Hi Neil
Thx..
Its always fun to go through post from the past, and bring them to the surface
again,
as there are so many gems like this one by Mark and the one from Matthias.. and
so on
Thx again to Mark.., great work there
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner
Hi Matthias
ok.. had been fun to see it finished..
Sorry to hear you have not much time..
I have always enjoyed your anims, prjs, fixes and help on the list..!
Hopefully you will get some time later on to do other than websites.=)
I dont need that prj..
but sure would be fun to have a look at i
Thanks and total fun Mark!!! Enjoyed it immensely!!! :-)
Thanks too to Stefan for asking looking into the update question!!
Neil Cooke
From: Beg-inner
To: user-list@light.realsoft3d.com
Sent: Thu, 22 July, 2010 10:03:03 AM
Subject: Re: fruit anim update
Hi
casema.nl>
Subject: Re: cellar update
Date: Thu, 22 Jul 2010 00:08:39 +0200
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Hi Mark..
Hey that was very nice to see !
Thx for letting us have a sneakpeek.. !
and yeah.. it showed that you had great fun doing those character anims...
gl with upcoming anims !
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
Hi Ste
Nice one Arjo! An image of that quality would probably take hours for
RS, requiring high raycount and low blur...
Many projects of mine rely heavily on procedural VSL materials, external
renderers are out of the question. My cellar is Boolean, the tiles are
procedural to avoid repetition (stil
Hi Stefan,
nope, never finished it.
At all I have not enough time
Now since more than one year..
Some friends came to the conclusion,
that I should do more website development ;-)
And the result was/is that I'm sitting
everyday in front of my pc and writing
websites...
Mainly focussed on T
Hi Fredrik,
Catching up after a short absence...
Wow, yes please I'll have to study the code now that you put all this
work into it!
My method belongs in the dinosaur age but hey, it works ;)
Meanwhile I rendered a few more cellar images, I'd like to make the
navigation more intuitive and add
Hi Stefan,
Yes, the editing was done by Michiel Los (Dynamisch in Beeld). This
material is copyrighted but I guess I can show a sneak view
http://www.athanor3d.com/3dstuff/herofruit.wmv
So list, please don't spread or save it.
There's still a tiny chance there will be a followup. I hope all thi
Hi Matthias...
My exploration of list mails goes on.. and found this..
Did you finalized this anim and prj ?
Would be cool to see it..
TIA
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
Forgotten to say:
Final Prj will/should include
Hi Mark..
Just had a look through of some list mails..and found this one again..
Just got curious.. did you finish that anim ?, did you post it on the list
and I missed it ?
would be very cool to see it...
TIA
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of R
Hi Alasdair,
That is beyond my remit - not because I do not want to - but I am not
a programmer. However their are those in the RS camp who are. A gentle
prod toward these people really, but then I understand it involves
time and teh like, so do not have any expectation of anyone.
Of course it al
Hi Alasdair,
That is beyond my remit - not because I do not want to - but I am not
a programmer. However their are those in the RS camp who are. A gentle
prod toward these people really, but then I understand it involves
time and teh like, so do not have any expectation of anyone.
Of course it al
Aidan
how would one go about building a plug-in for rs3d?
Alasdair
- Original Message -
From: "aidan o driscoll"
To:
Sent: Tuesday, July 20, 2010 8:12 PM
Subject: Re: Fryrender plugin support
Alasdair,
In my earlier post I mentioned that I was using LUXRENDER at the
moment with the
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