[vos-d] property "shader"

2008-08-18 Thread Peter Amstutz
age") is interesting since it's an attempt to standardize the CPU/GPU interface backed by the Khronos group (the same people that maintain the OpenGL spec.) All that said, VOS is pretty far away from actually trying out these ideas, but I wanted to throw the idea out there. [ Peter

Re: [vos-d] Project: Zephan

2008-07-30 Thread Peter Amstutz
> http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d -- [ Peter Amstutz ][ [EMAIL PROTECTED] [EMAIL PROTECTED] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/

[vos-d] getting back on track

2008-07-02 Thread Peter Amstutz
I have resolved the immediate issues with my development environment, we'll have to restart the conversation on design and strategy. [ Peter Amstutz ][ [EMAIL PROTECTED] ] [EMAIL PROTECTED] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Gener

[vos-d] s5 properties proposal

2008-05-03 Thread Peter Amstutz
s5 properties again" for discussion for a new design that avoids these disadvantages. -- [ Peter Amstutz ][ [EMAIL PROTECTED] [EMAIL PROTECTED] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality

Re: [vos-d] s5 properties again

2008-05-03 Thread Peter Amstutz
I'm in a bind one way or the other, since I can't proceed without resolving this impass. -- [ Peter Amstutz ][ [EMAIL PROTECTED] [EMAIL PROTECTED] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.

[vos-d] s5 properties again

2008-05-01 Thread Peter Amstutz
orward using code generation. - Serialization, peristance, synchronization and replication are easier since purely declarative data (state) is distinct from the imperative methods that manipulate it. Disadvantages: - It "isn't VOS" since it discards the last trappings of the s4 v

Re: [vos-d] s5 vobject properties

2008-04-24 Thread Peter Amstutz
ns like hypervos) would still be possible, but would stored as properties (so you would have a property would be a list of outgoing links.) In this scheme one could share the same value among multiple properties could be acomplished by "overriding" the embedded property with a dynamic pr

[vos-d] s5 vobject properties

2008-04-22 Thread Peter Amstutz
vobjects" concept is pretty fundamental to s3 and s4 VOS. On the other hand, I've come to the conclusion that it makes an efficient implementation very difficult, so it is worth considering other ideas. -- [ Peter Amstutz ][ [EMAIL PROTECTED] [EMAIL PROTECTED] [Lead Programmer][Interr

Re: [vos-d] s5 site ids

2008-04-10 Thread Peter Amstutz
ds compatible (eg v1.4 can access an object of v1.2, but not the other way aorund) * different revisions are forwards and backwards compatible (v1.4.5 and v1.4.10 are interchangable) This would be separate from the notion of site of global revisions at the site level. -- [ Peter Amstutz

Re: [vos-d] Fun with the generator

2008-03-18 Thread Peter Amstutz
cause I like the number 5 better > than 4, I'll say I found great joy in recent s5 work; in particular > Vobject::clone() saved me hours of toil! That's good to hear :-) I slipped that one in as part of the template stuff I did (which you should take a look at, by the way.) --

[vos-d] serialization

2008-03-04 Thread Peter Amstutz
, JSON etc serializers, and message encoding for VOS network protocols will probably be built on the serialization framework as well. -- [ Peter Amstutz ][ [EMAIL PROTECTED] [EMAIL PROTECTED] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet

Re: [vos-d] More new S5 classes/concepts

2008-03-04 Thread Peter Amstutz
VobjectStub VobjectPtr VobjectRef -- [ Peter Amstutz ][ [EMAIL PROTECTED] [EMAIL PROTECTED] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron ][ pgpkey: pgpkeys.

