I am trying to play a sequence of MP3s. I am using 3 interleaved players
to speed up the transition between the sounds. I set up the first 3 sounds
on Player 1 - Player 3. I then start Player 1 and when I get a playStopped
message, I start Player 2 and set the filename for Player 1 to the
I am trying to play a sequence of MP3s. I am using 3 interleaved players
to speed up the transition between the sounds. I set up the first 3 sounds
on Player 1 - Player 3. I then start Player 1 and when I get a playStopped
message, I start Player 2 and set the filename for Player 1 to the
Recently, Peter T. Evensen wrote:
I am trying to play a sequence of MP3s. I am using 3 interleaved players
to speed up the transition between the sounds. I set up the first 3 sounds
on Player 1 - Player 3. I then start Player 1 and when I get a playStopped
message, I start Player 2 and set
Scott,
Thanks for your input. I'll try setting it to empty and then setting it to
the next filename. I was thinking part of the issue was that at one point
I was setting the filename to empty and I thought that might be causing the
issue.
I'm locking message before I set the filename so I
Still hangs, even if I set the filename to empty. I did this:
lock messages
set the filename of the target to empty
set the filename of the target to the first item of tCurrentSoundList
unlock messages
Is that what you had in mind?
Any other suggestions? This is
Recently, Peter T. Evensen wrote:
Still hangs, even if I set the filename to empty. I did this:
lock messages
set the filename of the target to empty
set the filename of the target to the first item of tCurrentSoundList
unlock messages
Is that what you had in mind?
It hangs someplace down the line (i.e., not the first file name).
The code I have below IS used to set every filename, but it is still
hanging. I thought maybe the lock messages was causing a legitimate
playStopped to be missed, so I modified it to use a custom property as a
semaphore and it
On Mar 9, 2006, at 10:18 AM, Peter T. Evensen wrote:
Any other suggestions? This is becoming a show-stopper. I
couldn't get a SMIL file to work over the network. It wouldn't
play all the files (it would skip some to keep up).
You could try creating a reference movie using EnhancedQT.
I think that might take too long (especially over a network).I'm
playing on the order of 10-20 files in sequence to read a word problem
sentence that has been spliced together.
I originally tried creating the number of players I'd need and setting each
one to the appropriate filename and
I think I solved the problem. The issue comes from starting a player in
the playStopped handler.
I set up a group with the number of players needed to play all the sounds
and use the handlers as below (but since I had enough players, they didn't
need to load any new files) and it still hung
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