On Sun, Sep 27, 2009 at 12:22 PM, Jeremy Sanders
wrote:
> Matthew McCormick (thewtex) wrote:
>
>> Yeah, _getLinePoints seems to be one of the buggers.
>
> Okay, I've hacked together a routine to convert arrays to QPolygonF in C++
> to speed up this loop. It appears to work and is a lot faster than
Matthew McCormick (thewtex) wrote:
> Yeah, _getLinePoints seems to be one of the buggers.
Okay, I've hacked together a routine to convert arrays to QPolygonF in C++
to speed up this loop. It appears to work and is a lot faster than pure
python.
Unfortunately I've hacked in the support to get i
On Wed, 23 Sep 2009, Jeremy Sanders wrote:
> That would probably speed up quite a few parts of the program. I probably
> should make a quick benchmark to make sure that python is the real overhead
> here however.
Just to add a quick benchmark shows filling a QPolygonF in Python with
1 poin
On Tue, 22 Sep 2009, Matthew McCormick (thewtex) wrote:
On Sat, Sep 19, 2009 at 2:49 PM, Jeremy Sanders
wrote:
Matthew McCormick (thewtex) wrote:
So, I have implemented my PyQt4/veusz application, which can be seen here:
http://mmmccormick.com/#tcd_analyze
It looks good, but the speed is no
> Are you using a recent Qt version? They fixed a bug which made plotting
> lines very slow in X11 if they were long (even if clipped).
>
I've been using qt-4.5.1
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On Sat, Sep 19, 2009 at 2:49 PM, Jeremy Sanders
wrote:
> Matthew McCormick (thewtex) wrote:
>
>> So, I have implemented my PyQt4/veusz application, which can be seen here:
>> http://mmmccormick.com/#tcd_analyze
>>
>> It looks good, but the speed is not usable for a real dataset. I've
>> got anti-
Matthew McCormick (thewtex) wrote:
> So, I have implemented my PyQt4/veusz application, which can be seen here:
> http://mmmccormick.com/#tcd_analyze
>
> It looks good, but the speed is not usable for a real dataset. I've
> got anti-aliasing turned off, which helps a lot, but it still needs a
>
So, I have implemented my PyQt4/veusz application, which can be seen here:
http://mmmccormick.com/#tcd_analyze
It looks good, but the speed is not usable for a real dataset. I've
got anti-aliasing turned off, which helps a lot, but it still needs a
ways to go. Here is some profiling data I made