Re: Uh... yet Game Programming... or Is there a way to buildtilemap graphics in

2004-01-09 Thread Jeremy Smith
I once made a Role Playing game in metacard, back then I used a background (group) that had buttons sized 64x64 pixels filling the whole screen (ended up with over a hundred buttons). I programmed a scripting language that would save and load files which contained the icons and name/label of

Re: Uh... yet Game Programming... or Is there a way to buildtilemap graphics in

2004-01-09 Thread Scott Rossi
As a follow up to the game development discussion, you can take a look at a small demo stack that illustrates the use of tiled buttons in a grid which reference common images. As stated earlier, the main benefit of this technique is low memory overhead needed for displaying a large image area.