This patch sends the text from "immediate messages" to the onscreen
console. They only show up for ~3seconds, which is too short for
most cases, but the code was easy and its better than the current case
(you don't see them at all).
Should be removed when we have a better solution for video seque
I found the research items rotated too quickly, so this simple patch
slows them down a bit. The original code was 5 degrees every
redraw (ie: it changed with CPU speed), this version does a full
rotation every 2 seconds.-- - Gus
research-rotate.patch
Description: Binary data
___
So I figured the best way forward with FMV sequences was to keep the
released content, but avoid the unreleased "codec130" video
codec. Once we aren't keeping the original files, we may as well
dump RPL and use a better known format. As a step in that
direction, here's a tool that will use the bi