How do i unregister from the group? Too many emails...:)

2014-08-17 Thread Joe Roberts
user@storm.incubator.apache.org Content-Transfer-Encoding: 7bit Mime-Version: 1.0 (1.0) Sent from my iPhone

Re: [VOTE] Storm Logo Contest - Final Round

2014-06-09 Thread joe roberts
10 = 5 pts. On 6/9/2014 2:38 PM, P. Taylor Goetz wrote: This is a call to vote on selecting the winning Storm logo from the 3 finalists. The three candidates are: * [No. 6 - Alec Bartos](http://storm.incubator.apache.org/2014/04/23/logo-abartos.html) * [No. 9 - Jennifer

Are Real-Time Game Servers a good use case for Storm

2014-06-08 Thread joe roberts
Hi, I am starting to look at Storm as a possible candidate for a writing the business logic for a real time game server and I am interested in your opinion and if you think this would be a good use case for Storm. Basically here is a rough view / flow of the architecture that I want to use:

Re: Are Real-Time Game Servers a good use case for Storm

2014-06-08 Thread joe roberts
To make it faster! On 6/8/2014 8:27 PM, Ted Dunning wrote: On Sun, Jun 8, 2014 at 12:12 PM, joe roberts carl.roberts.zap...@gmail.com mailto:carl.roberts.zap...@gmail.com wrote: Also, it seems Storm uses TCP via ZeroMQ by default -Is that right? And if so, can it be switched

Re: Are Real-Time Game Servers a good use case for Storm

2014-06-08 Thread joe roberts
And thanks for taking the time to answer my questions Ted...it is much appreciated. Regards, Joe On 6/8/2014 11:14 PM, joe roberts wrote: Based on this articles, it is. http://gafferongames.com/networking-for-game-programmers/udp-vs-tcp/ http://stackoverflow.com/questions/47903/udp-vs-tcp

Re: Are Real-Time Game Servers a good use case for Storm

2014-06-08 Thread joe roberts
, FullContact http://www.fullcontact.com/ mich...@fullcontact.com mailto:mich...@fullcontact.com On Sun, Jun 8, 2014 at 9:07 PM, Ted Dunning ted.dunn...@gmail.com mailto:ted.dunn...@gmail.com wrote: Why do you think that UDP is faster? On Sun, Jun 8, 2014 at 6:27 PM, joe roberts

Re: Are Real-Time Game Servers a good use case for Storm

2014-06-08 Thread joe roberts
a tuple is going to cost more than the difference in many cases. On Sun, Jun 8, 2014 at 8:14 PM, joe roberts carl.roberts.zap...@gmail.com mailto:carl.roberts.zap...@gmail.com wrote: Based on this articles, it is. http://gafferongames.com/networking-for-game-programmers/udp-vs-tcp

Re: Are Real-Time Game Servers a good use case for Storm

2014-06-08 Thread joe roberts
, 2014 at 9:07 PM, Ted Dunning ted.dunn...@gmail.com mailto:ted.dunn...@gmail.com wrote: Why do you think that UDP is faster? On Sun, Jun 8, 2014 at 6:27 PM, joe roberts carl.roberts.zap...@gmail.com mailto:carl.roberts.zap...@gmail.com wrote

Re: Are Real-Time Game Servers a good use case for Storm

2014-06-08 Thread joe roberts
://aphyr.com/ And in the speed range you are talking about it will be extremely hard to measure any difference between UDP and TCP. Those differences will show up (if at all) in the 10 us range within a data center. On Sun, Jun 8, 2014 at 9:34 PM, joe roberts carl.roberts.zap...@gmail.com