RE: viruses, and anybody still out there?

2002-05-16 Thread Bullard, Claude L \(Len\)
We're still slogging on HumanML. If the effort stays close to the original expectations, it may be useful as a means to create a character and setting database with AI applications. But like all such efforts, the more interests that get involved, the more it tends to drift. My son turned m

RE: testing...

2001-08-03 Thread Bullard, Claude L \(Len\)
Nope. Working and tending other burning bushes. Len http://www.mp3.com/LenBullard Ekam sat.h, Vipraah bahudhaa vadanti. Daamyata. Datta. Dayadhvam.h -Original Message- From: Michael St. Hippolyte [mailto:[EMAIL PROTECTED]] Sent: Friday, August 03, 2001 11:12 AM To: [EMAIL PROTECTED]

RE: GDC '01

2001-03-29 Thread Bullard, Claude L \(Len\)
The OZ project has a similar approach to working with potential plotlines according to a template. http://www.cs.cmu.edu/afs/cs.cmu.edu/project/oz/web/papers/bibliography.html #oz Len http://www.mp3.com/LenBullard Ekam sat.h, Vipraah bahudhaa vadanti. Daamyata. Datta. Dayadhvam.h -Orig

RE: Alice is Not Enough

2001-01-31 Thread Bullard, Claude L \(Len\)
m: Miriam English [mailto:[EMAIL PROTECTED]] Sent: Tuesday, January 30, 2001 6:34 PM To: Bullard, Claude L (Len) Cc: [EMAIL PROTECTED] Subject: RE: Alice is Not Enough Hmmm... I have been thinking a lot about plots lately too. I am unconvinced that there is any way (yet) to analyse computationa

RE: Alice is Not Enough

2001-01-30 Thread Bullard, Claude L \(Len\)
http://www.ai.mit.edu/people/jcma/papers/1986-ai-memo-871/subsection3_8_1.ht ml Y'all might enjoy that as more food for thought. The notions of plot molecules are interesting. "Plot units provide a unvalidated but nevertheless interesting vocabulary for designating affective relationships and

RE: Alice is Not Enough

2001-01-29 Thread Bullard, Claude L \(Len\)
The notion is compressability or the Kolmogorov complexity: the information measure is the length of the generative program. Chase that thread. For sure, we have a cultural or hermeneutic interpretation, but essentially the theme determined the overall product. It is the experience that is

RE: Alice is Not Enough

2001-01-29 Thread Bullard, Claude L \(Len\)
Sophistication and value: this would indicate to me that the value of the story, subjectively, would be in the cost to recreate the experience. If we create a story that is not "superficial" then we have introduced algorithms that will make the experience highly and subjectively unique. It

RE: Alice is Not Enough

2001-01-29 Thread Bullard, Claude L \(Len\)
"an object can be considered superficial when it is not very difficult to recreate another object to perform its function. For example, a garbage pit can be created by a wide variety of random sequences of truckfulls of garbage; it doesn't matter much in which order the trucks come" http://www.

RE: Alice is Not Enough

2001-01-29 Thread Bullard, Claude L \(Len\)
Not oddly, we find that in almost all worlds, the relationships of simplicity to beauty holds. That which is attractive is also subjectively simple. http://personal.centric.net/natasha/locoface/ I am sitting here working on a paper on ontologies and find myself repeating the phrase, a choi

RE: Alice is Not Enough

2001-01-29 Thread Bullard, Claude L \(Len\)
Feedback into discoverability. We have agents for that, what I might like to call, Golem worlds. At the point at which the Golem is entertaining, it is effective because it is affective. A shoot-em-up in a maze is surprising but not astonishing. A monster that makes you answer its questi

RE: virtual storytelling conference

2001-01-29 Thread Bullard, Claude L \(Len\)
echnique handles the rest. That and as Paul says, Keep Wrling. Len http://www.mp3.com/LenBullard Ekam sat.h, Vipraah bahudhaa vadanti. Daamyata. Datta. Dayadhvam.h -Original Message- From: Sandy Ressler [mailto:[EMAIL PROTECTED]] Sent: Monday, January 29, 2001 8:32 AM To: Bullar

