Ah thanks Jochen !
Got Ubuntu running in a Virtual box and making good progress.
Sanjit
On Monday, 7 November 2016 07:35:35 UTC, Jochen Eisinger wrote:
>
> Hi,
>
> we currently only support building for Android on a Linux or a Mac host.
>
> best
> -jochen
>
> On Sun, Nov 6, 2016 at 2:37 PM Tr
Could it be that you somehow enabled tail call optimization? What happens
if you use --no-harmony-tailcalls? If that's not it... we indeed also
changed the implementation of stack traces a bit between 4.6 and 5.3. A
(preferably reduced) repro would be great to find out what exactly is going
on.
On Fri, Nov 4, 2016 at 4:01 PM Ivan P. wrote:
Hello, I am porting my app to latest stable version of the V8 engine from
quite legacy V8 3.19.
I was using v8::V8::AddMemoryAllocationCallback() to set callaback on the
memory allocation actions.
But now I can't find this function. What is analog to
in general, you can check bit.ly/v8-api-changes to learn about replacements
for deprecated and removed APIs
On Mon, Nov 7, 2016 at 11:51 AM Michael Lippautz
wrote:
> On Fri, Nov 4, 2016 at 4:01 PM Ivan P. wrote:
>
> Hello, I am porting my app to latest stable version of the V8 engine from
> qui
Hi, managed to install everything on Ubuntu Linux and fired off a V8 build
for Android.
(1) gn gen out.gn/foo --args='is_debug=false target_cpu="arm64"
v8_target_cpu="arm64" use_goma=false target_os = "android"
is_component_build = true '
(2) ninja -C out.gn/foo
I keep getting errors like the
Hi,
I tried gclient sync after switching branches:
git checkout branch-heads/5.4
gclient sync
Now I am getting following error:
*Error Log:*
running 'download_from_google_storage --no_resume
--platform=linux* --no_auth --bucket chromium-gn -s
v8/buildtools/linux64/gn.sha1' in '/roo
I'm trying to embed V8 5.4 into a game engine. I want to expose the engine
types to JavaScript as ES6 classes.
I am actually able to do that, but when I extend the class in JavaScript
the methods are not being overridden by the JS code.
Here's a sample of how I am doing it:
class Point {
publi
Solved my problem. I had to use point_constructor->InstanceTemplate() only
to set the internal field count. To set the methods I need to use
point_constructor->PrototypeTemplate().
Still struggling a bit to understand *why* it has to be that way. V8
internals is kind of a mystery.
On Monday, N