Oh Boy :
Mistake in that Icarus tutorial . Sorry . I was suggesting
using Voodoo to determine Focal Length first , but in the end it
doesn't seem to be required . Seems you can punch-in just about
any Focal Length in Icarus , and the camera that RS3D creates
will always turn out almost the
- Original Message -
From: studio [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Tuesday, January 30, 2007 12:49 AM
Subject: Re: Another New Tutorial Online - Basic Camera Matching in RS3D
Hi studio,
With http://studiodynamics.net/cam_match/camera_matching.html;
everithing
PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of studio
Sent: maandag 29 januari 2007 8:11
To: user-list@light.realsoft3d.com
Subject: Another New Tutorial Online - Basic Camera Matching in RS3D
Hi :
http://studiodynamics.net/cam_match/camera_matching.html
Thought I would share this information
program should i read this ?
Thanks.
Andre
- Original Message -
From: studio [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Monday, January 29, 2007 8:11 AM
Subject: Another New Tutorial Online - Basic Camera Matching in RS3D
Hi :
http://studiodynamics.net/cam_match
Hi studio,
With http://studiodynamics.net/cam_match/camera_matching.html; everithing OK
( Thanks for the description ! )
Hi Andre :
You're very welcome , and thank you for your feedback .
but with http://tinyurl.com/2bf9cv i got :
...etc..etc..etc
seems to be an encoded message
Hi Garry,
Interesting tutorial, I've been looking at Icarus too. However I'm still in
doubt about another solution as I'm not satisfied about the results I got.
Maybe I made some mistakes, I don't know.
Hi Arjo :
Yes , Icarus can be hard to use and in fact , I could not
do the Voodoo .TGA
Hi :
http://studiodynamics.net/cam_match/camera_matching.html
Thought I would share this information , since it may
be usefull to someone .
There are several links in the tute' including a link
to the final RS3D project file .
The resulting animation is below , and is not much to look
at
Good one Garry,
But I think it should be on the Realsoft info tutorial collection.
Arjo.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of studio
Sent: vrijdag 3 februari 2006 20:43
To: user-list@light.realsoft3d.com
Subject: New Tutorial online
Yes, you can easily upload images to a wiki, you can even use HTML
formatting in your articles. However, some owners of wikis I know
dislikes the use of HTML in articles in favour of the wikitext markup.
I am not really sure why this is, perhaps it has to do with user
selectable stylesheets or
It's the wiki system.
Try the search function, and have a look at the checkboxes at the bottom of
the page. And it is easier to port the wiki articles etc..
And it's easy:
No hr2My header2 title/hr2
simply:
==My header2 title==
There a help left to the | show preview | save | ... when you
PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Saturday, February 04, 2006 11:25 AM
Subject: Re: New Tutorial online ! (light sensitivity shader)
Yes, you can easily upload images to a wiki, you can even use HTML
formatting in your articles. However, some owners of wikis I know
dislikes
@light.realsoft3d.com
Sent: Saturday, February 04, 2006 11:30 AM
Subject: Re: New Tutorial online ! (light sensitivity shader)
It's the wiki system.
Try the search function, and have a look at the checkboxes at the bottom
of
the page. And it is easier to port the wiki articles etc..
And it's easy:
No hr2My
: Saturday, February 04, 2006 12:54 PM
Subject: Re: New Tutorial online ! (light sensitivity shader)
This Wiki idea is great, but why oh why do they have to reinvent a new
markup when HTML is old and known and does the same job already?? Why use '
' instead of i? If it ain't broke, don't fix it!
I'm
I totally agree with this. I find Wiki markup disturbing.
Nevertheless, I like the concept of a Wiki. :)
Regards,
Fredrik Bergholtz
On 04/02/06, David Coombes [EMAIL PROTECTED] wrote:
This Wiki idea is great, but why oh why do they have to reinvent a new
markup when HTML is old and known and
Good one Garry,
But I think it should be on the Realsoft info tutorial collection.
Arjo.
Hi Arjo :
It could go there too , but the last article I wrote , the
Planetary Shader article , never made it on that site , but
did get a link placed there instead .