RE: virtual storytelling conference

2001-01-29 Thread Bullard, Claude L \(Len\)
danti. Daamyata. Datta. Dayadhvam.h -Original Message- From: Miriam English [mailto:[EMAIL PROTECTED]] Sent: Sunday, January 28, 2001 7:01 PM To: Bullard, Claude L (Len) Cc: Miriam English; [EMAIL PROTECTED] Subject: RE: virtual storytelling conference An excellent point Len! I had gotten mys

RE: virtual storytelling conference

2001-01-28 Thread Bullard, Claude L \(Len\)
That is cool. After looking at the worlds on a hotter platform this weekend, seeing real time motion, fast good sound, and so on, I am of the opinion that we no longer have the platform barriers we had three years ago to building very compelling vrml-lit. It is just time, imagination, and

RE: Walter Benjamin's anti-narrative

2001-01-08 Thread Bullard, Claude L \(Len\)
Sure. It is a common theatrical technique. Unfortunately, emergence-based meaning depends a lot on the skill of the perceiver to create coherent maps. Think of the Monty Python bits like "The Meaning of Life". How easy is it to go through each sketch to see what they are doing besides mak

RE: writing scripts

2000-12-05 Thread Bullard, Claude L \(Len\)
I agree with your assessment. Thanks for this reference. Excellent reading. I looked at the Skotos site and inevitably we come back to the issues of text MUD vs 3D real time stories. Protocol and how to parse a protocol as always becomes the design challenge. We have discussed this before

RE: writing scripts

2000-12-05 Thread Bullard, Claude L \(Len\)
A clockwork is possible. Just very hard. Again, a "speed is money; how fast can you afford" issue of resources. If a clockwork is an ultimate goal, set it then by degrees work to it. I am thinking of a server world that maintains a modular set of worlds around it. The privilege or role o

RE: writing scripts

2000-12-04 Thread Bullard, Claude L \(Len\)
Time to inflate the shoes a bit more ... One has to ask why there are devils and angels in the universe, and of course as we were taught by Milton, they are the side effect of the war in heaven over the creation itself. Devils are angels with a different agenda set by an angel with an agen

RE: writing scripts

2000-12-04 Thread Bullard, Claude L \(Len\)
Reading an email on the big list... Now that is something I hadn't considered but should be headslap obvious. The operating system security features for user authentication and access privileges can actually be a control in a virtual reality fiction because it depends on roles. Kinda of a w

RE: writing scripts

2000-12-04 Thread Bullard, Claude L \(Len\)
Brahma is absolute. All others are over a horizon so long we see an eternity and a universe of immortal deities who are yet only an age of the timeless one. Now we just have to figure out if the Ds & As inherit implementations or only interfaces. :-) Len http://www.mp3.com/LenBullard Ek

RE: writing scripts

2000-12-01 Thread Bullard, Claude L \(Len\)
Manu Len would be more honorific. :-) We should be looking at how to create and animate agents in multiplayer worlds using XML/XSLT tech. It is just a vocabulary design task. X3D gives us the hard part. The rest is a set of vocabularies for character motivation which can be used to set ex

RE: writing scripts

2000-12-01 Thread Bullard, Claude L \(Len\)
I've taken the baby steps. For me, and maybe others here, the next steps should be a lot more adventurous. The idea is to support driving a plot forward when in effect maintaining an illusion of free will. I chose that metaphor to illustrate simple concepts of having an author who does not

RE: writing scripts

2000-11-30 Thread Bullard, Claude L \(Len\)
Close. Let's explore the illusion management thing. Exploring a world set up with devices is part of the answer, but it is still a bit too static and predictable. Let's look at how God does it (ok, inflate your shoes, Bozos!). Let's say God does what some theologians think and sets up th

RE: writing scripts

2000-11-29 Thread Bullard, Claude L \(Len\)
You write it based on observable behavior and events. You can create internal states easily using node transitions. It is not hard to write it; it is a matter of working out how to present it. Don't write stories; create environments and shaping forces on characters. The difficulty is in

RE: SVG

2000-02-29 Thread Bullard, Claude L (Len)
and whoop-bang! There it is! > [Bullard, Claude L (Len)] The SGML folk have wanted one since Chamberlain and Goldfarb published a paper showing how to do umpteen years ago. What the web did was kill the resistance to it in the graphics community who

