A while ago a bug has been reported that the transport in Campaign 2 Mission 1
and Campaign 3 Mission 1 is missing.
(http://wz2100.net/forum/index.php?topic=308.0)
I found the cause for this:
r331: Possible fix for bug #5188 (Wrong tileset)
The problem with that change is that, if I revert it,
Am Montag, 5. Februar 2007 schrieb Dennis Schridde:
> A while ago a bug has been reported that the transport in Campaign 2
> Mission 1 and Campaign 3 Mission 1 is missing.
> (http://wz2100.net/forum/index.php?topic=308.0)
>
> I found the cause for this:
>
> r331: Possible fix for bug #5188 (Wrong t
Am Montag, 5. Februar 2007 schrieb Dennis Schridde:
> A while ago a bug has been reported that the transport in Campaign 2
> Mission 1 and Campaign 3 Mission 1 is missing.
> (http://wz2100.net/forum/index.php?topic=308.0)
>
> I found the cause for this:
>
> r331: Possible fix for bug #5188 (Wrong t
Problem was not with the wrf files as I initially thought. The problem was
that after reloading the textures, they were not uploaded to the graphics
card, causing GL to draw with the old textures.
Problem fixed in r708/r709.
pgpDUuFSO3vkM.pgp
Description: PGP signature
As soon as I click Continue Game after the away mission when you first
encounter the orange enemies, there is a crash with the following
output:
error: pie_ReloadTexPage failed
error: Assert in Warzone: data.c:916 : bufferTexPageLoad (id
=0), last script event: 'nextLevEvnt'
data.c:91
Am Montag, 5. Februar 2007 schrieb Ari Johnson:
> As soon as I click Continue Game after the away mission when you first
> encounter the orange enemies, there is a crash with the following
> output:
>
> error: pie_ReloadTexPage failed
> error: Assert in Warzone: data.c:916 : bufferTexPage
On 2/5/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Am Montag, 5. Februar 2007 schrieb Ari Johnson:
> As soon as I click Continue Game after the away mission when you first
> encounter the orange enemies, there is a crash with the following
> output:
>
> error: pie_ReloadTexPage failed
> e
Am Montag, 5. Februar 2007 schrieb Ari Johnson:
> On 2/5/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> > Am Montag, 5. Februar 2007 schrieb Ari Johnson:
> > > As soon as I click Continue Game after the away mission when you first
> > > encounter the orange enemies, there is a crash with the foll
On 2/5/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Am Montag, 5. Februar 2007 schrieb Ari Johnson:
> On 2/5/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> > Am Montag, 5. Februar 2007 schrieb Ari Johnson:
> > > As soon as I click Continue Game after the away mission when you first
> > > enco
I was adding some script functions to add the ability to enable/disable
design window and techshare in mp,then I suddenly noticed that some of the
script functions are undocumented in scriptlang.rtf.
the following lines in bold should be inserted to scriptlang.rtf between
'skFireLassat' and *'SCR
New scripting functionality will be documented and supported with the release
of the updated scripting engine (I'm not sure when it will be though). Until
then there are still things to be polished/removed/modified.
There might be functions that don't rely on any new functionality and can
alrea
On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
> 7. The following error occurs when loading a saved game, at least in
> campaign mode:
> error: eventSetContextVar: Variable type mismatch (1/0)
> error: Assert in Warzone: event.c:779 : eventSetContextVar
> (FALSE), last script event:
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