Re: [viff-devel] Paillier based two player runtime

2008-06-27 Thread Martin Geisler
Claudio Orlandi [EMAIL PROTECTED] writes: Converting this simple protocol to the active case is harder than expected, and I'm working on it right now. Great, I'm looking forward to it! :-) Well, if you have a lot of spare time you can start some preprocessing :) Well, what are weekends

Re: [viff-devel] Paillier based two player runtime

2008-06-27 Thread Claudio Orlandi
Cool -- that sounds like a good opportunity to finally sit down and create a slow-but-simple elliptic curve library for VIFF. I suggest you to use some library instead. Some of the algorithms are quite involved... I'm sure you can find C/C++ good stuff out there, and as far as I understood, you

Re: [viff-devel] Paillier based two player runtime

2008-06-27 Thread Ivan Bjerre Damgaard
Quoting Claudio Orlandi [EMAIL PROTECTED]: Cool -- that sounds like a good opportunity to finally sit down and create a slow-but-simple elliptic curve library for VIFF. I suggest you to use some library instead. Some of the algorithms are quite involved... I'm sure you can find C/C++ good

Re: [viff-devel] Paillier based two player runtime

2008-06-27 Thread Martin Geisler
Ivan Bjerre Damgaard [EMAIL PROTECTED] writes: Quoting Claudio Orlandi [EMAIL PROTECTED]: Cool -- that sounds like a good opportunity to finally sit down and create a slow-but-simple elliptic curve library for VIFF. I suggest you to use some library instead. Some of the algorithms are

[viff-devel] Paillier based two player runtime (was: [PATCH 0 of 4] Insecure ElGamal based two player runtime)

2008-06-26 Thread Martin Geisler
Claudio Orlandi [EMAIL PROTECTED] writes: Hi Claudio if you are interested just in passive security for the 2 party case you can implement the following protocol for multiplication. Excellent, thank you! I'm basically interested in anything we can come up with :-) I have posted an