Re: [Warzone-dev] Fwd: WZ2100 Res Proj: Shurcool's Selection Box Patch

2007-01-07 Thread Dennis Schridde
Am Sonntag, 7. Januar 2007 00:06 schrieb Dennis Schridde: > -- Weitergeleitete Nachricht -- > > Subject: WZ2100 Res Proj: Shurcool's Selection Box Patch > Date: Samstag, 6. Januar 2007 23:36 > From: Dmitri Shuralyov <[EMAIL PROTECTED]> > To: warzone-dev@gna.org > > Hi, > > This

Re: [Warzone-dev] [OpenAL] distance attenuation

2007-01-07 Thread Per Inge Mathisen
On 1/7/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: Well the problem with a local tree would be that I would only be able to commit anything but incremental changes without breaking things (i.e. without breaking the trunk). Maybe I should not use the word 'tree'. What I mean is another loc

Re: [Warzone-dev] [OpenAL] distance attenuation

2007-01-07 Thread Giel van Schijndel
Per Inge Mathisen schreef: > On 1/7/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: >> Anyway if nobody objects (yes, read that in your opinion the sound code >> isn't crappy, no specifics however, so if you object please clarify), >> I'll create a (temporary(?)) branch somewhere tomorrow (i.e. a

Re: [Warzone-dev] [OpenAL] distance attenuation

2007-01-07 Thread Giel van Schijndel
[EMAIL PROTECTED] schreef: > Hi, > > First of all, Happy New Year to you all ! > Same to you and every one else ;-) > Now I guess I have to answer this... > > When I ported that sound code to OpenAL, I first tried to use the > parameters you mentionned (for position, attenuation model etc.). >

Re: [Warzone-dev] [OpenAL] distance attenuation

2007-01-07 Thread Per Inge Mathisen
On 1/7/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: Anyway if nobody objects (yes, read that in your opinion the sound code isn't crappy, no specifics however, so if you object please clarify), I'll create a (temporary(?)) branch somewhere tomorrow (i.e. after 1300 CET, cause I won't be avai

Re: [Warzone-dev] [OpenAL] distance attenuation

2007-01-07 Thread rodzilla
Hi, First of all, Happy New Year to you all ! Now I guess I have to answer this... When I ported that sound code to OpenAL, I first tried to use the parameters you mentionned (for position, attenuation model etc.). Problem was the attenuation didn't sound good (I tested with all models). It mi