathewson wrote:
>
> I want modern audio handling capacity!
>
> However, I would be perfectly satisf
Judy wrote:
On Wed, Mar 11, 2009 at 11:15 AM, Richard Gaskin wrote:
Just to clarify, I'm not hearing anyone saying that it's definitely not
possible on Windows today.
--Really? 'Cause I could swear that I just heard Jacque say it maybe wasn't
so easy... implying not so possible.
"Maybe" is
Richmond Mathewson wrote:
on Ubuntu 8.04.2
NO BEEPS!
Having had no beeps on Mac OS X or Ubuntu I wonder if the statement:
"Sounds the system beep." isn't simply a lie?
No. On Linux systems, the beep sound is sent directly to the internal
sound card. I don't understand Linux well enough (ma
J. Landman Gay wrote:
"so it won't throw an error when imported scripts use it."
Ahah! So one gets a surprise later on when one tries to use
the imported stack.
Surely the point of throwing an error is so the programmer can see
that something is wrong and/or won't work?
sincerely, Richmond Ma
I want modern audio handling capacity!
However, I would be perfectly satisfied with the type of
old-fashioned audio handling capacity available in
HyperCard :)
Come to think of it, I am fairly easy to please; I would be
happy with a 4 sound channel system like that on the BBC Micro
with ways of
Richmond Mathewson wrote:
"Somebody", somewhere has a particularly warped sense of humour:
soundChannel
"Has no effect and is included in Transcript for compatibility
> with imported HyperCard stacks."
what gets me is the word 'compatibility' as there is no compatibility;
HyperCard stacks t
René:
Hugs!
Judy
http://revined.blogspot.com
On Wed, Mar 11, 2009 at 11:59 AM, René Micout wrote:
>
> Le 11 mars 09 à 19:45, Judy Perry a écrit :
>
> On Wed, Mar 11, 2009 at 11:15 AM, Richard Gaskin <
>> ambassa...@fourthworld.com
>>
>> --Not having modern audio handling capacity is likely cos
Le 11 mars 09 à 19:45, Judy Perry a écrit :
On Wed, Mar 11, 2009 at 11:15 AM, Richard Gaskin
--Not having modern audio handling capacity is likely costing the
company
users.
Judy,
I want modern audio handling capacity !!!
René from Paris___
us
PortMedia is both Open Source and Cross-Platform:
http://portmedia.sourceforge.net/
sincerely, Richmond Mathewson.
A Thorn in the flesh is better than a failed Systems Development Life Cycle.
_
"Somebody", somewhere has a particularly warped sense of humour:
soundChannel
"Has no effect and is included in Transcript for compatibility with imported
HyperCard stacks."
what gets me is the word 'compatibility' as there is no compatibility;
HyperCard stacks that are imported that use sound
But Rev users will only hear it when and if they implement multiple sound
channels ;-)
Judy
http://revined.blogspot.com
On Wed, Mar 11, 2009 at 11:28 AM, Scott Rossi wrote:
>
>
>
> Anyway, if/when Rev gets up to speed, applause will be heard on several
> channels.
>
> Regards,
>
> Scott Rossi
On Wed, Mar 11, 2009 at 11:15 AM, Richard Gaskin wrote:
> Judy wrote:
>
>> But for how many years have we all bought, and CONTINUE to buy into the
>> rationale that 'it can't be done on Windows"?
>>
>
> Just to clarify, I'm not hearing anyone saying that it's definitely not
> possible on Windows
Recently, Luis wrote:
> To be truly Multimedia (remember when PCs had that prefix...) I'd opt
> for embedding something like irrKlang: http://www.ambiera.com/irrklang/
Exactly my point. fmod is another one. There are dozens of these out there
-- it's not like they're hard to find. I know the i
Judy wrote:
But for how many years have we all bought, and CONTINUE to buy into the
rationale that 'it can't be done on Windows"?
Just to clarify, I'm not hearing anyone saying that it's definitely not
possible on Windows today.
As for the past, modern Win systems are very, very different fr
Okay, before this ventures into unknown territory, let me state what I think
is hopefully obvious (and, for the love of g*d, don't be looking to my blog
for any solutions anytime soon... mostly because I LIKE Rev and want more
educators and game developers to adopt it... though, in the distant futu
Judy wrote:
I mean, really, it clearly exists in PC gaming.
So does real-time 3D, isometric grid management, and scriptable opponent
AI, but I can't blame RunRev for prioritizing these below features
that would be used by a larger number of developers.
For myself I'd sooner see isometric g
The funny thing about this, Richmond, is that latency is actually much MUCH
MUCH! worse using layered player objects than faked sound channels in
Shakobox, especially on lower-end machines!
Ask Thierry again about the latency on his little game -- I remember: it
was 3 to 4 SECONDS. That's WA
Absolutely. I'd buy it in a heartbeat.
And I don't sell anything!
Judy
http://revined.blogspot.com
On Wed, Mar 11, 2009 at 10:17 AM, J. Landman Gay
wrote:
> Scott Rossi wrote:
>
>> Recently, J. Landman Gay wrote:
>>
>> If you don't have a Mac, you're kinda out of luck AFAIK because
while
Right. I agree with both of you here.