Re: [vos-d] templates/macros

2008-03-03 Thread Peter Amstutz
-0500, Reed Hedges wrote: > Peter Amstutz wrote: > > > The idea is to set up "Template" vobjects which have TemplateParameters > > which are stand-ins for links other objects and are substituted when you > > actually create a template instance. The "Temp

Re: [vos-d] More new S5 classes/concepts

2008-03-03 Thread Peter Amstutz
ier than in S4, which is sort of complex and hard to > remember what function to use when... I'm open to specific suggestions. Also, because libvos is itself being specified and generated from the CoreSchema.xod file, some of the design decisions have been influenced by the capabilities

[vos-d] templates/macros

2008-02-18 Thread Peter Amstutz
zed subtree substitution is likely to be useful beyond the specific problem I'm trying to solve. true

Re: [vos-d] Website design ideas

2008-02-18 Thread Peter Amstutz
s-d mailing list > vos-d@interreality.org > http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d -- [ Peter Amstutz ][ [EMAIL PROTECTED] [EMAIL PROTECTED] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interrea

Re: [vos-d] gc

2008-02-18 Thread Peter Amstutz
ld have a "transient" vobject which is still listed on the site, and is removed from the site's vobject table by the destructor. -- [ Peter Amstutz ][ [EMAIL PROTECTED] [EMAIL PROTECTED] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generatio

Re: [vos-d] s5 site ids

2008-02-12 Thread Peter Amstutz
objects, whether in a particular application or in > VOS stuff like this, without having to put a lot of special stuff in the > user interface clients. > > Reed -- [ Peter Amstutz ][ [EMAIL PROTECTED] [EMAIL PROTECTED] [Lead Programmer][Interreality Project][Virtual Reality for the

Re: [vos-d] s5 site ids

2008-02-12 Thread Peter Amstutz
ingle class, the most natural naming would > be for Library, Namespace and Class to have the same name. Suggestions > on how to fix this are appreciated, I have no idea myself ;-) (Maybe > something like "/helloworld/core/HelloWorld"?) The code generator should probably

Re: [vos-d] s5 site ids

2008-02-11 Thread Peter Amstutz
, because anyone could produce a signed API document. One of the foundation concepts in s5 is that ownership of a private key implies the ability (and responsibility) to coordinate changes to that site so that you don't have conflicting replicas floating around from different sou

Re: [vos-d] s5 site ids

2008-02-08 Thread Peter Amstutz
yet doing any of the digital signature checking that I have planned. I need to write a tool that spits out public/private keypairs for use with VOS. -- [ Peter Amstutz ][ [EMAIL PROTECTED] [EMAIL PROTECTED] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Nex

Re: [vos-d] More new S5 classes/concepts

2008-01-30 Thread Peter Amstutz
On Mon, Jan 28, 2008 at 03:28:57PM +, Lalo Martins wrote: > Also spracht Peter Amstutz (Sun, 27 Jan 2008 23:38:04 -0500): > > (lots of clarifications on s5 concepts/classes) > > On that note... can we have a documenting property (akin to Python's > docstrings and __d

Re: [vos-d] More new S5 classes/concepts

2008-01-27 Thread Peter Amstutz
#x27;m in the process of redesigning A3DL based on my experience with several mature scene graph APIs (Gamebryo, Open Scene Graph and Lightfeather.) The new A3DL design is pretty preliminary and not actually implemented at all. I'll go over it when I've actually put a bit mor

[vos-d] Happy Holidays

2007-12-24 Thread Peter Amstutz
Merry Christmas and Happy Holidays everyone! -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron

Re: [vos-d] MVC

2007-12-10 Thread Peter Amstutz
bjects into actions applied to another - i.e. they could be > used as building blocks in implementing MVC controllers. There are a > few checked in to the s4 repository (some that do math or reformat > property values), and I have more ideas listed at > http://interreality.org/

Re: [vos-d] s5 progress and design

2007-12-06 Thread Peter Amstutz
ting the wrapper // and that the underlying object is untouched. } This is a little contrived, since wrappers are usually stack-allocated (although the confusion is still there, just not as obvious), but similar cases can be made for other common operations such as assignment and compa

Re: [vos-d] s5 progress and design

2007-12-06 Thread Peter Amstutz
ng it over. It does make the client code easier to read, but at the expense of potentially introducing confusion between the wrapper classes and "real" classes, which have very very different semantics. -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED]

Re: [vos-d] s5 progress and design

2007-12-05 Thread Peter Amstutz
in terminology is due to an overall change in thinking. The idea is to not differentiate between local and remote objects per se, but have "objects than I can change" and "objects I need to talk to someone else to change". Hence the notion of our local copy of such objects

