Re: marble statue

2008-06-23 Thread ss-cm-gm
Very beautiful, Jan! I love the 'toolmarks' on the hair, the ivy, the depth of field, the detail in the lighting, the image glow. I think Zaug is right about the lack of neck. Nice work! Chris >From: Jan Schmitz <[EMAIL PROTECTED]> >Hi, > >I want to show you my final image for the "photoreali

Rotate Handle

2008-03-26 Thread ss-cm-gm
Hi all, On my machines, I no longer see the curser when I use the rotate and/or scale handles on an object (since version 6). The curser shows the 4-directional arrow when it hovers over one of the move handles, but when it hovers over the rotate hand or the scale handle, the curser disappears

Re: Re: [POSSIBLE SPAM] convert to sds

2007-10-10 Thread ss-cm-gm
Booleans work great with SDS as long as they stay SDS. It seems to be more of a rendering thing. RS does not resolve the boolean result with regard to the polys/triangles upon conversion or export. I know it's been on my wishlist for a while. Check out Alessandro's Revolution 4d plugin for bool

Re: Zbrush 3 and RS

2007-07-30 Thread ss-cm-gm
In the material's property window, try flipping the y for the texture. RS typically considers this differently than everyone else.. cm From: Ville Tirronen <[EMAIL PROTECTED]> Date: 2007/07/30 Mon AM 10:24:42 CDT To: user-list@light.realsoft3d.com Subject: Zbrush 3 and RS Hi! Does anyone use Z

Re: Re: Zbrush3+Realsoft3D .... and an alternative!

2007-06-05 Thread ss-cm-gm
Hi Timo and all, >>From: Timo Mikkolainen <[EMAIL PROTECTED]> >>You'd be better off using 16 or 32 bit >>bump/displacement maps: they >>don't need a shifty material to be used in RS and, >>as the name says,they >>can be used for displacement. Does RS support normal maps at all? You mention a "

Re: Re: Another Bug Fix - S P4   -  More Considerations

2007-03-14 Thread ss-cm-gm
Hi Vesa and all, this is more of a productivity wishlist itme than a bug, but it might be simple to implement, and would be very helpful, in my opinion. I'm always converting things from trisets to sds and back again. Trisets use less memory and show fewer artifacts (if used on imported non-smo

Re: Re: Another Bug Fix - S P4   -  More Considerations

2007-03-14 Thread ss-cm-gm
Hi Vesa and all, Here's a wishlist item that might be fairly simple and a big help to my workflow. Presently, when we convert sds to triset or vice versa, the name of the object reverts to 'triset' or

Soft selection!

2007-03-13 Thread ss-cm-gm
I'm always checking Robert's website for news of progress on v6 etc, and my dreams have been answered. Soft selection is coming! check out the v6 page, and also news about sp4. http://members.chello.nl/rbroeder/ Thanks Robert for keeping us informed. Thanks Vesa and co. for listening. chris mu

Re: OT: Robert in the mix :-)

2007-03-05 Thread ss-cm-gm
Hi Robert, >>>From: Robert den Broeder <[EMAIL PROTECTED]> I submit my mixes under the alias of RobertdB (wonder where that name comes from ;) ) dB for decibels?

Re: noisefree hair is possible!

2006-12-14 Thread ss-cm-gm
Hey Arjo, That's silky smooth! Was your hair casting shadows before? I think that RS needs some AA controls on shadows, and maybe some other options for AA filters. There are still some things that stay noisy no matter how high the sampling or scaling. (curved stadium stairs for example. Chri

Re: SSS test subject

2006-11-21 Thread ss-cm-gm
Timo.. That's incredibly amazingly sick (in a good way). I'm glad I haven't seen any of those under my bed. A remarkable achievement! Chris Mungenast From: Timo Mikkolainen <[EMAIL PROTECTED]> Date: 2006/11/21 Tue PM 07:57:36 CST To: user-list@light.realsoft3d.com Subject: SSS test subject As I