It clearly IS POSSIBLE. Profitable? Maybe for Adobe, maybe not so much for
Rev (but then, what does that say about Rev?).
Other than "he who makes me see purple and shall not be named again," I'm
really not trying to diss anyone.
But for how many years hav
Hi Scott and all,
Recently, J. Landman Gay wrote:
If you don't have a Mac, you're kinda out of luck AFAIK because
while there is a Windows version, I've never actually come across
anyone who was able to make it work under Windows.
So maybe it's harder than we think to implement sound channel
To be truly Multimedia (remember when PCs had that prefix...) I'd opt
for embedding something like irrKlang: http://www.ambiera.com/irrklang/
There was another one, but the name escapes me.
Cheers,
Luis.
On 11 Mar 2009, at 17:17, J. Landman Gay wrote:
Scott Rossi wrote:
Recently, J. Landm
To quote myself [err . . . this reminds me of something else]:
"It is, frankly, an easy, albeit tedious, piece of work to churn out
individual sound files from some program that produces notes (c.f.
Sibelius) for each semitone on the musical scale; and then import
them into a stack, and then code
I mean, really, it clearly exists in PC gaming.
It does. Even if I as a complete know-nothing can't figure out how to do it
in Rev. Or in any language. Somebody, no, clearly, MULTIPLE somebodies out
there in the game programming universe know how to make it happen. On a PC.
"They" probably d
Scott Rossi wrote:
Recently, J. Landman Gay wrote:
If you don't have a Mac, you're kinda out of luck AFAIK because
while there is a Windows version, I've never actually come across
anyone who was able to make it work under Windows.
So maybe it's harder than we think to implement sound channels
Recently, J. Landman Gay wrote:
>> If you don't have a Mac, you're kinda out of luck AFAIK because
>> while there is a Windows version, I've never actually come across
>> anyone who was able to make it work under Windows.
>
> So maybe it's harder than we think to implement sound channels on
> Win
But clearly not impossible.
As abcCode amply demonstrates.
Judy
http://revined.blogspot.com
On Wed, Mar 11, 2009 at 9:59 AM, J. Landman Gay wrote:
> So maybe it's harder than we think to implement sound channels on Windows
> after all.
>
>
> --
> Jacqueline Landman Gay | jac...@hyper
Maybe...
Or maybe Rebecca <> Scott Raney...
Who knows?
I know *I* don't.
Judy
http://revined.blogspot.com
On Wed, Mar 11, 2009 at 9:59 AM, J. Landman Gay wrote:
> Judy Perry wrote:
>
>> Because Scott Raney had absolutely no use for it and lied that sound
>> channels and/or HC-like musical scri
Judy Perry wrote:
Because Scott Raney had absolutely no use for it and lied that sound
channels and/or HC-like musical scripting couldn't be supported under
Windows IIRC.
And then later, about Shakobox, you said:
If you don't have a Mac, you're kinda out of luck AFAIK because
> while there i
Richard,
Well what's not working isn't exactly not working, but somebody else noted
that an extra space in the notestring makes Shakobox execute incorrectly (if
you check earlier threads, what I was doing was retranscribing what I had
done in HC notation for Bach's Tocatta & Fuge in D-Minor into S
Judy wrote:
> --You don't remember Shakobox? See Jacque's site. I'm not
> being rude in this; you really don't remember Shakobox?
Ah! Yes, everyone knows Shakobox. :) I just didn't know that was
Rebecca's work. Nice.
I'm so up to my armpits in productivity apps that I rarely get a chance
On Wed, Mar 11, 2009 at 8:25 AM, Richard Gaskin
wrote:
> I'd risk the same for you if ever anyone dared to question your
> character while I'm around. You're my SoCal homey; I got yer back. :)
> Someone would have to work very hard to prove to me that you've ever been
> dishonest with me, and unti
Judy wrote:
And I for one don't think that it's because he wasn't smart enough
to know otherwise.
Perhaps you overestimate Dr. Raney. He's quite smart, but not
flawlessly so.
For example, there was one time that Scott told me a certain Mac API
call didn't exist. I managed to turn it up i
Luis wrote:
That 'pitch' issue was a showstopper for one of my apps, was told the
best way to do it is to go via MIDI.
The Enhanced QT external was another option, but there's still no
control for that.
Trevor's external could address that is RunRev would provide an
enhancement to their QT
René,
My French is positively impoverished!
:-(
Judy
http://revined.blogspot.com
On Wed, Mar 11, 2009 at 6:57 AM, René Micout wrote:
> Judy,
> My english is poor !
> I think ALL Midi functions (or controls... best...) ce qui peut le plus,
> peut le moins...
> Bons souvenirs de Paris
> René
>
>
Judy,
My english is poor !
I think ALL Midi functions (or controls... best...) ce qui peut le
plus, peut le moins...
