Another idea,
modify for example the color channel via JS,
then copy the color channel in a VSL-Material to light-sensitivity
and below this "copy" in the VSL shader tree set a new value
for color
Then use this material for the level with the objects.
Untested, but if I'm right it should do t
Hi Neil..
thx.. I will have a look, but I think he covered the basic use of the LightSens
channel..
I know many workflows with the LightSensititity channel, ..(or other custom
channels)
but need a way to access that and other User Channels in JS,
if I can do that, then I can add it to RangeZ,
Hi Neil..
Thanks for showing how you would do it..
Yep that can do it for some cases.. (or for groups, drop each group of objs in
own Level, then just animated the channel (in this case LightSens..), for each
Level..
(still its manual work..even if it eases things up, less places to set the
va
Hi Matthias..
Thanks for this idea and sample scenes...
I will try it out and see how it works..
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
Some sample scene
Color is based on xyz vis js
In VSL color copied to reflection
And C
Hey Guys,
Not sure if ye are aware of OCTANE RENDER -
http://www.refractivesoftware.com/index.php
"Octane Render is the world's first GPU based, un-biased, physically
based renderer. What does that mean? It uses the video card in your
computer to render photorealistic results fast...really fast.
Hi List
http://www.dimensionzero.co.nz/dz-vids/DZ07-Episode7_lr.mov
Should get to it. 120megs or so.
Onto the next thing now.
N.
To this day, this is the best animation video made with RS.
Nothing else to say.
Love the music, the camera work, the experimental style, and the mood.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-06-01 05:56 PM, Neil Cooke wrote:
Hi List
http://www..dimensionzero.co.nz/dz-
Thank you Jean-Sebastien,
I think you overstate it given some of the archive efforts but thank you all
the same.
The movie is shot for stereo 3D and both channels exist, I look forward to
seeing them through glasses!!!
The point I would like to make is the operating basis I used. The work need
Hi Neil,
Nice movie! Must have been a lot of work indeed.
I like the style of the textures, and overall atmosphere.
I've got only a few remarks.
The robot has legs, why doesn't he walk then?
I know character animation is very difficult, I tried only once in Realsoft and
gave up quickly.