I would like to know if it is possible to see SDS polygonal in realtime
and SDS smothen to rectangles in raytracing? To speed up realtime a bit.
In the Wire tab, there is no option to lower the resolution of SDS in
realtime.
Need it badly because everything is running 4 fps now.
Jean-Sebasti
Just wanna say - the Extend tool is one of my favorite tools.
Seems weird perhaps, but it´s just so flexible and quick, I sometimes wonder
when other programs doesn´t offer it.
I can also select an object/a point, use "extend", then drag the selectionbox
over two points at once, and extend will
Solved.
The problem was only appearing with SDS.
To solve the problem I check the "Map to normals" in the cubic
mapping spec.
Now everything is fine.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 11-02-02 07:56 PM, Jean-Sebastien Perron wrote:
All my textures are pixelated like playstation one games?
I use add texture to make sure it is not me causing the problem in
the shading window.
Rendering at any quality doesn't change anything
I am using RS7 Linux.
Jean-Sebastien Perron
www.N
Hi Jean-Sebastien,
here's my favourite solution:
Select the desired points,
press "p" to get the properties panel.
On the "Spec" tab under "Selected Points"
is an input field / 3 inputs (depending on your settings).
IMPORTANT::Between step
If you have only 1 input field:
Choose under "F
Thanks Stefan I really appreciate your solution.
I am so rusty in 3D after so many years.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 11-02-02 12:17 PM, Beg-inner wrote:
Hi Jean-Sebastien
One way is to use the Extend Tool (Scale in one dimension) ( l Key )
(Little L Key that is...=)
1. Sel
Hi Jean-Sebastien
One way is to use the Extend Tool (Scale in one dimension) ( l Key )
(Little L Key that is...=)
1. Select needed points.
2. ( l Key ) to start Extend Tool ( Scale in one direction )
3. Click where you want the points to end up, in your case at y = 0.
( After this you might w