Very beautiful, Jan!
I love the 'toolmarks' on the hair, the ivy, the depth of field, the detail in
the lighting, the image glow. I think Zaug is right about the lack of neck.
Nice work!
Chris
>From: Jan Schmitz <[EMAIL PROTECTED]>
>Hi,
>
>I want to show you my final image for the "photoreali
Hi all,
On my machines, I no longer see the curser when I use the rotate and/or scale
handles on an object (since version 6).
The curser shows the 4-directional arrow when it hovers over one of the move
handles, but when it hovers over the rotate hand or the scale handle, the
curser disappears
Booleans work great with SDS as long as they stay SDS. It seems to be more of a
rendering thing. RS does not resolve the boolean result with regard to the
polys/triangles upon conversion or export. I know it's been on my wishlist for
a while.
Check out Alessandro's Revolution 4d plugin for bool
In the material's property window, try flipping the y for the texture. RS
typically considers this differently than everyone else..
cm
From: Ville Tirronen <[EMAIL PROTECTED]>
Date: 2007/07/30 Mon AM 10:24:42 CDT
To: user-list@light.realsoft3d.com
Subject: Zbrush 3 and RS
Hi!
Does anyone use Z
Hi Timo and all,
>>From: Timo Mikkolainen <[EMAIL PROTECTED]>
>>You'd be better off using 16 or 32 bit >>bump/displacement maps: they
>>don't need a shifty material to be used in RS and, >>as the name says,they
>>can be used for displacement.
Does RS support normal maps at all? You mention a "
Hi Vesa and all,
this is more of a productivity wishlist itme than a bug, but it might be simple
to implement, and would be very helpful, in my opinion.
I'm always converting things from trisets to sds and back again. Trisets use
less memory and show fewer artifacts (if used on imported non-smo
Hi Vesa and all,
Here's a wishlist item that might be fairly simple and a big help to my
workflow.
Presently, when we convert sds to triset or vice versa, the name of the object
reverts to 'triset' or
I'm always checking Robert's website for news of progress on v6 etc, and my
dreams have been answered.
Soft selection is coming! check out the v6 page, and also news about sp4.
http://members.chello.nl/rbroeder/
Thanks Robert for keeping us informed.
Thanks Vesa and co. for listening.
chris mu
Hi Robert,
>>>From: Robert den Broeder <[EMAIL PROTECTED]>
I submit my mixes under the alias of RobertdB (wonder where that name comes
from ;) )
dB for decibels?
Hey Arjo,
That's silky smooth!
Was your hair casting shadows before? I think that RS needs some AA controls
on shadows, and maybe some other options for AA filters.
There are still some things that stay noisy no matter how high the sampling or
scaling. (curved stadium stairs for example.
Chri
Timo..
That's incredibly amazingly sick (in a good way).
I'm glad I haven't seen any of those under my bed.
A remarkable achievement!
Chris Mungenast
From: Timo Mikkolainen <[EMAIL PROTECTED]>
Date: 2006/11/21 Tue PM 07:57:36 CST
To: user-list@light.realsoft3d.com
Subject: SSS test subject
As I
Thanks a lot, Robert and Mark!
I'll give these a try tonite.
Chris
From: Robert den Broeder <[EMAIL PROTECTED]>
Just a thought :-)
Sometimes I get a similar error message, like 'disk not found in drive I'.
This mostly happens when I load other people's projects, or projects saved
on another com
Hi all,
I've been having a strange problem using SP3 on my home machine (2x dual
Opteron) but not my work machine (2x single Opteron).
When I load larger files, I get an error message saying something like "disk
not found" and then I have to quit RS and it's really hard to get the error
messag
From: Vesa Meskanen
Service Pack 3 for the Windows version of Realsoft 3D v5 is now available for
the registered users ...
<
WooHoo! Thanks Vesa! Downloading now.
For those of you who may tend towards over-excitement, J.P. 's email is
tongue-in-cheek, tho a nice wishlist for v7.
Hi Jason,
What a gentleman! I would have had to sleep a couple nights to reply to that
email with as much restraint.
Thank you Jason for your efforts. Probably the single biggest tip I got from
your postings was that you need to have some dim 'ambient' type of lights to
'activate' good transpa
Hi Arjo
I installed Cortona in order to view your model.
Yes the roads and sky were all i saw. Where do the building files come from?
Perhaps i dl'ed the base file and tried to open it. Maybe i need to try doing
it from your website again, now that i have Cortona installed.
cm
From: Arjo Rozen
Hi Arjo,
I asked Vesa to add this capability a couple months ago. It would be very
useful, especially when you import obj's with materials attached by face.
I envision a pulldown of materials in the model instead of simply 'detach' when
right-clicking on the material name in the sds/faces box.
Hi Vesa and all.
I just saw this neat realtime Nvidia product.
It would be great to see this supported in RSv6.
http://www.nvidia.com/page/gelato.html
!
chris mungenast
sorry if someone's already mentioned this
HiAidan,
Make the edges that form the arcs with sharp edges but with smooth points. That
should give you the round shape. The edges that connect from front curve to
back curve should be smooth with smooth points.
chris mungenast
From: Aidan O Driscoll <[EMAIL PROTECTED]>
Date: Fri Apr 28 15:2
Hi Chuck,
If the amount of ram being used is changing, then it is still game. For what i
do, if i don't get an error message, it usually comes out the other side.
cm
From: "Charles R. Henry" <[EMAIL PROTECTED]>
Date: Fri Apr 07 14:59:11 CDT 2006
To: Real 3D List
Subject: RS not responding?
Hi
That's a cool utility Arjo.
I had one further idea of refinement on this.
It's possible that the resultant image size and aspect may have to be
considered.
I assume that the ccd is slightly larger than the resultant image. We probably
want an aspect that is the same as the resultant image, but o
Hi Arjo,
You can probably find the size of your camera's CCD on the internet. The w and
h of your ccd is what you should place in the camera's w and h. Then use the
original zoom setting directly as shown in the picture data (48.25 in this
case). The film size will be a constant with your camer
I've noticed that RS can still be in play as long as you see the amount of ram
use varying. Sometimes you can actually save even if it has crashed. I know of
no other program that can do this.
chris mungenast
From: studio <[EMAIL PROTECTED]>
Date: Fri Feb 17 18:22:38 CST 2006
To: user-list@ligh
Hi Frank,
Try using a surface properties shader with illumination=texture(map coords).
chris mungenast
From: Frank Bueters <[EMAIL PROTECTED]>
The dome is shadow invisible and recieves no shadows.
The material contains a hdri texture in a surface illumination shader
(illumination=texture(map co
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