Thanks for the quick answers! I rewrote my app to use ScriptRuntime instead
of the old (i guess) PythonEngine method.
Once I knew about ScriptRuntime I found this quickly:
http://blogs.msdn.com/seshadripv/archive/2008/07/23/how-to-create-objects-of-types-defined-in-c-inside-a-hosted-python-script.
Are you exposing your hosting assembly to Python by calling
ScriptRuntime.LoadAssembly? If so, you ought to be able to import your
Entity class directly into Python and derive from it.
On Wed, Sep 10, 2008 at 4:32 AM, Hannes Rahm <[EMAIL PROTECTED]>wrote:
> Hello people!
>
> I am developing a sma
Hannes Rahm wrote:
Hello people!
I am developing a small multiplayer game in c# (using xna for graphics).
On the server side I am doing a lot of the logic programming in
IronPython.
I have gotten to the point where I want to inherit from my "Entity"
class defined in the hosting application s
Hello people!
I am developing a small multiplayer game in c# (using xna for graphics).
On the server side I am doing a lot of the logic programming in IronPython.
I have gotten to the point where I want to inherit from my "Entity" class
defined in the hosting application source (c#) so I can spec