Re: Running multiple gif animation slow down Rev

2010-04-16 Thread Richmond Mathewson
On 15/04/2010 22:11, Alejandro Tejada wrote: Hi all, Could you verify on your configuration if running 64 gif animations on the same card slow down user interaction in Rev? To test this, import an animated gif and using the menu "Replicate" create 63 copies. I am building a game interface and

Running multiple gif animation slow down Rev

2010-04-15 Thread Alejandro Tejada
Hi all, Could you verify on your configuration if running 64 gif animations on the same card slow down user interaction in Rev? To test this, import an animated gif and using the menu "Replicate" create 63 copies. I am building a game interface and one option for players is to choose animated gi