RE: SVG

2000-02-29 Thread Bullard, Claude L (Len)
SVG has a lot of support behind it beyond Adobe. I mentioned Adobe because I found that plug in. My guess is that this will replace VML (Vector Markup Language) in the MS catalog. On the XML list, SVG is being trumpeted as "the real killer app" and the app to "revolutionize the web". See

SVG

2000-02-28 Thread Bullard, Claude L (Len)
Yo! Check out the SVG (Scalable Vector Graphics) plug in from Adobe. SVG is the new graphics standard fro the W3C. The Adobe plug in is very scriptable from the DOM and Javascript. There are filters for things like animated fire effects in the Adobe plugin that use fractal noise.The si

RE: Reacting to environments

2000-01-31 Thread Bullard, Claude L (Len)
Volitional behavior in avatars not under human volition could be the most important aspect of vr stories. These characters can evolve, participate, and live long beyond the creators. Given a storybook with rules such as are provided for series authors, isn't it the same? IOW, the differen

RE: Neverwinter Nights?

2000-01-12 Thread Bullard, Claude L (Len)
Trolling around the excite demo that Sandy mentioned in the about.com posts, the AI that fool anyone anytime seems to be a long way off. Thinking about this lately as adjuncts to what is available in Cybertown, I had been wondering about building self-regulating worlds that used local con

RE: Performance report

1999-09-08 Thread Bullard, Claude L (Len)
That is right. On my first gig, I dumped the av on top of the group. I realized that just like real gigs, I have to go there, scout out the club, then pick my spot. I found the stage Viewpoint, selected it, then pushed around until I got the right view. Luckily, the cafe has a stage with

RE: Performance report

1999-09-08 Thread Bullard, Claude L (Len)
I like the idea of ten year olds liking that song not the singer. See http://www.bewitched.net/samsong.htm Amazing how fast this was picked up. Already getting fan mail for it. No money... but nice mail. Good suggestions, Niclas. I have been thinking a lot over the weekend as I read the

RE: Performance report

1999-09-08 Thread Bullard, Claude L (Len)
The performance on Friday night went fairly well. The fellow on before me was excellent (Hawk). Extremely well-produced music. Other than having a ten year old girl from South Dakota getting friendly (Where are the parents of these kids???), it was the same as the usual gig. Some points:

RE: Performance report

1999-09-02 Thread Bullard, Claude L (Len)
That is precisely how most solo gigs go in reality. Get a steady gig and watch the crowds change. A steady gig requires a persistent place to perform so those that like it know how to find you, when, and where. Persistence is everything in the performing arts. Get some surfers and then folk

RE: Vision 2000

1999-08-27 Thread Bullard, Claude L (Len)
And you might want to consider the aspects of standardization of 3D formats as they would apply to biometric identification systems. (eg, scanning and producing codes representing patterns that are invariant to rotation, scaling, and other transformations). Wavelet compression is applied for

RE: Vision 2000

1999-08-26 Thread Bullard, Claude L (Len)
> -Original Message- > From: Mik Clarke [SMTP:[EMAIL PROTECTED]] > > Hmmm. Sounds like you need some standardization so that various objects > can be easily interchanged. > [Bullard, Claude L (Len)] Yes. We have had some discussions on the l

RE: Vision 2000

1999-08-26 Thread Bullard, Claude L (Len)
The issue that stays with me is the same that faces any content artist: what is the right thing to express? When I use my sense memory to fetch emotions from 35 years ago to create a piece, is that current and does that matter? The web is a very large distribution network. What we say an

RE: Vision 2000

1999-08-26 Thread Bullard, Claude L (Len)
Some combination of the kind of system Andy Best put up for creating avatars with the same approach to stock sets, gesture types, and then getting the text and sound to the screen would be ideal. IOW, components. Community theatres usually don't build everything from scratch. The problem has

RE: Vision 2000

1999-08-25 Thread Bullard, Claude L (Len)
While IrishSpace was certainly the most exciting thing I've been involved in OnTheNet, I have to wonder if it could be done again. We were either blessed or really dammed lucky to pull that off. The tech was brittle, the group was loose, the objectives were ill-defined (that was an advantag