Re: [vos-d] s5 progress and design

2007-12-05 Thread Peter Amstutz
tool, the VOS object model is almost a new language that happens to be hosted on C++. I actually hope to see VOS implemented in other languages (and not just through foreign function interfaces) and think it will be a better fit for higher-level languages that already provide garbage collection

Re: [vos-d] s5 progress and design

2007-12-05 Thread Peter Amstutz
It's sort of like lisp in that fashion. It would be straightforward to write an additional translation layer which takes in a more human-friendly format (whether XML, or some C-like curly braces block structure) and transforms it to the equivalent VOS AST. It could even be integrated into

[vos-d] s5 progress and design

2007-12-04 Thread Peter Amstutz
The root of the VOS data type system. -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Interne

Re: [vos-d] s/MetaObject/Component

2007-11-29 Thread Peter Amstutz
ave changed in s5 but > generally a programmer only needs to know about MetaObjects when he is > implementing one, if you're just "using" VOS you deal either with objects as > generic Vobjects or with their type interface classes (e.g. Property, > Object3D, > etc.) &

Re: [vos-d] s/MetaObject/Component

2007-11-29 Thread Peter Amstutz
e-neutral. The plan is for S5 VOS vobject MetaObjects to do all those things, hence changing the name to "component". On a side note, I have been meaning to sit down and do a writeup on s5 development progress, which will hopefully clarify things a bit. While for several months I

[vos-d] s/MetaObject/Component

2007-11-28 Thread Peter Amstutz
s of how programming language objects are invoked, and while this is something that will exist in VOS, the current "MetaObject" class isn't it. Comments? -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for

Re: [vos-d] Forums integrated with mailing lists

2007-10-25 Thread Peter Amstutz
Posted at: http://interreality.org/phorum/read.php?2,88,116#msg-116 Peter Amstutz wrote: I finally got around to looking at the phorum code for encoding email addresses. It turns out it actually makes a deliberate effort to foil spam harvesting bots by encoding the email as a series of HTML

Re: [vos-d] thinking about a new web site

2007-10-23 Thread Peter Amstutz
On Tue, Oct 23, 2007 at 02:09:11PM +0200, hellekin wrote: > On Mon [EMAIL PROTECTED]:58:07 -0400, Peter Amstutz wrote: > > > > Anybody want to help do a new site design? > > > *** I can give a hand on the new version. Great! As I wrote in the previous email, I think w

[vos-d] notes from IRC, pt 2

2007-10-22 Thread Peter Amstutz
the workflow will be like, and how a configurable UI plays into that. -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreali

Re: [vos-d] thinking about a new web site

2007-10-22 Thread Peter Amstutz
one. > About Section/Docs > -- My main concern is that so much stuff is changing, in terms of both overall goals (trying to be a more focused on addressing specific tasks) and in the specifics of the technology, its hard to write useful documentation until development has settled

Re: [vos-d] S5 and ordering listeners

2007-10-22 Thread Peter Amstutz
t subscribes to the primary object, does some work, and then passes it on to the next listener... Or are you trying to do some kind of filtering? I can't answer the questions without knowing what you're trying to acomplish. -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTE

Re: [vos-d] notes from IRC

2007-10-19 Thread Peter Amstutz
;m not sure how to group it, although at the level of the entire frame would make the most sense. When you join a world, it could pop up a dialog saying, "this would would like to set a custom UI, is that ok"? As you mentioned, we'll have standard UI configurations that pe

[vos-d] notes from IRC

2007-10-19 Thread Peter Amstutz
use is primarily an issue of preference or what makes sense for a particular application, and not one of policy - Key and mouse bindings could be reconfigurable by the end user. I think this idea of reconfiguring the UI for different worlds also fits nicely with the idea of beginning/advanced/tas

[vos-d] interreality 3d 0.1 released

2007-10-19 Thread Peter Amstutz
on the web at the vos-d discussion board at: http://interreality.org/phorum/ - If you find a crash, please file it with Bugzilla: http://interreality.org/bugzilla/ I hope you find this prototype interesting, and it is a sign of much more development to come! -- [ Peter Amstutz ][ [EMAIL

Re: [vos-d] Forums integrated with mailing lists

2007-10-19 Thread Peter Amstutz
Posted at: http://interreality.org/phorum/read.php?2,88,96#msg-96 Peter Amstutz wrote: After a quick scan of the phorum modules listed on their site, I didn't find anything that specifically obscures email addresses. It probably wouldn't be too hard to do, and I have already had to

