Re: [warzone2100-dev] A quick question about the project.

2010-09-28 Thread buginator
On 9/28/10, Per Inge Mathisen wrote: > On Tue, Sep 28, 2010 at 5:25 AM, buginator wrote: >> On 9/27/10, buginator wrote: >>> It was said that it would be a good idea to get a CVE. >>> http://cve.mitre.org/cve/obtain_id.html >>> >>> Anyone care to chime in on this one way or the other ? >>> >> >>

Re: [warzone2100-dev] The new branch and what we all need to decide on

2010-09-28 Thread Safety0ff
On 10-09-28 12:38 PM, dak180 wrote: > if we can it would be good to start getting some of the ArtRev models in game. > I think that's a whole other can of worms, I'm not sure it's a good time to go there. Regards, -Safety0ff ___ Warzone-dev mailing

[warzone2100-dev] [Warzone 2100 Trac] #2199: Italian Translation

2010-09-28 Thread Warzone 2100 Trac
#2199: Italian Translation -+-- Reporter: Alpha93 | Type: patch (an actual patch, not a request for one) Status: new | Priority: major

Re: [warzone2100-dev] (Need response ASAP!) The new branch and what we all need to decide on, and some comments about git.

2010-09-28 Thread Guangcong Luo
On Mon, Sep 27, 2010 at 9:58 PM, buginator wrote: > 2) Which terrain textures should we use, or what combination of > textures should we use ? I'd prefer to deal with this myself at a later date, but if it's urgent we act on this now, I think the best solution would be to use Gerard's textures fo

Re: [warzone2100-dev] (Need response ASAP!) The new branch and what we all need to decide on, and some comments about git.

2010-09-28 Thread dak180
On Sep 27, 2010, at 10:58 PM, buginator wrote: > 2) Which terrain textures should we use, or what combination of > textures should we use ? > > 3) Should we use the original models or the original models with > TCmask enabled ? 2) From the forum thread on them it seems like most people like the

Re: [warzone2100-dev] The new branch and what we all need to decide on (tcmask textures)

2010-09-28 Thread Safety0ff
On 10-09-28 03:52 AM, Per Inge Mathisen wrote: > We do not have simply "original models with TCmask enabled" anywhere. > The one ticket I saw that claimed to have this turned out to be 1) > containing other stuff as well, and 2) had several issues that were > never resolved. > (The ticket no. i

Re: [warzone2100-dev] (Need response ASAP!) The new branch and what we all need to decide on, and some comments about git.

2010-09-28 Thread Per Inge Mathisen
On Tue, Sep 28, 2010 at 4:58 AM, buginator wrote: > Having said that, gitorious was *VERY* slow (35-40K/sec) when I did > the initial clone It has been slow for me as well in recent days. Hopefully this is a temporary problem. I kind of assume so, because they host things like Qt there, and I can

Re: [warzone2100-dev] A quick question about the project.

2010-09-28 Thread Per Inge Mathisen
On Tue, Sep 28, 2010 at 5:25 AM, buginator wrote: > On 9/27/10, buginator  wrote: >> It was said that it would be a good idea to get a CVE. >> http://cve.mitre.org/cve/obtain_id.html >> >> Anyone care to chime in on this one way or the other ? >> > > Since I was just a tad bit too terse... the rea