Re: The Field Evaluator again

2009-11-10 Thread Beg-inner
Hi Mark.. Did you see this...? Its handy for placing things on the Displaced surfaces and so on.. * Hi Matthias..n all... A quick comment from me on this... Not sure if this is wanted or But some "surface" workflow tools in RS take account of the Raytraced surface ! So... Example 1 Yo

Re: The Field Evaluator again

2009-11-10 Thread Matthias Kappenberg
- Original Message - From: "Beg-inner" To: Sent: Tuesday, November 10, 2009 6:33 PM Subject: Re: The Field Evaluator again > Hi Mark.. > > Did you see this...? > Its handy for placing things on the Displaced surfaces and so on.. > > * >> Hi Matthias..n all... >> >> A quick commen

Re: The Field Evaluator again

2009-11-10 Thread Matthias Kappenberg
Uups, was me Thanks again for this great trick, Stefan. I've tried it again and again, works like a charm :-) Matthias - Original Message - From: "Beg-inner" To: Sent: Tuesday, November 10, 2009 6:33 PM Subject: Re: The Field Evaluator again > Hi Mark.. > > Did you see th

Re: cave WIP

2009-11-10 Thread Matthias Kappenberg
Maybe you should try (if not done) a combination of morph+displacement in 3D Coat. Should give better rendertimes in RS. Matthias - Original Message - From: Mark Heuymans To: user-list@light.realsoft3d.com Sent: Monday, November 09, 2009 11:42 PM Subject: Re: cave WIP I ch

Re: The Field Evaluator again

2009-11-10 Thread Beg-inner
Hi Matthias... You are most welcome ! I am happy it works well.. Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Uups, was me Thanks again for this great trick, Stefan. I've tried it again and again, works like a charm :-) Ma

Re: The Field Evaluator again

2009-11-10 Thread Beg-inner
Hi Matthias.. That looks really cool...!!! Especially nice mood too it going old movie style...! Thanks for showing and sharing these nice ones.. Well done Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. - Original Message - Fro

Re: cave WIP

2009-11-10 Thread Jean-Sebastien Perron
Voxel are great for modeling natural shapes and fail at everything else. It is very dificult to modify without having to restart all over again. Maybe a form of linked intelligent polygon ( self aware polygon ) or a form of optimized point cloud is the future. I agree that the final result wo