On Fri, May 29, 2009 at 9:25 PM, bugina...@users.sourceforge.net wrote:
Revision: 7587
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7587view=rev
Author: buginator
Date: 2009-05-29 19:25:03 + (Fri, 29 May 2009)
Log Message:
---
Move aivolution from
On Sunday, 31 May 2009 at 2:47, bugina...@users.sourceforge.net wrote:
Revision: 7600
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7600view=rev
Author: buginator
Date: 2009-05-31 02:47:27 + (Sun, 31 May 2009)
Log Message:
---
Update Changelog NSIS
As you can notice, the whole server is down right now. Reason was a
fresh installed virtual windows machine on the same host, which did a
whole network scan in our hosters network. As result it triggered
security measures which took down our whole subnet.
Unlocking is a manual process and
On 5/31/09, Per Inge Mathisen per.mathi...@gmail.com wrote:
On Fri, May 29, 2009 at 9:25 PM, bugina...@users.sourceforge.net wrote:
Revision: 7587
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7587view=rev
Author: buginator
Date: 2009-05-29 19:25:03 +
On 5/31/09, Christian Ohm chr@gmx.net wrote:
On Sunday, 31 May 2009 at 2:47, bugina...@users.sourceforge.net wrote:
Revision: 7600
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7600view=rev
Author: buginator
Date: 2009-05-31 02:47:27 + (Sun, 31 May
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bugs buggy wrote:
OK, so change it to: If you want to use a custom font, or need a
Chinese font, then you should answer yes, all others should answer no.
NOTE: on vista, reading the windows font directory can take a very
long time, so the initial
On Sunday, 31 May 2009 at 12:35, bugs buggy wrote:
I'm not sure what exactly the issue is (and I have no Vista+ machines
handy to
find out), but if I understood it correctly, the font cache gets deleted
when
restarting because its in a temp dir. Then removing the
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Kreuvf wrote:
Do you want to use a custom font or a font supporting Chinese characters?
Important: On Windows Vista the initial run of Warzone 2100 will take a very
long time as the Windows font directory is read.
Möchten Sie eine andere
This small patch makes it possible to drag a line of rearm pad
production similar to how walls and defenses can be built by dragging
the production with the mouse. It also removes the obligatory empty
tile between rearm pads.
The reason should be obvious - it is currently very tedious to build
2009/5/31 Per Inge Mathisen per.mathi...@gmail.com:
This small patch makes it possible to drag a line of rearm pad
production similar to how walls and defenses can be built by dragging
the production with the mouse. It also removes the obligatory empty
tile between rearm pads.
Um... but the
On Sun, May 31, 2009 at 8:58 PM, Zarel zare...@gmail.com wrote:
Um... but the obligatory empty line between rearm pads is like a
staple of Warzone!
Uhm... No?
On maps that are more cramped, being able to build rearm pads without
spaces between will be a god-send. It makes VTOLs a lot nicer to
We have released 2.2.
We have the source tarball, the Fedora rpm, and the windows installer
all available on our SourceForge project page.
Just need the Mac builds.
http://sourceforge.net/projects/warzone2100/
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Warzone-dev mailing list
On 5/31/09, Per Inge Mathisen per.mathixxx...@gmail.com wrote:
This small patch makes it possible to drag a line of rearm pad
production similar to how walls and defenses can be built by dragging
the production with the mouse. It also removes the obligatory empty
tile between rearm pads.
When the forums were up, there was talk that a few users couldn't load
.wz files.
After looking a bit, I found this thread on the ML,
https://mail.gna.org/public/warzone-dev/2007-12/msg00129.html
It seems it was never really fixed?
___
Warzone-dev
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bugs buggy wrote:
We have released 2.2.
We have the source tarball, the Fedora rpm, and the windows installer
all available on our SourceForge project page.
Just need the Mac builds.
http://sourceforge.net/projects/warzone2100/
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