Thanks for that, Jacque,
That's what I thought I remembered.
And somebody, somewhere, made a nice set of digital musical instruments,
some of which were better than the some of the QT instruments are today!
I'll have to fix that old bondi blue iMac I have... a system 9 machine!
Then see if I can
Judy Perry wrote:
Scott,
Was that really the case for 2.4?
I have a vague recollection of a SNDChannel external but don't recall coming
across it in HC 2.4. But I could be wrong.
Sound channels were implemented directly into the HC engine sometime
after the 2.0 release (can't remember exact
Scott,
Was that really the case for 2.4?
I have a vague recollection of a SNDChannel external but don't recall coming
across it in HC 2.4. But I could be wrong.
I wouldn't mind the goofy syntax for the very reasons you indicate below.
(and, is it really substantially goofier than the non-standa
Recently, Thierry wrote:
> I was thinking to be more responsive, to put all the little sounds in
> one mp3 file,
> instead of a lot of little mp3 files
> and instead of changing the filename of the player, play with the
> currenttime
> and manage a list of index to select any sounds ?
> Befor
Mark,
please keep me up to date. Synthesis is far more than I would expect
(cool though, very!) I was thinking more about a wrapper around a
subset of openAL if that is at any rate feasible. That also might be
overkill, but cool to have.
http://en.wikipedia.org/wiki/OpenAL
I would so lov
Whoops... didn't mean to send this to the list. Please ignore.
--
-Mark Wieder
mwie...@ahsoftware.net
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prefere
Malte-
Thursday, January 29, 2009, 1:24:53 PM, you wrote:
> While we are at multichannel sound playing without QT again. Any
> external writers around here that could code such a beast for X-Plat
> use? I´d be willing to throw some $ in a pot.
I've got it working on Windows, but so far on the
While we are at multichannel sound playing without QT again. Any
external writers around here that could code such a beast for X-Plat
use? I´d be willing to throw some $ in a pot.
Here is my experience with multiple players: As others wrote already,
it lags. Especially for short clips. But
Recently, Richard Gaskin wrote:
>> I'd vastly prefer HC's 8 sound channels.
>
> Given the limitations of the old Mac sound architecture, and the
> flexibility of player objects, what's the upside to HC's method?
I might be wrong but I don't think HC had 8 sound channels natively. There
was an e
On Thu, Jan 29, 2009 at 4:20 AM, Thierry wrote:
>
>>
> Well, I did install yesterday my stack on the kid's PC ( XP on a pentium 4
> with 512k Ram )
> and the latency is about 3-4 seconds !! at the beginning, and half a
> second then.
--Oh yeah, P4s are dog-slow. How do I know this? Becaus
Le 28 janv. 09 à 05:14, Judy Perry a écrit :
My guess is that the latency issue increases proportionately with
the age of
the machine being deployed on and the number of simultaneous sound
files
being played. Would I guess correctly?
Well, I did install yesterday my stack on the kid's PC
My guess is that the latency issue increases proportionately with the age of
the machine being deployed on and the number of simultaneous sound files
being played. Would I guess correctly? In addition to game dev, little
kiddie ware is big on multiple simultaneous sound files playing and those
ar
LOL!
Judy
http://revined.blogspot.com
On Tue, 27 Jan 2009, Richard Gaskin wrote:
I'm just grateful I never need to spend another wetware clock cycle dealing
with the differences between SND Type 1 and Type 2 resources. :)
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Judy Perry wrote:
> On Tue, 27 Jan 2009, Richard Gaskin wrote:
>> Given the limitations of the old Mac sound architecture,
>> and the flexibility of player objects, what's the upside
>> to HC's method?
>
> No Players?
>
> ;-)
>
> No latencies?
True, the QT architecture is not known for its nimbl
No Players?
;-)
No latencies?
Judy
http://revined.blogspot.com
On Tue, 27 Jan 2009, Richard Gaskin wrote:
Judy Perry wrote:
While I am not a huge fan of this method, apparently the only way to do
this is with player objects.
I'd vastly prefer HC's 8 sound channels.
Given the limitations
Judy Perry wrote:
While I am not a huge fan of this method, apparently the only way to do
this is with player objects.
I'd vastly prefer HC's 8 sound channels.
Given the limitations of the old Mac sound architecture, and the
flexibility of player objects, what's the upside to HC's method?
While I am not a huge fan of this method, apparently the only way to do
this is with player objects.
I'd vastly prefer HC's 8 sound channels.
Judy
http://revined.blogspot.com
On Tue, 27 Jan 2009, Thierry wrote:
Hi,
just released my first full *multimedia* app in Revolution.
A personalized
Recently, Thierry wrote:
>> I've found that usually the fastest playback comes from imported
>> sounds
>> (audioClips), at the price of only playing one sound at a time. If
>> you use
>> multiple players, you can preassign sounds to each player.
>
> preassign ?
> you mean setting the filename to
Hi Scott,
Recently, Thierry wrote:
I would like to go further, and can't see anywhere how
( if possible )
to manage many sounds together. Let's say one music in a background,
and some
"tchoin" or "boing" when someone pass over a button, image or
click
Should work on Mac and PCs
a pl
Recently, Thierry wrote:
> I would like to go further, and can't see anywhere how
> ( if possible )
> to manage many sounds together. Let's say one music in a background,
> and some
> "tchoin" or "boing" when someone pass over a button, image or
> click
> Should work on Mac and PCs
> a pl
Hi,
just released my first full *multimedia* app in Revolution.
A personalized memory game for a 6 years kid as a birthday present.
A lot of animations, many sounds, synchro between sounds and
animation
It was an interesting work to learn some part of Revolution I never
played with.
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