Re: individual scaling with custom channels, how to ;-)

2007-10-15 Thread Matthias Kappenberg
> > After a few attempts I got it working! > Hi Mark, glad to hear this :-) Maybe you can have a look at the "Field evaluator" files, too. Matthias

Re: individual scaling with custom channels, how to ;-)

2007-10-15 Thread Mark Heuymans
Matthias, After a few attempts I got it working! Feeling tempted to learn JS scripting... assuming it will still be relevant in V6! (I got a scripting trauma after learning V3 RPL) Here's an idea to get something similar through VSL and displacement: - use Map2Obj to assign texture or procedu

Re: individual scaling with custom channels, how to ;-)

2007-10-15 Thread Matthias Kappenberg
Use it like this: 1. Create a Object or level with objects 2. Create 3 Tags as seen on the attached tags image (all as "Float" with value "1") (Note: The Tags will give a better and animatable control, if the script is assigned) 3 Open the scripts tab and assign the script below, end of mai

Re: individual scaling with custom channels

2007-10-15 Thread Matthias Kappenberg
Channels are evaluated at rendertime, if I'm right, that's the problem. If the "field-evaluator" is working: No Problem ;-) But the field evaluator is buggy, since v4.5 :-( (One of my favourite tools) Maybe it's working again in v6 :-? Matthias > > > > > > I was hoping you or Zaug had solved

Re: The best size for textures

2007-10-15 Thread Matthias Kappenberg
My 2 Cents: Reduce AntiAlias values and try a Outputscale lower than 1 (0.5, 0.25 or less) Matthias - Original Message - From: "Mark Heuymans" <[EMAIL PROTECTED]> To: Sent: Monday, October 15, 2007 5:58 PM Subject: Re: The best size for textures > > > Hello, > > > > ok, here we are.

Re: The best size for textures

2007-10-15 Thread Mark Heuymans
Hello, ok, here we are. I have spend now some time to answer the question "Which is the best size for textures"? And here is my answer. [.] http://realsoft3d.turboland.de/BestTextureSize/ It's not finished yet, but it shows how I came to my opinion. I have also done some real practical

Re: individual scaling with custom channels

2007-10-15 Thread Mark Heuymans
The animation is done with 2 different greyscale images. The images color is mapped in animation recording mode to the spheres via Map2object. The script is a simple "get color" ->"Set Scale" I'll share a file if you like :-) Matthias Yes please, it really surprised me the whole thing wo

Re: individual scaling with custom channels

2007-10-15 Thread Mark Heuymans
Uuuups forgotten to say, at the moment it's not possible to access user defined channels via JS, if I'm right :-? Matthias I was hoping you or Zaug had solved that by now ;) Weird, isn't this part of the data structure like everything else... apparently not. -Mark H

Re: My back up copy of Realsoft3D is Damaged

2007-10-15 Thread Zaug
kamgang jules wrote: I need a link which will help me download a other copy of Realsoft 3D V5.When I try with links available on the net I only download the demo version. Ne gardez plus qu'une seule adresse mail ! Copiez

My back up copy of Realsoft3D is Damaged

2007-10-15 Thread kamgang jules
I need a link which will help me download a other copy of Realsoft 3D V5.When I try with links available on the net I only download the demo version. - Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail

Re: The best size for textures

2007-10-15 Thread Chris Sellars
Thanks Marc, Very useful info. Chris Morsel Animation - Original Message - From: "Marc Michael" <[EMAIL PROTECTED]> To: "Marc Michael" Sent: Sunday, October 14, 2007 10:41 PM Subject: The best size for textures > Hello, > > ok, here we are. I have spend now some time to answer the qu