Ari Johnson wrote:
Yes, the bug is still there.
On 12/8/06, Dennis Schridde [EMAIL PROTECTED] wrote:
Is the bug in this code still present? Or can we remove the tmp int?
lib/ivis_common/bitimage.c:92:
// Load the texture pages.
for (i = 0; i Header-NumTPages; i++) {
Am Freitag, 8. Dezember 2006 11:06 schrieb Per Inge Mathisen:
On 12/8/06, Dennis Schridde [EMAIL PROTECTED] wrote:
I thought Grim was able to snuck in higher resolution textures...
I just tired to resize tertiles1hw a little bit. Now it looks like a
patchwork carpet in game. :(
...
On 12/8/06, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Freitag, 8. Dezember 2006 05:21 schrieb kim metcalfe:
kim: I'm guessing it's me, but I can't find the downloads section
RJ
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