RE: Get Your Motors Running

1999-08-20 Thread Bullard, Claude L (Len)
My pleasure, Jed. Oooh... Flapping batwings ... would make a nice avatar for the song I'll be doing. Maybe we need a whole covey of vrml-lit devils. Say, "you ain't never been lit 'til you been vrml-lit". ;-) I'll tell you the story of Horzempa's Redemption sometime. Len Ekam sat.h,

RE: Army & entertainment collaborate on VR

1999-08-20 Thread Bullard, Claude L (Len)
ipraah bahudhaa vadanti. Daamyata. Datta. Dayadhvam.h > -Original Message- > From: Miriam English [SMTP:[EMAIL PROTECTED]] > Sent: Friday, August 20, 1999 1:28 AM > To: Bullard, Claude L (Len) > Cc: Jed Hartman; [EMAIL PROTECTED] > Subject: RE: Army & entertainmen

Get Your Motors Running

1999-08-20 Thread Bullard, Claude L (Len)
FYI: from Red5 (carole) Hello all! The sign up forms mentioned below can be found in the Cybertown Daily News right now! Please pass this on to anyone you think would be interested. Call For Musicians/Sci-fi Poets/Sci-fi Story Tellers to perform

RE: Army & entertainment collaborate on VR

1999-08-19 Thread Bullard, Claude L (Len)
They did a bit on this on NPR this morning. They are stressing the construction of *characters* which will drive the simulation because of their interaction, eg, the starving child that doesn't speak english, the nosy reporter asking sensitive questions, and so on. The entertainment side of

RE: characters who learn

1999-08-12 Thread Bullard, Claude L (Len)
The nugget of that: "``Intelligence is a tangle of motivation and learning,'' he said. ``The only way to build intelligent systems is to put those factors in and see what develops.'' For a long time, we focused on intelligent tutoring (all wise machine). This focuses on intelligent learning (ad

RE: non-linear storylines

1999-05-04 Thread Bullard, Claude L (Len)
Define the properties of the model. Then do the XML DTDs. Objects first: format last. Look carefully at the MS site (love 'em or loathe 'em, they have the best browser support for XML). There could be potentials if X3D tag sets for 3D can use data sources (eg, use data islands). To d

RE: maybe we should be developing for this

1999-04-06 Thread Bullard, Claude L (Len)
Swim ahead of the wave if you want to be in the curl when the power is there to let you surf. Like anything else, infrastructure, standard formats, ya da ya da, still need to be in place at some point, but the engine power means that the kinds of lit we chat about are not only possible, but i

RE: the psychology of cyberspace and virtual worlds

1999-04-05 Thread Bullard, Claude L (Len)
Plots drive action. So can an environment. One way to make Richard's approach work is to ensure the environment interacts as well. Rain drives people into doorways where interesting encounters happen.Guns drive people across borders where interesting encounters happen. To have intera

RE: Happy St. Patrick's Day with IrishSpace!

1999-03-18 Thread Bullard, Claude L (Len)
Ran across some interesting behaviors at home last night. If one interupts a streaming audio while in progress by using the Itinerary buttons to go to the next scene, the audio for that scene starts while the last one continues to run. Fun effect, but it also means that multiple streams can

RE: cool content & 'The Long View'

1999-02-17 Thread Bullard, Claude L (Len)
That is because as an application category, it is not very well defined or understood. We only have a handful of VRML samples to look at, each based on different metaphorical models and emphasizing different parts of the current browser/plugin framework. Still, the fact that it is not menti

RE: cool content & 'The Long View'

1999-02-16 Thread Bullard, Claude L (Len)
Hi Paul: Any way that works. There are some members of the companies here. I suspect they are keeping up. Jed asked the same question. Let's see at the end of the week if we are repeating ourselves. If so, it is time to summarize. XML as Cindy suspects, may make things wordier not sim

RE: Thoughts on 'the long view'

1999-02-16 Thread Bullard, Claude L (Len)
uoting the "radio play with VRML > illustrations" > line, but I guess she forgot.) She wondered what the advantage was of > doing such a story as VRML rather than as a pre-rendered 3D movie. > [Bullard, Claude L (Len)] Easy. It was what we had. It was free

