[Warzone-dev] Crash in piedraw.c

2007-05-28 Thread vs2k5
Unhandled exception at 0x00558cba in Warzone2100-Dbg.exe: 0xC005: Access violation reading location 0x000a for (n=0; nnpnts; n++, index++) { line 385 crash--> pieVrts[n].sx = scrPoints[*index].x; + index 0x000a int *

[Warzone-dev] assert list

2007-05-28 Thread vs2k5
Run-Time Check Failure #1 - A cast to a smaller data type has caused a loss of data. If this was intentional, you should mask the source of the cast with the appropriate bitmask. For example: char c = (i & 0xFF); function.c : psFunction->outputModifier=(UBYTE)outputModifier; interp.c:

[Warzone-dev] Error while processing audio context ?

2007-05-28 Thread vs2k5
I forgot to add, anyone else log files fill with this, error : Error while processing audio context: Invalid Name error : Error while processing audio context: Invalid Operation last message repeated 2 times last message repeated 2 times (total 4 repeats) last message repeated 4 times (tot

[Warzone-dev] [bug #9231] assert failure in structure.c - TOO_NEAR_EDGE

2007-05-28 Thread Jose Ivey
URL: Summary: assert failure in structure.c - TOO_NEAR_EDGE Project: Warzone Resurrection Project Submitted by: urbanvoyeur Submitted on: Tuesday 05/29/2007 at 03:09 Category: None

[Warzone-dev] [bug #9230] assert failure in move.c r

2007-05-28 Thread Jose Ivey
URL: Summary: assert failure in move.c r Project: Warzone Resurrection Project Submitted by: urbanvoyeur Submitted on: Tuesday 05/29/2007 at 02:59 Category: None Severity: 3 - N

Re: [Warzone-dev] WZ getting less stable as time goes on?

2007-05-28 Thread vs2k5
On Mon, 28 May 2007 22:18:46 -0400 Jose Ivey <[EMAIL PROTECTED]> wrote: >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of >> Sent: Monday, May 28, 2007 10:03 PM >> To: Development list >> Subject: [Warzone-dev] WZ getting less stable as time goes o

Re: [Warzone-dev] WZ getting less stable as time goes on?

2007-05-28 Thread Jose Ivey
> -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] > Sent: Monday, May 28, 2007 10:03 PM > To: Development list > Subject: [Warzone-dev] WZ getting less stable as time goes on? > > I no sure if I am only one, but game not playable wit

[Warzone-dev] WZ getting less stable as time goes on?

2007-05-28 Thread vs2k5
I no sure if I am only one, but game not playable with all asserts going off. Would be better to still assert, and then activate a forced crash so we can find all problems? We need this so we can get stack dump, to find what is going on. (in debug builds, so not to mess release builds) I have t

[Warzone-dev] [bug #9226] unit direction out of range: 360.000000

2007-05-28 Thread Shevek
URL: Summary: unit direction out of range: 360.00 Project: Warzone Resurrection Project Submitted by: shevek Submitted on: Monday 05/28/2007 at 15:42 Category: None Severity

[Warzone-dev] [bug #9221] Turretless units spawn in map corner

2007-05-28 Thread Roman
URL: Summary: Turretless units spawn in map corner Project: Warzone Resurrection Project Submitted by: troman Submitted on: Monday 05/28/2007 at 09:45 Category: Engine: Netplay

[Warzone-dev] [bug #9220] F12 doesn't jump to the last message position

2007-05-28 Thread Roman
URL: Summary: F12 doesn't jump to the last message position Project: Warzone Resurrection Project Submitted by: troman Submitted on: Monday 05/28/2007 at 09:42 Category: None Se

[Warzone-dev] [bug #9219] WZ crashes when processing intfac.img

2007-05-28 Thread Roman
URL: Summary: WZ crashes when processing intfac.img Project: Warzone Resurrection Project Submitted by: troman Submitted on: Monday 05/28/2007 at 09:17 Category: Engine: Graphics