[vos-d] bugzilla

2007-10-18 Thread Peter Amstutz
Pending the release of the interreality 3d 0.1 user interface prototype (that's a mouthful) I have set up bugzilla for bug tracking and feature requests. It's accessable on the main page and at http://interreality.org/bugzilla -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL

[vos-d] thinking about a new web site

2007-10-16 Thread Peter Amstutz
on the site. The goal is to spend thursday doing new site in preparation for the interreality3d prototype release on friday, so that people have a shiny new site to come to. By increasing the promenence of the wiki and adding a forum, this should encourage more participation and feeback

Re: [vos-d] progress and planning

2007-09-25 Thread Peter Amstutz
On Tue, Sep 25, 2007 at 07:44:04PM +0100, Marcos Marado wrote: > Hi there, and thanks for the update. > > On Tuesday 25 September 2007 18:28, Peter Amstutz wrote: > > b) Create installer packages. I want to have one-click install packages > > for Windows, OS X and one or tw

[vos-d] progress and planning

2007-09-25 Thread Peter Amstutz
nt to call them) and then push "play". The goal will be to address the needs both of games/entertainment (which are essentially discrete event simulations, albiet with rules that are intentionally unrealistic) and more serious applications such as AI and robotics research. --

[vos-d] cross-platform packaging

2007-09-25 Thread Peter Amstutz
and "forward" buttons to views enabling browser-style navigation) but I want to put it to bed soon so we can start working on concrete functionality in the backend. -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality

Re: [vos-d] development

2007-08-21 Thread Peter Amstutz
ing to have something for you all to see (UI prototype, with no > > network capability) in two to three weeks. > > Looking forward to it! > -Steve Good to hear :-) -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual

[vos-d] development

2007-08-21 Thread Peter Amstutz
ype, with no network capability) in two to three weeks. -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron ]

[vos-d] s5 design

2007-07-22 Thread Peter Amstutz
es fit together in another email. -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron ][ pgpkey:

[vos-d] development plan

2007-07-22 Thread Peter Amstutz
DL + application frontend (which could be a useful tool in its own right) without the networking, distributed computing and persistance pieces necessarily being ready yet. -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Realit

[vos-d] development infrastructure

2007-07-22 Thread Peter Amstutz
before they are disruptive or can be avoided entirely. I'm planning for the hopefully not-too-distant future when we have several developers hacking on VOS and need to avoid stepping on each other's toes. -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Pro

Re: [vos-d] thoughts and plans

2007-06-29 Thread Peter Amstutz
displaying background > notifications and non-modal dialog boxes by inserting them above or below the > main viewing area rather than as popups :) > > Reed > > > ___ > vos-d mailing list > vos-d@interreality.org > http://www.interreality.or

Re: [vos-d] What do we want in the 0.24 release?

2007-06-29 Thread Peter Amstutz
sion detection off/on > > 4. A fly mode that is initiated by fly keys that turn off gravity while > > you're > > flying, then a key that turns it back on. > > > > 1. is pretty trivial, 2 and 3 are trivial, 4 is not too hard but would take > > a

Re: [vos-d] thoughts and plans

2007-06-29 Thread Peter Amstutz
e standard key (probably ESC) would cancel the current mode and pop it off the mode stack. The "toolbox" on the right hand side would provide a list of commands that are valid in the current mode. When I have some time I will put together a prototype to try and explore these ideas. It

Re: [vos-d] 3D engines

2007-06-27 Thread Peter Amstutz
ght be better to look at a game engine built on Ogre - like GOOF. > > chris > > On 27/06/07, Peter Amstutz <[EMAIL PROTECTED]> wrote: > > > >Many of the support features of various engines (map editors, or support > >for certain modeling programs) are less

Re: [vos-d] thoughts and plans

2007-06-27 Thread Peter Amstutz
can be written in Python and/or Javascript. The key insight for me is in considering, from a UI and application design perspective, what the "kernel" for the 3D VR browser actually needs to provide to have the right hooks that the extensions can grab on to. I'll see about replyin