RE: Thoughts on 'the long view'

1999-02-12 Thread Bullard, Claude L (Len)
> -Original Message- > From: John D. DeCuir [SMTP:[EMAIL PROTECTED]] > > Hi Len, > > I agree with you for the most part but am curious about one point: > > At 01:44 PM 2/12/99 -0600, Bullard, Claude L (Len) wrote: > >o XML - this part isn't hard. 3

RE: Thoughts on 'the long view'

1999-02-12 Thread Bullard, Claude L (Len)
It may or it may not. The big impact in the beginning will be a different model for the style (eg, if they use CSS as they do in SVG). For story telling the situation may be better. We've spent a lot of time trying to figure out how we should do branching, interactivity, etc. here for these

RE: Thoughts on 'the long view'

1999-02-12 Thread Bullard, Claude L (Len)
BTW: per Gavin's input about SVG and long view thoughts. Just for the heck of it, go to http://www.w3.org/TR/WD-SVG/struct.html and see how many concepts you recognize instantly from your work with VRML. This may go a lot quicker than anyone thinks. Len

RE: Thoughts on 'the long view'

1999-02-12 Thread Bullard, Claude L (Len)
Hi Alan: You've expressed what most of the content community I know expresses or has expressed, so you aren't alone. The only consolation I have to offer is that if the design goes down the NG route, some things will get better, hopefully: o Components - not having to support the whole spe

RE: Anybody seen Brilliant Digital Entertainment stuff

1999-02-12 Thread Bullard, Claude L (Len)
There is something really useful that can be done by the members of this list given the current community brouhaha. It is said, the VRML as it is is too hard. It is said that the Web content community has not embraced it. Ok. This list has most of the talent that has embraced it. o Wha

RE: narrative dynamics

1998-12-02 Thread Bullard, Claude L (Len)
Question: is this model different from the typical improv class situation? In these exercises, students are put on stage perhaps in a stage set with props, perhaps not, and the instuctors pose situations within which the actor must improvise dialog and actions. The model is good except fo

RE: Just to spur some discussion

1998-11-20 Thread Bullard, Claude L (Len)
The other way is to isolate a character that misbehaves, somewhat the way people do. IOW, if a character keeps moving away from the center of action in a situation, they get fewer and fewer clues and cannot present the text or control tokens that cause the other characters to react. This can

RE: Just to spur some discussion

1998-11-20 Thread Bullard, Claude L (Len)
You put the point on it: what is story *telling* vs story *creation* or more mundanely, programming. Who is being entertained, the storycraftsman or the audience? The audience does not know the ending and tries to predict it. That is a tension which induces suspension of disbelief. These

RE: Just to spur some discussion

1998-11-19 Thread Bullard, Claude L (Len)
Life doesn't guarantee that. Why should art? Life isn't exactly nonlinear. Every day I come to this office, it is still beige. Someone could change that, but that requires an act of volition by an agent capable of committing the act. What life can't guarantee is that by the end of the da

RE: Audio

1998-06-29 Thread Bullard, Claude L (Len)
can hit it with a ruler. ;-) Len Bullard Intergraph Public Safety [EMAIL PROTECTED] Ekam sat.h, Vipraah bahudhaa vadanti. Daamyata. Datta. Dayadhvam.h > -Original Message- > From: [EMAIL PROTECTED] [SMTP:[EMAIL PROTECTED]] > Sent: Monday, June 29, 1998 12:25 PM > To: Bull

Audio

1998-06-29 Thread Bullard, Claude L (Len)
Has anyone here tried to use an audio node in Cosmo 2.1b? Are all wav files being opened correctly? I get no error but no sound either. Also, is your ISP correctly finding the DNS for Cosmo? Len Bullard Intergraph Public Safety [EMAIL PROTECTED] Ekam sat.h, Vipraah bahudhaa vadanti. Daamyata

RE: RPG's and the "rich and powerful experience"

1998-06-24 Thread Bullard, Claude L (Len)
Hi Alan: I don't think we are differing just emphasizing different aspects. Certainly the presentation affects the presentation, but a bad story presented well is still a good telling of a bad story. Call this my heritage of SGML where separating content from rendering is the holy grail.