Personally , I would like to
Hi List :
http://www.studiodynamics.net/saved/lightsens1.html
Hope this tutorial on the latest cool shader to make the
news will make life a little sweeter for those that are try-
ing to tweak a Gi scene , by adding a few well placed lights
to carefully adjust the lighting on certain
Hi Gary,
Great tute and just in time for the Wiki that Matthias has popped up. How
about adding it there under the appropriate heading OR a new Heading. All
editable:
http://rswiki.matthias-kappenberg.de/index.php/Main_Page
Dam off to gig, no time to doodle with this :((
Aidan
At 19:42
Well done Garry! I will test this one out coming weekend :)
Best regards, Robert
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens studio
Verzonden: vrijdag 3 februari 2006 20:43
Aan: user-list@light.realsoft3d.com
Onderwerp: New Tutorial online
Hi Gary,
Either or - Matthias has been generous with the space. He has a buddy who
has a host type company [ I think ]. So images and that are no prob. I
reckon - look at Fredriks recent email about How to's - Ill pop it in below
this. Wiki's, Content Management Systems and all that -
Hi Matthias..
Thx for the offer..
Sorry though.. since its more my situation in life than anything else that
makes it this way..
which does that it dont make it easier even if it would be a teamwork..
Just thinking about how I have not contributed much at all in the Community
Anim project,
Very Nice Matthias! Well done :)
Robert
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Matthias Kappenberg
Verzonden: vrijdag 25 november 2005 3:18
Aan: user-list@light.realsoft3d.com
Onderwerp: New tutorial online
Hi all,
Tutorial
Hi Matthias,
I tried your tute. Thanks for that, nice for water droplets, blood
platelets etc.
Probably ignorance, but I notice if after doing all the bits you stated, if
you re edit the shape of the lattice, to deform the sphere differently, it
seems to maintain the shape of the previous
Hi Matthias..
Thx for sharing...
The tut is nice and clear...
At times I wish the workflow of the constructors were as clear...=)..
Only thing, as Brian (Zaug) pointed out...
But Hey, its not a big deal.. and if I would want, I would just myself add
them to a single page.. have done other
when playing your animation.
Very useful on complex anims.
Matthias
- Original Message -
From: Aidan O Driscoll [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Friday, November 25, 2005 8:13 PM
Subject: Re: New Tutorial online: Creator with Lattice-Deformer
Hi Matthias,
I
Hi all,
Tutorial to creator with lattice.
after Nandors QT:
http://www.matthias-kappenberg.de/index.php?id=115
Any critic is welcome.
Hope it's helpy,
Matthias
Hi all,
Tutorial to creator with lattice.
after Nandors QT:
http://www.matthias-kappenberg.de/index.php?id=115
Any critic is welcome.
Hope it's helpy,
Matthias
1) Load a project or just start RS (startup.r3d will load) .
2) Select Load Startup .
3) Look in your Material Window (only aluminum?)
but if I use RMB in the Material-tab
and select sort alphabetically all
materials are visible and at the right place.
Matthias
Hi Matthias :
Yes ,
http://www.studiodynamics.net/tutes/planetary7.html
Thanks for the nice words guys . Had to giggle when I checked the
Astronomy Picture of the Day site , this morning . Seems I wasn't
the only one having trouble finding craters . APOD link below .
studio wrote:
Hi Gang :
Spent the last month rebuilding my machines and network (what a
nightmare) and since I didn't contribute much during that time , I
thought I'd throw together a quick tutorial regarding that Planetary
Project .zip file I put together this past June .
studio wrote:
Hi Gang :
Spent the last month rebuilding my machines and network (what a
nightmare) and since I didn't contribute much during that time , I
thought I'd throw together a quick tutorial regarding that Planetary
Project .zip file I put together this past June .
Sorry about the double post, I thought I got the one witht the spelling
error stopped in time. Anyway, this post is, actually, to ask if anyone
else is experiencing objects not being visible ( including newly created
ones) after loading , even just the objects section of, Garry's project.
I am
At 04:03 AM 11/21/2005 -0500, you wrote:
http://www.studiodynamics.net/tutes/planetary7.html
Thanks for the nice words guys . Had to giggle when I checked the
Astronomy Picture of the Day site , this morning . Seems I wasn't
the only one having trouble finding craters . APOD link below .
]
To: user-list@light.realsoft3d.com
Sent: Monday, November 21, 2005 4:10 PM
Subject: New Tutorial online - planetary.zip
Hi Gang :
Spent the last month rebuilding my machines and network (what a
nightmare) and since I didn't contribute much during that time , I
thought I'd throw together a quick
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