Sorry, I've been offline for a week. I thought my memory cleanup patch
had been permanently lost in my harddisk crash a while ago. Good thing
I have a habit of sending patches to the list frequently, even though
they don't really work quite yet ;-)
The problems I encountered were in the
- Original Message -
From: Per Inge Mathisen [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Saturday, December 30, 2006 5:38 PM
Subject: Re: [Warzone-dev] [patch] MALLOC/FREE issues
Sorry, I've been offline for a week. I thought my memory cleanup patch
had been
Java applets are horrible. A link to ChatZilla would be more appropriate
IMO.
On 12/29/06, Gerard Krol [EMAIL PROTECTED] wrote:
Hi,
How about putting a link to
http://java.freenode.net/index.php?channel=warzone on the page
http://www.wz2100.net/irc-chat.html,
or even the applet itself like
That thingy: http://java.freenode.net/index.php?channel=warzone seems to work
nice.
I assume ChatZilla would exclude users of other common browsers like IE users,
wouldn't it? Anyway, giving an occasional forum visitor an easy access to the
IRC (and thus an uncomplicated way to provide some
I planned to integrade pjIRC with the new upcoming site/forum design.
Mhm, however, until this i place this link on the IRC page.
Btw, the site is back online! The server movement is done :)
- Regards, Kamaze
Troman schrieb:
That thingy: http://java.freenode.net/index.php?channel=warzone seems
Am Samstag, 30. Dezember 2006 19:54 schrieb The Watermelon:
1.Fixed a crash with VTOL bomber with NULL weapon pIMD.
Applied in r584
pgpFwZsgmTHVv.pgp
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Am Samstag, 30. Dezember 2006 21:43 schrieb The Watermelon:
Piedraw.c
1.Changed most glVertex3f to glVertex3fv
2.Reduced the number of matrix inverse used by DrawShadows by 50% by
creating a 'light' structure inside shadowcast_shape and store the first
pass 'light source results' in it.
Dennis Schridde schreef:
Did you remove the hardcoded framerate of 60 before?
Otherwise you will hardly get anymore than 60fps...
About this hard coded fps setting. Is it the call to SDL_setFramerate()
in lib/framework/frame.c: frameInitialise?
Seems to me btw that we could better put this