Bons souvenirs de Paris
René
Le 11 mars 09 à 14:26, Judy Perry a écrit :
Hi René,
You said: "Reverb, Tremolo, Phasing, Chorus, ...
What would be best is that Midi functions a
Started wondering about BEEP, so tried a single button stack
with the following code:
on mouseUp
set the beepLoudness to 50
beep
end mouseUp
made with:
1. Runtime Revolution 2.1.1
2. Metacard 2.5
on Ubuntu 8.04.2
NO BEEPS!
Having had no beeps on Mac OS X or Ubuntu I wonder if the stateme
Richmond said:
"My initial interest was in type 1; and remains so, as I feel it
is the way that allows the most control via coding over PITCH,
LOUDNESS and DURATION. The fact that Runtime Revolution appears
to contain these capabilities seems to contradict the claim that
Scott Rainey did not make
Hi René,
You said: "Reverb, Tremolo, Phasing, Chorus, ...
What would be best is that Midi functions are implemented into Revolution...
Is this a dream?"
To paraphrase a line from the movie Excalibur:
'A dream to some... a nightmare to others!'
(Bwahahahhaha!!!) ;-)
Sorry; couldn't resist. I
Hiya,
That 'pitch' issue was a showstopper for one of my apps, was told the
best way to do it is to go via MIDI.
The Enhanced QT external was another option, but there's still no
control for that.
Cheers,
Luis.
On 11 Mar 2009, at 09:47, Richmond Mathewson wrote:
In view of what this t
In view of what this thread has brought to light I would like to
point out that there seems to be some confusion between:
1. Playing Music in the way that Hypercard did:
http://www.cs.sfu.ca/CC/SW/HyperCard/TeachHC/hcsound/hcmusic.html
2. Playing Music by manipulating sound files imported into
Hello Judy,
Le 11 mars 09 à 04:09, Judy Perry a écrit :
I like your stack! I really do. And while I know you have
confidence that
we can all be natively reading and writing MIDI-spec code in no
time, I'm
just WA too old for that to be happening anytime soon. ;-)
With a little help
Richard,
I know you have a deep respect for Raney. And I don't contend that he
wasn't smart. I begrudgingly admit that even I think he was a freaking
genius for reverse-engineering the HC file format and building a new
development environment that superceded Hypertalk and made extensions of it
p
Judy Perry wrote:
Because Scott Raney had absolutely no use for it and lied that sound
channels and/or HC-like musical scripting couldn't be supported under
Windows IIRC.
The wording of whatever was said there may be important. Dr. Raney may
have been infuriating at times, but I've never kno
Because Scott Raney had absolutely no use for it and lied that sound
channels and/or HC-like musical scripting couldn't be supported under
Windows IIRC.
And I'm still plenty steamed about that.
Modern PC games clearly support such a thing. Modern audio file formats
clearly support such a thing (i
Sorry, dogs ran across my keyboard and prematurely sent my email. Rats!
Too bad chihuahuas can't read...
Okay, Kurt:
I like your stack! I really do. And while I know you have confidence that
we can all be natively reading and writing MIDI-spec code in no time, I'm
just WA too old for that
You know, Kurt, I LIKE your stack.. but despite your claim that anytime soon
I'll natively be reading and writing MIDI-spec code, I really think I'm
WAAYY
On Tue, Mar 10, 2009 at 5:24 PM, Kurt Kaufman wrote:
> ...It is Shakobox on Jacque's site developed by Rebecca Bettancourt that
>> utiliz
...It is Shakobox on Jacque's site developed by Rebecca Bettancourt
that
utilizes the QT library. If you've got a Mac, great. No sound
channels but
you kinda fake them. It requires an external player that has been
opensourced and so, if you know RB, you might be able to fiddle with
it
fur
Richmond Mathewson wrote:
Cracked open Hypercard with ResEdit and extracted the snd resource
'Harpsichord'; reset its codes: sfil and movr; and couldn't get any
sound out of it at all.
Those are very old sound file formats. They need to be converted to
something else to be used these days. Th
Judy Perry wrote:
"Hopefully, *somebody* out there is working on a better solution (hint,
hint)!"
Cracked open Hypercard with ResEdit and extracted the snd resource
'Harpsichord'; reset its codes: sfil and movr; and couldn't get any
sound out of it at all.
Must have gone wrong somewhere between
Judy Perry wrote:
"As I had never heard of BBC master, with out without beeps"
Wow, talk about deprived :)
http://bbc.nvg.org/
On the "other side of the pond" we folk who speak English with funny
accents and were fiddling with PCs in the late 80s were heavily into
BBC computers (called that be
Richmond,
As I had never neard of BBC master, with out without beeps, I didn't quite
catch this thread when it first popped up.
I don't think HC leveraged QT musical instrument library. It instead did
something with a single sampled sound that was modified to produce the
various pitches.
It is S
In the middle of the night I awoke with "beep" in my head;
and so looked up:
beepPitch
getting all excited as I did so . . .
popped this into a button:
on mouseUp
set the beepPitch to 220
beep
set the beepPitch to 440
beep
end mouseUp
I don't know what the value of 'beep' is at all as heard
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