Am Sonntag, 7. Januar 2007 00:06 schrieb Dennis Schridde:
> -- Weitergeleitete Nachricht --
>
> Subject: WZ2100 Res Proj: Shurcool's Selection Box Patch
> Date: Samstag, 6. Januar 2007 23:36
> From: Dmitri Shuralyov <[EMAIL PROTECTED]>
> To: warzone-dev@gna.org
>
> Hi,
>
> This
On 1/7/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
Well the problem with a local tree would be that I would only be able to
commit anything but incremental changes without breaking things (i.e.
without breaking the trunk).
Maybe I should not use the word 'tree'. What I mean is another loc
Per Inge Mathisen schreef:
> On 1/7/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
>> Anyway if nobody objects (yes, read that in your opinion the sound code
>> isn't crappy, no specifics however, so if you object please clarify),
>> I'll create a (temporary(?)) branch somewhere tomorrow (i.e. a
[EMAIL PROTECTED] schreef:
> Hi,
>
> First of all, Happy New Year to you all !
>
Same to you and every one else ;-)
> Now I guess I have to answer this...
>
> When I ported that sound code to OpenAL, I first tried to use the
> parameters you mentionned (for position, attenuation model etc.).
>
On 1/7/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
Anyway if nobody objects (yes, read that in your opinion the sound code
isn't crappy, no specifics however, so if you object please clarify),
I'll create a (temporary(?)) branch somewhere tomorrow (i.e. after 1300
CET, cause I won't be avai
Hi,
First of all, Happy New Year to you all !
Now I guess I have to answer this...
When I ported that sound code to OpenAL, I first tried to use the
parameters you mentionned (for position, attenuation model etc.).
Problem was the attenuation didn't sound good (I tested with all
models). It mi