Hi,
I guess it´s all saied about the current state. But if anyone on this list
who´s speaking C has a few moments of spare time it could be a nice idea to
wrap an external around libMikMod. I can´t do it, as I don´t speak C.
http://freshmeat.net/projects/libmikmod/
http://mikmod.raphnet.net/
thi
Hi,
Is there any way I can trigger multiple sounds at once using revolution? I
need them to start at exactly the same time with no delay, as I am trying to
build a music sequencer. The more at once the better. I have tried using
players but I often get a delay. Someone was telling me I could pre
Recently, DJ Grumble wrote:
> Is there any way I can trigger multiple sounds at once using revolution? I
> need them to start at exactly the same time with no delay, as I am trying to
> build a music sequencer. The more at once the better. I have tried using
> players but I often get a delay. Some
Hmmm,
Well, you could use soundChannels... but, oops, that's a Hypercard thingy,
isn't it?!
Ummm, I don't think I've ever seen a good reason why this couldn't be done
in Revolution other than it isn't. The traditional explanation from I
think Scott Raney was something to the effect that it wasn't
Judy Perry wrote:
Hmmm,
Well, you could use soundChannels... but, oops, that's a Hypercard thingy,
isn't it?!
Ummm, I don't think I've ever seen a good reason why this couldn't be done
in Revolution other than it isn't. The traditional explanation from I
think Scott Raney was something to the effec
On Oct 17, 2004, at 9:50 PM, Richard Gaskin wrote:
I'm not sure about Director and Flash, but given that both are
timeline-driven and Director has been architected since its birth for
strictly multimedia work (while making more traditional apps is not
its strong suit), it may be the case that th
On Oct 17, 2004, at 9:28 PM, Judy Perry wrote:
Is it possible in Director or Flash, anyone?
Both.
--
Troy
RPSystems, Ltd.
http://www.rpsystems.net
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Recently, Judy Perry wrote:
>> Is there any way I can trigger multiple sounds at once using revolution?
> how is it that PC games seem to support multiple simultaneous sounds?
Rev *can* support multiple sounds, via QuickTime or externals, but not
natively. Enhancing/updating audio support has b
Recently, Richard Gaskin wrote:
> Variance among PC sound cards is no better than the variance among PC
> video cards and to some degree motherboards -- it's a compatibility
> nightmare. Maybe Tuviah has the patience to deal with such a herculean
> task (he's shown heroic dilligence with with QT
Someone suggested using multitrack quicktime files; could the audio to
be played back be combined into such a file prior to playback? Can the
EnhancedQT external do this?
Just a thought.
On Oct 17, 2004, at 10:40 PM, Scott Rossi wrote:
Recently, Richard Gaskin wrote:
Variance among PC sound car
So, then it's not that it's IMPOSSIBLE as we've previously been led to
believe but rather that it's not a priority?
Judy
On Sun, 17 Oct 2004, Troy Rollins wrote:
> Yeah, you're pretty much spot-on, as usual. Director and Flash are both
> aimed at this sort of thing. Flash in a slightly less powe
Thank you!
Judy
On Sun, 17 Oct 2004, Troy Rollins wrote:
>
> On Oct 17, 2004, at 9:28 PM, Judy Perry wrote:
>
> > Is it possible in Director or Flash, anyone?
>
> Both.
> --
> Troy
> RPSystems, Ltd.
> http://www.rpsystems.net
>
> ___
> use-revolution m
Judy Perry wrote:
> On Sun, 17 Oct 2004, Troy Rollins wrote:
>
>>Yeah, you're pretty much spot-on, as usual. Director and Flash are both
>>aimed at this sort of thing. Flash in a slightly less powerful, but
>>still effective way... and well, managing media is Director's
>>bailiwick, after all.
>>
>
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