RE: Spatial factors

1998-06-23 Thread Bullard, Claude L (Len)
Jump cut or loadURL. Bind a new viewpoint or get a new world. The problem is persistence of any states set conditionally that have to be passed. So, doable in the first case but harder in the second case unless one uses a database. Yet precisely the case. Pacing is maintained because of s

RE: RPG's and the "rich and powerful experience"

1998-06-23 Thread Bullard, Claude L (Len)
Jeff writes: I suppose as A.I. technology advances, and we are increasingly able to use human controlled avatars in interactive fiction, we will find that quality of these experiences will increase dramatically. I've been reading Neal Stephensons "Diamond Age" whi

RE: Hmm

1998-06-23 Thread Bullard, Claude L (Len)
> -Original Message- > From: Chris Crawford [SMTP:[EMAIL PROTECTED]] > [Bullard, Claude L (Len)] Glad to know you've joined us! > >1. Is non-linearity in a story the same as interactive? > > I agree with you, non-linearity is not the same

RE: Clicking for Godot

1998-06-23 Thread Bullard, Claude L (Len)
Hi Bob: Still on for tonight? The loading and unloading problems will be severe and drive us into the same problems as with IrishSpace where Mars choked the goose only when included in the sequence of the other scenes. For some time into the future, 3D e-lit will be characterized by parsi

RE: Clicking for Godot

1998-06-22 Thread Bullard, Claude L (Len)
Everyone wants one of those in their life. I had one. I turned the page to find out I was married. I'm not sure we can always smooth over "physical" transitions like loading a new world. OTOH, we can make sure it happens when the user is about ready for a break. When I say smooth the trans

RE: Clicking for Godot

1998-06-22 Thread Bullard, Claude L (Len)
Light, yes, but it fairly points out the problems in Murray's book and experiments in interactive art: too much speculation and too few working examples that are actually compelling. OTOH, interaction is a quality of an environment the enables exchange of control focus. I agree with the as

RE: Character Objects: Properties

1998-06-19 Thread Bullard, Claude L (Len)
I think that is somewhat how Crawford's system works. OTOH, if we start clean and define characters as a class hierarchy, we could do a clean room implementation and control characters from Java and Javascript. Two levels of states: 1. States of characters within worlds (eg, the internal

Character Objects: Properties

1998-06-19 Thread Bullard, Claude L (Len)
Ack. A step back: what are the properties of a character object? Len

RE: Some good links

1998-06-19 Thread Bullard, Claude L (Len)
encountered. > > I'm still trying to convince myself that an interactive story can be > as > compelling as the best linear narrative, and have to admit I'm still > teetering > toward linear (likely because of weight of experience in linear stories). > > -A

RE: Some good links

1998-06-18 Thread Bullard, Claude L (Len)
devices > available. In addition to close ups, establishing shots, flashbacks, etc. > you have a few other ones corresponding to the navigation options > presented > to the audience (free roaming, select a character to follow, controlled > exploration along specific paths, etc.)

RE: Some good links

1998-06-18 Thread Bullard, Claude L (Len)
Yes. In the research phase one goes "looking for the human bits". This is important in gesture, clothes, setting, slang, and so on. As you show, it doesn't have to be much, even a raised eyebrow (Mr Spock) works. I've often read that the best storytellers are the keenest observers. They

RE: Some good links

1998-06-18 Thread Bullard, Claude L (Len)
Viewpoints are story devices. The application of story devices depend on the driver of a scene (that is, why is the scene being presented and how does it advance the plot). We considered a single viewpoint in IS but it made other tradeoffs difficult. IOW, you enter the world looking at the

RE: Some good links

1998-06-16 Thread Bullard, Claude L (Len)
NPC generation: a node traversal model using precondition/postcondition processing where the postconditions of a node determine the traversal target, traversal type, and initialization of some preconditions of the next node. Sequences have to specify entry points and requirements for linear

RE: Some good links

1998-06-16 Thread Bullard, Claude L (Len)
Michael provides a good summary. These paragraphs struck me. I note the similarity to the television commercials where a number of couples in conversation are captured in a store as the camera changes location of interest while the people are in motion through the aisles. They complete a s

