Re: [Warzone-dev] [patch] MALLOC/FREE issues

2006-12-30 Thread Per Inge Mathisen
Sorry, I've been offline for a week. I thought my memory cleanup patch had been permanently lost in my harddisk crash a while ago. Good thing I have a habit of sending patches to the list frequently, even though they don't really work quite yet ;-) The problems I encountered were in the

Re: [Warzone-dev] [patch] MALLOC/FREE issues

2006-12-30 Thread Troman
- Original Message - From: Per Inge Mathisen [EMAIL PROTECTED] To: Development list warzone-dev@gna.org Sent: Saturday, December 30, 2006 5:38 PM Subject: Re: [Warzone-dev] [patch] MALLOC/FREE issues Sorry, I've been offline for a week. I thought my memory cleanup patch had been

Re: [Warzone-dev] Java applet for IRC

2006-12-30 Thread Belhorma Bendebiche
Java applets are horrible. A link to ChatZilla would be more appropriate IMO. On 12/29/06, Gerard Krol [EMAIL PROTECTED] wrote: Hi, How about putting a link to http://java.freenode.net/index.php?channel=warzone on the page http://www.wz2100.net/irc-chat.html, or even the applet itself like

Re: [Warzone-dev] Java applet for IRC

2006-12-30 Thread Troman
That thingy: http://java.freenode.net/index.php?channel=warzone seems to work nice. I assume ChatZilla would exclude users of other common browsers like IE users, wouldn't it? Anyway, giving an occasional forum visitor an easy access to the IRC (and thus an uncomplicated way to provide some

Re: [Warzone-dev] Java applet for IRC

2006-12-30 Thread Kamaze
I planned to integrade pjIRC with the new upcoming site/forum design. Mhm, however, until this i place this link on the IRC page. Btw, the site is back online! The server movement is done :) - Regards, Kamaze Troman schrieb: That thingy: http://java.freenode.net/index.php?channel=warzone seems

Re: [Warzone-dev] minor projectile fix

2006-12-30 Thread Dennis Schridde
Am Samstag, 30. Dezember 2006 19:54 schrieb The Watermelon: 1.Fixed a crash with VTOL bomber with NULL weapon pIMD. Applied in r584 pgpFwZsgmTHVv.pgp Description: PGP signature ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [Warzone-dev] some tests with draw functions

2006-12-30 Thread Dennis Schridde
Am Samstag, 30. Dezember 2006 21:43 schrieb The Watermelon: Piedraw.c 1.Changed most glVertex3f to glVertex3fv 2.Reduced the number of matrix inverse used by DrawShadows by 50% by creating a 'light' structure inside shadowcast_shape and store the first pass 'light source results' in it.

Re: [Warzone-dev] hardcoded framerate

2006-12-30 Thread Giel van Schijndel
Dennis Schridde schreef: Did you remove the hardcoded framerate of 60 before? Otherwise you will hardly get anymore than 60fps... About this hard coded fps setting. Is it the call to SDL_setFramerate() in lib/framework/frame.c: frameInitialise? Seems to me btw that we could better put this