[vos-d] 3D engines

2007-06-26 Thread Peter Amstutz
work. Thoughts? Lightfeather: http://lf.mmdevel.de/news.php Crystal Space http://crystalspace3d.org Open Scene Graph http://www.openscenegraph.com Ogre http://www.ogre3d.org -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the

[vos-d] thoughts and plans

2007-06-26 Thread Peter Amstutz
cast spells. In short, I'm envisioning a sort amalgamation of Firefox, Emacs and Blender, possibly with some Visual Studio-style detachable "pop-out" windows (using wxAUI) thrown in for good measure. It's crazy, but it just might work. -- [ Peter Amstutz ][ [EMAIL

[vos-d] development status

2007-06-07 Thread Peter Amstutz
ogress (if any) has been made. I think that about covers it. Comments? -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ h

Re: [vos-d] Listener notifications in S5

2007-06-07 Thread Peter Amstutz
, or create a minilanguage in which you write your arbitrary conditional expression. Easier said than done, in other words. -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Co

Re: [vos-d] Errors building crystalspace

2007-05-30 Thread Peter Amstutz
; will probably never use). Go for it -- anything that reduces build time is helpful. The main challenge wrt to CS plugins is that some plugins rely on other plugins, so it takes some work to actually determine which plugins we're using and which ones we arn't. -- [ Peter Amstutz

Re: [vos-d] A3dl redesign (was Re: Scaling and Origins -- 0.23 vs0.24)

2007-05-24 Thread Peter Amstutz
complex > worlds with advanced content in real-time should be happy too!) However, I > do agree that allowing anything to dynamically change should be a major goal > of VOS, and if something in X3D artificially stands in the way of that, > that's a good reason to look for a diffe

Re: [vos-d] Scaling and Origins -- 0.23 vs 0.24

2007-05-16 Thread Peter Amstutz
On Wed, May 16, 2007 at 12:10:21PM -0400, Reed Hedges wrote: > On Wed, May 16, 2007 at 10:18:34AM -0400, Peter Amstutz wrote: > > The bigger problem was I was doing something dumb in 0.23, which was the > > code that loads the md2 models for avatars recenters it to make the > &

Re: [vos-d] Scaling and Origins -- 0.23 vs 0.24

2007-05-16 Thread Peter Amstutz
out, and have been thinking about for a long time -- making it general purpose and doing it right is one of the reasons VOS development has taken so long. -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Inter

Re: [vos-d] Van Jacobson: "named data" -- revision control

2007-05-09 Thread Peter Amstutz
intended use, and not shoe-horned > into paradigms that it doesn't really fit. It might be reasonable to take a > look at some of the ITU work in this area, such as H.323, and even the IETF > VOIP/SIP stuff that's out there. > > I'm not saying we should necessarily adopt any

Re: [vos-d] delineation and revision control

2007-05-09 Thread Peter Amstutz
> Any suggestions? > > Regards, > Karsten Otto (kao) > > > ___ > vos-d mailing list > vos-d@interreality.org > http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL

Re: [vos-d] Van Jacobson: "named data" -- revision control

2007-05-08 Thread Peter Amstutz
of P.2" in the same > way that P was. P.3 is then also an alias for "most recent version of > P.3", but P.3 doesn't have any derivative versions, so it's just P.3 (or > call it P.3.0 or something). > > Reed > > >

Re: [vos-d] Van Jacobson: "named data" -- revision control

2007-05-08 Thread Peter Amstutz
ong as you bump up the version number with each change (and timestamp, and regenerate the digital signature, etc) you have a simple way to compare your vobject replica with the master version on the site to decide if you need to synchronize or not. -- [ Peter Amstutz ][ [EMAIL

Re: [vos-d] Van Jacobson: "named data"

2007-05-08 Thread Peter Amstutz
ience. The original > sources and digital systems failed to keep enough documents alive. They > have the designs but like the Canadians who tried to rebuild the V2 engines > for their contest submission, they don't know how to run them and it turns > out the devil is really

Re: [vos-d] Van Jacobson: "named data"

2007-05-07 Thread Peter Amstutz
object id * embedded child id * last modification time * version number * capability key * hash code So, Lalo, this is probably a bit more than you expected :-) I think the answer to your question ("could VOS be useful for the things Van Jacobson talks about") is yes, if we incorporat