RE: Truman & space/time

1998-06-15 Thread Bullard, Claude L (Len)
vents to happen in > transit, I assume you just create an "inside the car" stage, or a "grassy > plain" stage.) > [Bullard, Claude L (Len)] Yep. That was why we had the JJ scenes at certain points either in the cockpit or outside: transitions in

RE: Crawford talk

1998-06-15 Thread Bullard, Claude L (Len)
That matches the reactions I had digging into the web site. He has the right ideas and an engine. What I wonder about is if the perceived limitations are aspects of simple examples and if one of the stories developed by someone is a better example of what the engine *can*do. The mode of sin

RE: nonlinear storyboarding

1998-06-15 Thread Bullard, Claude L (Len)
Interesting and promising. Brilliant Dig Ent is the company that announced the KISS CD and saw their stock shoot up. The announcement was out of Atlanta, so maybe the music initiative is on the other coast just two and half hours drive from here. Whoopee! If you look deeply into Crawford's

RE: nonlinear storyboarding

1998-06-15 Thread Bullard, Claude L (Len)
Take a look at Chris Crawford's work on interactive fiction. He has worked hard to classify emotional states and a means for creating relationships based on these. It is impressive. A language which drives the scene (eg, some Java version of what Chris uses combined with VRML externproto

RE: interactive storytelling authoring tool

1998-06-15 Thread Bullard, Claude L (Len)
I did some email with the creator of the engine after looking it over. This is a very sophisticated approach and it appears Chris has really thought it through and backs it up with a lot of experience. ">Your tools came up in a discussion on the vrml-lit list >which is working on interactiv

RE: nonlinear storyboarding

1998-06-15 Thread Bullard, Claude L (Len)
In case anyone missed it, a company in Atlanta had its stock value jump 49% based on the announcement last week of a project with the group KISS. The project is to produce an interactive story with music for CD. The story and the music change based on the interaction of the user. Len Bull

RE: nonlinear storyboarding

1998-06-15 Thread Bullard, Claude L (Len)
I guess what I don't see in that list is emotion. Say you have the characters and the situation. At that point, the emotions of the characters should begin to drive actions and reactions. The story will spawn naturally. You may have some meta-theme (moral, what have you) that you want

RE: interactive storytelling authoring tool

1998-06-15 Thread Bullard, Claude L (Len)
The creative process section is interesting. Like the other I/F pages, it seems the task is to create relationships among characters by setting traits and creating a "web of verbs" and "verb consequences". Is the environment an active agent capable of acting and reacting? Can't do a decent

RE: nonlinear storyboarding

1998-06-15 Thread Bullard, Claude L (Len)
It helps me to have some of the story, at least the beginning, and the main character(s) in mind. Once I get to know them, they start to live in my head and tell me the story. When I was an actor, we were encouraged to write down the history of the character prior to the beginning of the p

RE: tidbits

1998-06-15 Thread Bullard, Claude L (Len)
So always do the opposite. Film is the art of subtle acting. Theatre is usually the art of exaggeration. How much should a VRML character *exaggerate* a feature? Len Ekam sat.h, Vipraah bahudhaa vadanti. Daamyata. Datta. Dayadhvam.h > -Original Message- > From: Jed Hartman [SMTP:[

RE: nonlinear storyboarding

1998-06-15 Thread Bullard, Claude L (Len)
TECTED]] > Sent: Wednesday, May 27, 1998 1:25 PM > To: Bullard, Claude L (Len) > Cc: [EMAIL PROTECTED] > Subject: RE: nonlinear storyboarding > > No problem. If you get some time you should play with some of those > tools. > It's remarkably easy to set up y

RE: nonlinear storyboarding

1998-06-15 Thread Bullard, Claude L (Len)
Excellent resource, John! As I say, not being a game player, there are definitely nuances of this that I miss and this site fills in a lot of that particularly the bits about puzzles. I've seen these in my kid KA games, but not given them the necessary amount of thought. Many thanks. Yes,

RE: More on nonlinear storytelling

1998-06-15 Thread Bullard, Claude L (Len)
Very astute and important. The hub (eg, VRML) sometimes is not the important factor. Sometimes the development in the rim languages (eg, audio, avis, gifs) is just as important or more because they add sizzle. This is a problem for online works and why we went to the harddisk with IrishS