Re: RE: weird SP3 problem

2006-11-10 Thread ss-cm-gm
Thanks a lot, Robert and Mark! I'll give these a try tonite. Chris From: Robert den Broeder <[EMAIL PROTECTED]> Just a thought :-) Sometimes I get a similar error message, like 'disk not found in drive I'. This mostly happens when I load other people's projects, or projects saved on another com

weird SP3 problem

2006-11-10 Thread ss-cm-gm
Hi all, I've been having a strange problem using SP3 on my home machine (2x dual Opteron) but not my work machine (2x single Opteron). When I load larger files, I get an error message saying something like "disk not found" and then I have to quit RS and it's really hard to get the error messag

Re: Service Pack 3

2006-11-02 Thread ss-cm-gm
From: Vesa Meskanen Service Pack 3 for the Windows version of Realsoft 3D v5 is now available for the registered users ... < WooHoo! Thanks Vesa! Downloading now. For those of you who may tend towards over-excitement, J.P. 's email is tongue-in-cheek, tho a nice wishlist for v7.

Re: Re: no wiki problem

2006-09-18 Thread ss-cm-gm
Hi Jason, What a gentleman! I would have had to sleep a couple nights to reply to that email with as much restraint. Thank you Jason for your efforts. Probably the single biggest tip I got from your postings was that you need to have some dim 'ambient' type of lights to 'activate' good transpa

Re: RE: RE: different material without loosing UV coords

2006-05-11 Thread ss-cm-gm
Hi Arjo I installed Cortona in order to view your model. Yes the roads and sky were all i saw. Where do the building files come from? Perhaps i dl'ed the base file and tried to open it. Maybe i need to try doing it from your website again, now that i have Cortona installed. cm From: Arjo Rozen

Re: RE: different material without loosing UV coords

2006-05-10 Thread ss-cm-gm
Hi Arjo, I asked Vesa to add this capability a couple months ago. It would be very useful, especially when you import obj's with materials attached by face. I envision a pulldown of materials in the model instead of simply 'detach' when right-clicking on the material name in the sds/faces box.

Re: Re: Looking for a simple VSL Tutorial :-)

2006-05-08 Thread ss-cm-gm
Hi Vesa and all. I just saw this neat realtime Nvidia product. It would be great to see this supported in RSv6. http://www.nvidia.com/page/gelato.html ! chris mungenast sorry if someone's already mentioned this

Re: The ARCH construction challenge .... How?

2006-04-28 Thread ss-cm-gm
HiAidan, Make the edges that form the arcs with sharp edges but with smooth points. That should give you the round shape. The edges that connect from front curve to back curve should be smooth with smooth points. chris mungenast From: Aidan O Driscoll <[EMAIL PROTECTED]> Date: Fri Apr 28 15:2

Re: RS not responding?

2006-04-07 Thread ss-cm-gm
Hi Chuck, If the amount of ram being used is changing, then it is still game. For what i do, if i don't get an error message, it usually comes out the other side. cm From: "Charles R. Henry" <[EMAIL PROTECTED]> Date: Fri Apr 07 14:59:11 CDT 2006 To: Real 3D List Subject: RS not responding? Hi

Re: found another calculator for ccd

2006-04-05 Thread ss-cm-gm
That's a cool utility Arjo. I had one further idea of refinement on this. It's possible that the resultant image size and aspect may have to be considered. I assume that the ccd is slightly larger than the resultant image. We probably want an aspect that is the same as the resultant image, but o

Re: about exif data and matching

2006-04-05 Thread ss-cm-gm
Hi Arjo, You can probably find the size of your camera's CCD on the internet. The w and h of your ccd is what you should place in the camera's w and h. Then use the original zoom setting directly as shown in the picture data (48.25 in this case). The film size will be a constant with your camer

Re: Re: cpu usage query

2006-02-17 Thread ss-cm-gm
I've noticed that RS can still be in play as long as you see the amount of ram use varying. Sometimes you can actually save even if it has crashed. I know of no other program that can do this. chris mungenast From: studio <[EMAIL PROTECTED]> Date: Fri Feb 17 18:22:38 CST 2006 To: user-list@ligh

Re: hdri skydome and GI

2005-11-18 Thread ss-cm-gm
Hi Frank, Try using a surface properties shader with illumination=texture(map coords). chris mungenast From: Frank Bueters <[EMAIL PROTECTED]> The dome is shadow invisible and recieves no shadows. The material contains a hdri texture in a surface illumination shader (illumination=texture(map co