Re: [vos-d] Movement interpolation update

2007-05-05 Thread Peter Amstutz
ood model for this? The s5 design is going to make this easier, I think, because instead of strict callbacks for notify events, it will use the same message passing system as for method calls. This might make it easier to implicitly or explicitly recognize cases where notify events should be combin

Re: [vos-d] Jerky avatar movement (was Re: Patches for 0.24 in MSVC)

2007-05-05 Thread Peter Amstutz
x27;s kind of a race condition, actually, which is why it's hard. The Right Way is probably to fix the semantics of property updates to handle this better, but that's more of something to consider for s5... -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [L

Re: [vos-d] Movement interpolation update

2007-05-02 Thread Peter Amstutz
nd it looks > pretty nice :) This sounds terrific! I have to talk to Reed, but since you've shown some dedication (and a willingness to wade through the CS plugin code, which is pretty much trial by fire) I will probably go ahead and set you up to be able to commit to the main br

Re: [vos-d] build system reviews (long)

2007-04-27 Thread Peter Amstutz
7-04-26 at 09:21 -0400, Reed Hedges wrote: > > On Wed, Apr 25, 2007 at 11:07:11PM -0400, Peter Amstutz wrote: > > > [1] Although there is a case to be made that such files should be > > > included in your repository anyway, since there are people who might > >

Re: [vos-d] s5 scripting (design part 3)

2007-04-26 Thread Peter Amstutz
ting -- having a special VOS > translation layer that lets one run scripts wrtten for VRML nodes in a > VOS world. This could facilitate importing VRML files transparently. Reed and I have been thinking about doing this for years. The idea was to use OpenVRML to provide the VRML runtime

Re: [vos-d] build system reviews (long)

2007-04-25 Thread Peter Amstutz
technical:http://www.hystericalraisins.net/ > GNU: never give up freedom http://www.gnu.org/ > > > _______ > vos-d mailing list > vos-d@interreality.org > http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d -- [ Peter A

Re: [vos-d] Patches for 0.24 in MSVC

2007-04-25 Thread Peter Amstutz
bad. > > plugins/video/canvas/wxgl/GLWXDriver2D.cpp >- add SetFocus() to csGLCanvas::OnEnterWindow **BUG** > - I'm not entirely happy with the default behavior to steal >focus whenever the cursor floats over the render view >(it can steal it fro

Re: [vos-d] VOS on Solaris?

2007-04-25 Thread Peter Amstutz
Unix OSs. So my preference is to switch to a build system with more modern sensibilities. > Also, is jam is available on various systems like Solaris? Yes. Although the software I've seen that uses jam typically includes the jam source code in a tools directory, along with a shell script

Re: [vos-d] VOS on Solaris?

2007-04-25 Thread Peter Amstutz
ing on Solaris, not the client > > (due mainly because I only had ssh/remote X access and was not at the > > console). > > Would it help to give an account on a Solaris/Sparc box? Of course, ssh > again. It would help, except that right now my time is severly limited so

Re: [vos-d] s5 scripting (design part 3)

2007-04-24 Thread Peter Amstutz
even > run it (or to ask the user to allow certain capabilities)? > > -Ken > > ps: Something else that may be interesting -- having a special VOS > translation layer that lets one run scripts wrtten for VRML nodes in a VOS > world. This could facilitate importing VRML files transp

Re: [vos-d] Movement interpolation in csplugin

2007-04-24 Thread Peter Amstutz
> ___ > vos-d mailing list > vos-d@interreality.org > http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality f

Re: [vos-d] Lindens opening up the Second Life server

2007-04-23 Thread Peter Amstutz
On Mon, Apr 23, 2007 at 05:37:47PM +0100, Marcos Marado wrote: > On Friday 20 April 2007 17:20, Peter Amstutz wrote: > Well, one of the reasons why LL made this was to let other players to enter > in "their world", by creating a public, open and standard way of > communi

[vos-d] build system reviews (long)

2007-04-23 Thread Peter Amstutz
he default position that all the other build tools and makefile generators are trying to improve upon. All of the packages reviewed here definitely have both advantages and disadvantages, and as such no tool clearly wins out. I have not decided which way to go yet, but could

Re: [vos-d] s5 scripting (design part 3)

2007-04-22 Thread Peter Amstutz
lues (I need to clarify how this works with Peter on IRC some > > day), and creating vobjects is currently cumbersome (because Peter intends > > to make this operation reflexible too, so when it is, that's what Python > > will use), but you can already run simple tests with is an

Re: [vos-d] VOS on Solaris?

