Re: [Trinidad] Best Javascript package to use in a new render kit

2011-03-12 Thread Walter Mourão
Hi Leonardo, I'm not sure I've got the idea... do you think the javascript documentation is THE big problem ? I really don't have an opinion because I didn't go deeper in Trinidad javascript code. In your opinion the best solution is just continue improving the current Trinidad client code ? As

Re: [Trinidad] Best Javascript package to use in a new render kit

2011-03-12 Thread Walter Mourão
Hi Scott, I know Oracle, for instance, has a very large renderkit extension which is based on Trinidad Internals. Now it's mostly geared toward support of web business applications, but it really shows what can be done with the framework. Do you mean ADF Rich Faces ? Why do you say it's

Re: [Trinidad] Best Javascript package to use in a new render kit

2011-03-12 Thread Walter Mourão
Ok, now I understand... I think it is one of the problems. Instead thinking about what it is wrong, I'm trying to thing on which steps should we take to enhance trinidad. If the objective is rewrite trinidad components using a theorical javascript library, it is necessary to take these steps

Re: [Trinidad] Best Javascript package to use in a new render kit

2011-03-12 Thread Scott O'Bryan
Yes, ADF Faces. The two share a similar API but ADFFces is much more rich. It has animations, push technologies, and some other things. The client-side JavaScript has been re-engineered as well and while it uses Trinidad as the foundation, there is a lot more on the client side. Suffice to

Re: [Trinidad] Best Javascript package to use in a new render kit

2011-03-12 Thread Scott O'Bryan
+1 On Mar 12, 2011, at 12:35 PM, Walter Mourão walter.mou...@gmail.com wrote: Ok, now I understand... I think it is one of the problems. Instead thinking about what it is wrong, I'm trying to thing on which steps should we take to enhance trinidad. If the objective is rewrite trinidad