Visual Programming, mTropolis, Chipwits and Revolution

2005-12-03 Thread Greg Smith
I actually owned mTropolis when it first was released. It was my next big project, trying to understand how to make interactive things with it. Then I loaned it to a friend and never saw it again. Oh, well. Of all of the drag and drop past solutions out there, that Chipwits thing really hits

Visual Programming, mTropolis, Chipwits and Revolution

2005-12-03 Thread Greg Smith
That reminds me of another one, but PC only: Alice, from Carnegie Mellon University. It looks full of potential, to me, but I can't figure out how to get animated 3D characters into it without owning a copy of Maya or Max. You could, however, always use sprites made from 3D animated characte

Re: Visual Programming, mTropolis, Chipwits and Revolution

2005-12-03 Thread Richard Gaskin
Greg Smith wrote: > Programming is an exhausting pastime, and an even more exhausting > occupation. Just look at some of these guys after 30 years of it, > if they last that long. (Please post your photos, here). The photos are at: The folks there look

Re: Visual Programming, mTropolis, Chipwits and Revolution

2005-12-03 Thread Janus Jakaterina
Greg: Alice is good, but you are right that it is PC only. I think PC users can play a virtual game of ChipWits at http://www.virtualapple.com/chipwitsdisk.html RobotProg: program a virtual robot with a flowchart http://www.physicsbox.com/indexrobotprogen.html --- Greg Smith <[EMAIL PROTECTED]>

Re: Visual Programming, mTropolis, Chipwits and Revolution

2005-12-03 Thread Janus Jakaterina
Iconic programming is not the same as visual logic. Icons are only one way to go. And just as Revolution can make a Myst game based on a guitar (sorry, don't recall the name), mTropolis brought some serious gaming, such as Obsidian, King of Dragon Pass, Muppet's Treasure Island. mTropolis is hi

Re: Visual Programming, mTropolis, Chipwits and Revolution

2005-12-04 Thread Richard Gaskin
Janus Jakaterina wrote: Iconic programming is not the same as visual logic. Icons are only one way to go. ... Maybe Revolution could be coaxed to provide a more visual logic environment and reach out to a new generation of developers. That's an attractive idea. What would you propose it lo

Re: Visual Programming, mTropolis, Chipwits and Revolution

2005-12-04 Thread Alejandro Tejada
on Sat, 3 Dec 2005 Janus Jakaterina wrote: > I think PC users can play a virtual game of ChipWits > at http://www.virtualapple.com/chipwitsdisk.html This link does not work! :-( But you could always play ChipWits inside an Apple II emulator! ;-) See some screenshots:

Re: Visual Programming, mTropolis, Chipwits and Revolution

2005-12-04 Thread Sivakatirswami
I don't do dbase much now, but did years ago... I don't know if any of you ever remember a remarkable implementation of this in the early Mac relational dBase called "Helix" way back when. I thought it was very powerful in my naivete in those days when playing with it next to Hypercard... t

Re: Visual Programming, mTropolis, Chipwits and Revolution

2005-12-04 Thread Ryno Swart
Did anybody like AxelEdge from Mindavenue? Greg Smith I like it, Greg. I downloaded AxelEdge two days ago, looked at it this morning for about an hour and then had to go out. When I got back my son (11) had done a whole character, animated it and set it to music. He likes computers, but real

Re: Visual Programming, mTropolis, Chipwits and Revolution

2005-12-08 Thread Marielle Lange
Greg, On iconic programming, we had a similar discussion on this list or the education list about a year ago. There is a special forum for this on the wiki website: It's a bit inactive, but if you post, you will probably get replies. Al