Hi Mark..
Did you see this...?
Its handy for placing things on the Displaced surfaces and so on..
*
Hi Matthias..n all...
A quick comment from me on this...
Not sure if this is wanted or
But some "surface" workflow tools in RS take account of the Raytraced
surface !
So...
Example 1
Yo
- Original Message -
From: "Beg-inner"
To:
Sent: Tuesday, November 10, 2009 6:33 PM
Subject: Re: The Field Evaluator again
> Hi Mark..
>
> Did you see this...?
> Its handy for placing things on the Displaced surfaces and so on..
>
> *
>> Hi Matthias..n all...
>>
>> A quick commen
Uups, was me
Thanks again for this great trick, Stefan.
I've tried it again and again, works like a charm :-)
Matthias
- Original Message -
From: "Beg-inner"
To:
Sent: Tuesday, November 10, 2009 6:33 PM
Subject: Re: The Field Evaluator again
> Hi Mark..
>
> Did you see th
Maybe you should try (if not done) a combination of morph+displacement
in 3D Coat. Should give better rendertimes in RS.
Matthias
- Original Message -
From: Mark Heuymans
To: user-list@light.realsoft3d.com
Sent: Monday, November 09, 2009 11:42 PM
Subject: Re: cave WIP
I ch
Hi Matthias...
You are most welcome !
I am happy it works well..
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
Uups, was me
Thanks again for this great trick, Stefan.
I've tried it again and again, works like a charm :-)
Ma
Hi Matthias..
That looks really cool...!!!
Especially nice mood too it going old movie style...!
Thanks for showing and sharing these nice ones..
Well done
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
- Original Message -
Fro
Voxel are great for modeling natural shapes and fail at everything else.
It is very dificult to modify without having to restart all over again.
Maybe a form of linked intelligent polygon ( self aware polygon ) or a
form of optimized point cloud is the future.
I agree that the final result wo