2007-04-22 Thread Peter Amstutz
#x27; and > `autoconf' again. > > So I would be curious if anyone managed to build and install VOS on Solaris. > > Thank & CU Lars. -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet]

Re: [vos-d] S5 and single-thread option

2007-04-20 Thread Peter Amstutz
g on any thread. Vobjects might even be swapped out to the persistance database if they arn't being used. -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communicat

[vos-d] s5 scripting (design part 3)

2007-04-20 Thread Peter Amstutz
is the basic motivation for defining VOS as a platform: so in the long run, we don't have to do all the work. So instead of stitching together a half-assed 3D engine, a half-assed database and a half-assed scripting language all created in-house, we can create a best-of-breed system that t

[vos-d] Lindens opening up the Second Life server

2007-04-20 Thread Peter Amstutz
long haul... -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu

Re: [vos-d] Metaverse Roadmap

2007-04-20 Thread Peter Amstutz
://www.metaverseroadmap.org/ > > > Shun-Yun > ___ > vos-d mailing list > vos-d@interreality.org > http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project]

Re: [vos-d] URL::parse problem

2007-04-19 Thread Peter Amstutz
rinfo missing DLL symbol error. It's very annoying. > All in all, I think I've got your demo gallery completely working on > windows, built with MSVC :) -- I'll have to post a summary describing all > the tweaks I had to make to get it working in the next few days, after

Re: [vos-d] URL::parse problem

2007-04-19 Thread Peter Amstutz
l just force it to :80 in the > wikipedia object and see how it goes from there. > > -Ken > > > ___ > vos-d mailing list > vos-d@interreality.org > http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d -- [ Peter Amstutz

Re: [vos-d] Thinking about Javascript

2007-04-18 Thread Peter Amstutz
ty.org/wiki/HyperVosIdeas . Part of my > motivation has been searching for a good web application focused on > Question and Answer customer support, as well as general forum > discussion. -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Pro

Re: [vos-d] Integration of VOS and IRC

2007-04-18 Thread Peter Amstutz
e the avatar close to the > target. > > ... and probably more. No need to implement these all at once, better > have a sort of plug-in system for the text/3d bridge. All good suggestions. For me this discussion is mostly idle speculation, because we're focused on other things, but

Re: [vos-d] Integration of VOS and IRC

2007-04-18 Thread Peter Amstutz
ful than the 3D GUI, at the moment). On Wed, Apr 18, 2007 at 11:16:43AM +0100, Marcos Marado wrote: > On Wednesday 18 April 2007 09:26, Karsten Otto wrote: > > Am 17.04.2007 um 19:54 schrieb Peter Amstutz: > > > [...] > > > Also something I've wanted to explore is t

Re: [vos-d] Integration of VOS and IRC

2007-04-17 Thread Peter Amstutz
anyway, and keep up with the effort :-) > > - > Can anyone please give me an answer? I would really be interested in this. > > -- > Marcos Marado > Sonaecom IT > > ___ > vos-d mailing list > vos-d@interrea

Re: [vos-d] VOP patches for 0.23.0

2007-04-17 Thread Peter Amstutz
even if you used it with VIP. > > Enjoy! > > Karsten Otto (kao) -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://

Re: [vos-d] Got wxTerangreal to build in MSVC++!

2007-04-17 Thread Peter Amstutz
deadlock. What's irritating is I haven't been able to get a stack trace that will tell me exactly where the two deadlocked threads are getting stuck, so it's been exceedingly hard to debug. (I'll do that right now, so by the time you get this message the world should

Re: [vos-d] Terangreal crash

2007-04-17 Thread Peter Amstutz
bug, I am pleased to see that VOP still sort > of works despite the long neglect :-) I'm glad it's been useful to you. It's also proven to us the value of supporting multiple protocols that focus on different aspects like performance or ease of interoperability -- hopeful

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