Maybe you should try (if not done) a combination of morph+displacement in 3D Coat. Should give better rendertimes in RS.
Matthias ----- Original Message ----- From: Mark Heuymans To: user-list@light.realsoft3d.com Sent: Monday, November 09, 2009 11:42 PM Subject: Re: cave WIP I checked out the 3d Coat demo and at first glance it looks awesome. After fiddling a bit I could produce crazy complex stalagmites in minutes that would have been impossible or at least very time consuming with the RS SDS toolkit. SDS is great for modeling many, many things but not everything... so, 3d Coat is #2 on the to-purchase-in-the-near-future list (after V7 of course!) Thanks, Mark H I see more displacement than actual modeling to realize this scene. And the only way to do justice to your magnificent painting is to paint directly on object. That would be a perfect project for a voxel modeler like 3D coat. Will RS support voxel object/rendering soon? Jean-Sebastien Perron www.NeuroWorld.ws