Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7587] branches/2.2/data/mods

2009-05-31 Thread Per Inge Mathisen
On Fri, May 29, 2009 at 9:25 PM, bugina...@users.sourceforge.net wrote: Revision: 7587          http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7587view=rev Author:   buginator Date:     2009-05-29 19:25:03 + (Fri, 29 May 2009) Log Message: --- Move aivolution from

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7600] branches/2.2

2009-05-31 Thread Christian Ohm
On Sunday, 31 May 2009 at  2:47, bugina...@users.sourceforge.net wrote: Revision: 7600           http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7600view=rev Author:   buginator Date:     2009-05-31 02:47:27 + (Sun, 31 May 2009) Log Message: --- Update Changelog NSIS

[Warzone-dev] [INFO] Website temporary down.

2009-05-31 Thread Kamaze
As you can notice, the whole server is down right now. Reason was a fresh installed virtual windows machine on the same host, which did a whole network scan in our hosters network. As result it triggered security measures which took down our whole subnet. Unlocking is a manual process and

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7587] branches/2.2/data/mods

2009-05-31 Thread bugs buggy
On 5/31/09, Per Inge Mathisen per.mathi...@gmail.com wrote: On Fri, May 29, 2009 at 9:25 PM, bugina...@users.sourceforge.net wrote: Revision: 7587 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7587view=rev Author: buginator Date: 2009-05-29 19:25:03 +

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7600] branches/2.2

2009-05-31 Thread bugs buggy
On 5/31/09, Christian Ohm chr@gmx.net wrote: On Sunday, 31 May 2009 at 2:47, bugina...@users.sourceforge.net wrote: Revision: 7600 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7600view=rev Author: buginator Date: 2009-05-31 02:47:27 + (Sun, 31 May

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7600] branches/2.2

2009-05-31 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 bugs buggy wrote: OK, so change it to: If you want to use a custom font, or need a Chinese font, then you should answer yes, all others should answer no. NOTE: on vista, reading the windows font directory can take a very long time, so the initial

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7600] branches/2.2

2009-05-31 Thread Christian Ohm
On Sunday, 31 May 2009 at 12:35, bugs buggy wrote: I'm not sure what exactly the issue is (and I have no Vista+ machines handy to find out), but if I understood it correctly, the font cache gets deleted when restarting because its in a temp dir. Then removing the

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7600] branches/2.2

2009-05-31 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Kreuvf wrote: Do you want to use a custom font or a font supporting Chinese characters? Important: On Windows Vista the initial run of Warzone 2100 will take a very long time as the Windows font directory is read. Möchten Sie eine andere

[Warzone-dev] Drag rearm pad building

2009-05-31 Thread Per Inge Mathisen
This small patch makes it possible to drag a line of rearm pad production similar to how walls and defenses can be built by dragging the production with the mouse. It also removes the obligatory empty tile between rearm pads. The reason should be obvious - it is currently very tedious to build

Re: [Warzone-dev] Drag rearm pad building

2009-05-31 Thread Zarel
2009/5/31 Per Inge Mathisen per.mathi...@gmail.com: This small patch makes it possible to drag a line of rearm pad production similar to how walls and defenses can be built by dragging the production with the mouse. It also removes the obligatory empty tile between rearm pads. Um... but the

Re: [Warzone-dev] Drag rearm pad building

2009-05-31 Thread Per Inge Mathisen
On Sun, May 31, 2009 at 8:58 PM, Zarel zare...@gmail.com wrote: Um... but the obligatory empty line between rearm pads is like a staple of Warzone! Uhm... No? On maps that are more cramped, being able to build rearm pads without spaces between will be a god-send. It makes VTOLs a lot nicer to

[Warzone-dev] 2.2 has been released!

2009-05-31 Thread bugs buggy
We have released 2.2. We have the source tarball, the Fedora rpm, and the windows installer all available on our SourceForge project page. Just need the Mac builds. http://sourceforge.net/projects/warzone2100/ ___ Warzone-dev mailing list

Re: [Warzone-dev] Drag rearm pad building

2009-05-31 Thread bugs buggy
On 5/31/09, Per Inge Mathisen per.mathixxx...@gmail.com wrote: This small patch makes it possible to drag a line of rearm pad production similar to how walls and defenses can be built by dragging the production with the mouse. It also removes the obligatory empty tile between rearm pads.

[Warzone-dev] Broken PhysFS zip support for Macs?

2009-05-31 Thread bugs buggy
When the forums were up, there was talk that a few users couldn't load .wz files. After looking a bit, I found this thread on the ML, https://mail.gna.org/public/warzone-dev/2007-12/msg00129.html It seems it was never really fixed? ___ Warzone-dev

Re: [Warzone-dev] 2.2 has been released!

2009-05-31 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 bugs buggy wrote: We have released 2.2. We have the source tarball, the Fedora rpm, and the windows installer all available on our SourceForge project page. Just need the Mac builds. http://sourceforge.net/projects/warzone2100/