Hey, guys.
Two fairly bad bugs kind of went into 2.3.2 and no one found them. :(
They are:
1. When a fully upgraded object takes burn damage, it's instantly
killed (underflow in damage calculation).
2. Starting a game in T2 or T3 mode doesn't work - the game just
starts in T1 mode.
I've fixed
On Jul 27, 2010, at 3:01 AM, Per Inge Mathisen wrote:
Hello list,
I am seeing a lot of bug coming from launchpad to this list now. They
are posted each with a unique email address (like
500...@bugs.launchpad.net), that are rejected since they are not
subscribers. How should we handle
#2022: crash in host room while chatting
--+-
Reporter: Terminator |Type: bug
Status: new|Priority: major
Milestone: unspecified| Component: other
#2023: crash in host room while chatting
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Reporter: Terminator |Type: bug
Status: new|Priority: major
Milestone: unspecified| Component: other
#2024: crash during game
--+-
Reporter: mp...@…|Type: bug
Status: new|Priority: major
Milestone: 2.3.2 | Component: other
#2026: crash in host room while chatting
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Reporter: Terminator |Type: bug
Status: new|Priority: major
Milestone: unspecified| Component: other
Let's keep our cool for a bit and see if more bloopers surface before
we rush to re-release anything.
Then we can push out 2.3.3 next weekend, hopefully this time with some
actual testing done. Although I cannot promise anything in that
department -- Starcraft 2 just came out.
- Per
On Tue, Jul 27, 2010 at 3:22 PM, Per Inge Mathisen
per.mathi...@gmail.com wrote:
next weekend
I mean this weekend.
- Per
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#2027: Pathfinding around obstacles not working - Trunk
---+
Reporter: j0shdrunk0nwar |Type: bug
Status: new |Priority: major
Milestone: unspecified |
Guangcong Luo wrote:
Most of the other problems with power flow I've been talking about the
past few days are fairly minor in comparison. I could probably get
used to them. But the one reason I listed above? That's not something
I could get used to, since I'd never be able to do the mental
On Mon, Jul 26, 2010 at 9:37 PM, Guangcong Luo za...@wz2100.net wrote:
You'll notice on the forums quite a few people disagreed with the trunk power
system.
I saw only quite a few people saw no reason to change anything, none
of whom said they had actually tested trunk. That is only the to be
Hey all,
I made some patches to fix the CFURLRef leaks under Mac and I'd like to
know which solution you want used.
My first patch (dir.diff) adds a function and moves some code in a new
.h/.c file pair (makes main.c a little tidier).
The added function removes duplicate code and accompanying
On Tue, Jul 27, 2010 at 7:36 AM, Christian Ohm chr@gmx.net wrote:
On Tuesday, 27 July 2010 at 3:20, Guangcong Luo wrote:
2. Starting a game in T2 or T3 mode doesn't work - the game just
starts in T1 mode.
r11305 breaks loading maps in T1.
To be fair, it only breaks loading maps in T1
On Tue, Jul 27, 2010 at 02:51:44PM -0500, Guangcong Luo wrote:
To be fair, it only breaks loading maps in T1 for some maps, and Rush,
the map I usually test with, worked just fine. Anyway, I've fixed that
too, now.
Just one more example of why programmers are the worst people to test their
On Tue, Jul 27, 2010 at 3:23 PM, Stephen Swaney sswa...@centurytel.net wrote:
Just one more example of why programmers are the worst people to test their
own code.
Erm, well, that's true, but what's your point?
-Zarel
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#2029: Crash in multisync.c:218, pickADroid()
-+--
Reporter: Fastdeath |Type: bug
Status: new |Priority: major
Milestone: unspecified
On Tue, Jul 27, 2010 at 10:41 PM, buginator buginato...@gmail.com wrote:
Currently, we wait 2500ms for some sockets, and wait forever for other
sockets (which you may have noticed when the game froze on you), so
the question is, for reading the sockets, do we wait 2500ms as well,
or make it
On 7/27/10, Guangcong Luo wrote:
On Tue, Jul 27, 2010 at 10:41 PM, buginator wrote:
Currently, we wait 2500ms for some sockets, and wait forever for other
sockets (which you may have noticed when the game froze on you), so
the question is, for reading the sockets, do we wait 2500ms as
On Tue, Jul 27, 2010 at 10:46 PM, buginator buginato...@gmail.com wrote:
Not for 2.3.x
That would require tons more work / testing.
Okay, then. 2.5 seconds seems fine.
-Zarel
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