Re: [vos-d] [planning] When are we content-ready?

2006-01-04 Thread Peter Amstutz
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Tue, 3 Jan 2006, Jonathan Jones wrote: Okay, I'd love to work on that... I'm just not sure where to start. Is there a native VOS format? Or are we having VOS resource files in XML that specify other file formats for the various aspects of a VOS o

Re: [vos-d] [planning] When are we content-ready?

2006-01-03 Thread Jonathan Jones
Okay, I'd love to work on that... I'm just not sure where to start. Is there a native VOS format? Or are we having VOS resource files in XML that specify other file formats for the various aspects of a VOS object? I know that WorldBuilder have an open-source spinoff project that have a pretty dece

Re: [vos-d] [planning] When are we content-ready?

2006-01-02 Thread Peter Amstutz
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Sun, 1 Jan 2006, Jonathan Jones wrote: I think it would be a great idea to, on the Wiki, create a list of the things that need to be done before we're completely content-ready. Yea. Well, I think the point you've put your finger on is we need

[vos-d] [planning] When are we content-ready?

2005-12-31 Thread Jonathan Jones
I think it would be a great idea to, on the Wiki, create a list of the things that need to be done before we're completely content-ready. To start you off: - Support for skeleton-based animation - Complete import/export support to and from blender, for both worlds and avatars. - Physics. What