RE: More on nonlinear storytelling

1998-06-15 Thread Bullard, Claude L (Len)
BTW, the idea of using precondition/postcondition processing comes from the world of Interactive Electronic Technical Manuals (MIL-STD-87269) which adopted techniques used for diagnostic tests for fault isolation. We considered using this in IrishSpace but decided that on a 3 month schedule

RE: More on nonlinear storytelling

1998-06-15 Thread Bullard, Claude L (Len)
This is true but starting back with von Neumann, name any situation involving communication that is not a game. One might ask what are the critical aspects of "gameness" 1. Scoring 2. Winning or losing It is possible to build stories and non-linear systems that are not games and they will

RE: More on nonlinear storytelling

1998-06-15 Thread Bullard, Claude L (Len)
> -Original Message- > From: Jed Hartman [SMTP:[EMAIL PROTECTED]] > [Bullard, Claude L (Len)] It makes it sustainable. By doing this you have the equivalent of a dungeon master that can set situations up and you can make the online wo

RE: More on nonlinear storytelling

1998-06-15 Thread Bullard, Claude L (Len)
Yes. For a text version of this sort of interaction in bots, check out http://www.neurostudios.com/ A chart is a good idea. How about using an interface for common behaviors so authors can change behaviors from time to time? If you want another dimension of depth, some character/roles sh

RE: More on nonlinear storytelling

1998-06-15 Thread Bullard, Claude L (Len)
> -Original Message- > From: Kahuna [SMTP:[EMAIL PROTECTED]] > > That is correct, but my arguement is that it is a waste of the z > coordinate to limit > yourself to a non linear story. > [Bullard, Claude L (Len)] Yes. It is essential to ask

RE: More on nonlinear storytelling

1998-06-15 Thread Bullard, Claude L (Len)
Separate the techniques based on the language from the general concepts of non-linear storytelling and interactivity. VRML has the tools for doing both linear and non-linear work. The major impediment is the media (eg, the Net or CD-ROM) for loading the rim media types (sound, avis, etc.).

RE: More on nonlinear storytelling

1998-06-15 Thread Bullard, Claude L (Len)
By the way, if the model exhibits an emergent unpredictable behavior, there is usually a hidden coupling between some set of states in the system. Emergent behaviors can be simulated if the states of the objects include private conditions (protos should work nicely). Eg, when a drunk start

RE: Production

1998-06-15 Thread Bullard, Claude L (Len)
You are definitely being too hard on yourself, but I admire someone who steps up to the responsibility. I repeat what I said before, it takes guts to attempt these complex projects with beta/alpha technology. Consider that others are doing the conservative bits with banner ads. Well, that'

RE: Production

1998-06-15 Thread Bullard, Claude L (Len)
Some additional thoughts... A producer at this critical time of the medium is also the one who should be growing the community skill base. Part of the upfront analysis is sorting strengths of the contributors, sorting the talent, and ensuring that the goals of the production can be met by t

RE: Short stories

1998-06-15 Thread Bullard, Claude L (Len)
Original Message- > From: [EMAIL PROTECTED] [SMTP:[EMAIL PROTECTED]] > Sent: Saturday, May 02, 1998 3:23 AM > To: Robert W. Saint John; Bullard, Claude L (Len); > [EMAIL PROTECTED] > Subject: Re: Short stories > > At 07:05 PM 4/17/98 -0700, Robert W. Saint John wrote:

RE: VRML Dream?

1998-06-15 Thread Bullard, Claude L (Len)
I sat last night with the snippet of audio that Stephen posted and ran the MIDI behind it just for fun. Interesting. It made me think that for any future production, the script should be recorded at a table rehearsal (regardless of who does the speaking) so we can plan the music better. I

RE: VRML Dream?

1998-06-15 Thread Bullard, Claude L (Len)
It is disappointing that the sound didn't work. It is not surprising. That was a huge jump to take. The announcement that Cosmo will support RealMedia is good. Like the SpinNode, we may not like the proprietary approach, but I frankly despair of getting certain things done any other way a

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