Maybe you should try (if not done) a combination of morph+displacement
in 3D Coat. Should give better rendertimes in RS.

Matthias
  ----- Original Message ----- 
  From: Mark Heuymans 
  To: user-list@light.realsoft3d.com 
  Sent: Monday, November 09, 2009 11:42 PM
  Subject: Re: cave WIP


  I checked out the 3d Coat demo and at first glance it looks awesome. After 
fiddling a bit I could produce crazy complex stalagmites in minutes that would 
have been impossible or  at least very time consuming with the RS SDS toolkit. 
SDS is great for modeling many, many things but not everything... so, 3d Coat 
is #2 on the to-purchase-in-the-near-future list (after V7 of course!)

  Thanks,

  Mark H




    I see more displacement than actual modeling to realize this scene.
    And the only way to do justice to your magnificent painting is to paint 
directly on object.
    That would be a perfect project for a voxel modeler like 3D coat.

    Will RS support voxel object/rendering soon?

    Jean-Sebastien Perron
    www.NeuroWorld.ws

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