Hey all,
just stumbled upon this:
http://www.luxrender.net/wiki/index.php?title=LuxRays
And I´m asking myself if RS3D could profit from it?
As they say on the website, LuxRays is "An open source component for
accelerating any ray tracing application".
I don´t know my way around render-engines o
Congratulations from me as well!
I am eager to finally see some videos of your work.
Greetings
Martin
Original-Nachricht
> Datum: Wed, 12 Jan 2011 08:59:05 -0500
> Von: Jean-Sebastien Perron
> An: user-list@light.realsoft3d.com
> Betreff: After 7 years of hard work and sacri
Original-Nachricht
> Datum: Wed, 12 Jan 2011 15:45:57 +0300
> Von: "Dmitriy Osminskiy"
> An: mengil...@gmx.net
> CC: begg...@telia.com, user-list@light.realsoft3d.com
> Betreff: Re: particle
> In other words, the user appears in a situation when the
> package has all necessary
Hi Jean-Sebastien...
Great to hear that you came to the finish line with your huge project !
Takes alot of really hard work, and huge amount of focus to complete a big
almost life time type of prj.. well done !
I wish you all the best with it..
and welcome back to RSing.
Take Care
Best Regar
Well!! Congrats on finishing the project Jean-Sebastien!
Looking forward to see a demo or a video, showing what it can do :=)
Robert
-Oorspronkelijk bericht-
Van: owner-l...@light.realsoft3d.com
[mailto:owner-l...@light.realsoft3d.com] Namens Jean-Sebastien Perron
Verzonden: woensdag 12
Hi, Jean-Sebastie.
I wish good luck to your CombadZ.
If the help in testing is required I will be glad to help.
Regards,
Yuriy.
--- Оригінальне повідомлення ---
Від кого: "Jean-Sebastien Perron"
Кому: user-list@light.realsoft3d.com
Дата: 12 січня 2011, 15:59:05
Тем
Hi, Dmitriy.
As I have already replied to Jean-Sebastien I am interested in
obtaining quality UV texture coordinates objects namely in RealSoft
3D.
The sample which I showed took a very little time too.
Though manually I certainly never will achieve the same quality which
I ca
What started in 2004 as retro 8bit 3D modeler for laser projector games
(a la Vectrex) .
Morphed into a "regular" 3D animation tool in 2005.
Then in 2006 became what it is now with every innovations included.
...
Is now officially complete. I completed the coding at 2:42am this morning.
40 000 to