On 9/28/10, Per Inge Mathisen wrote:
> On Tue, Sep 28, 2010 at 5:25 AM, buginator wrote:
>> On 9/27/10, buginator wrote:
>>> It was said that it would be a good idea to get a CVE.
>>> http://cve.mitre.org/cve/obtain_id.html
>>>
>>> Anyone care to chime in on this one way or the other ?
>>>
>>
>>
On 10-09-28 12:38 PM, dak180 wrote:
> if we can it would be good to start getting some of the ArtRev models in game.
>
I think that's a whole other can of worms, I'm not sure it's a good time
to go there.
Regards,
-Safety0ff
___
Warzone-dev mailing
#2199: Italian Translation
-+--
Reporter: Alpha93 | Type: patch (an actual patch,
not a request for one)
Status: new | Priority: major
On Mon, Sep 27, 2010 at 9:58 PM, buginator wrote:
> 2) Which terrain textures should we use, or what combination of
> textures should we use ?
I'd prefer to deal with this myself at a later date, but if it's
urgent we act on this now, I think the best solution would be to use
Gerard's textures fo
On Sep 27, 2010, at 10:58 PM, buginator wrote:
> 2) Which terrain textures should we use, or what combination of
> textures should we use ?
>
> 3) Should we use the original models or the original models with
> TCmask enabled ?
2) From the forum thread on them it seems like most people like the
On 10-09-28 03:52 AM, Per Inge Mathisen wrote:
> We do not have simply "original models with TCmask enabled" anywhere.
> The one ticket I saw that claimed to have this turned out to be 1)
> containing other stuff as well, and 2) had several issues that were
> never resolved.
>
(The ticket no. i
On Tue, Sep 28, 2010 at 4:58 AM, buginator wrote:
> Having said that, gitorious was *VERY* slow (35-40K/sec) when I did
> the initial clone
It has been slow for me as well in recent days. Hopefully this is a
temporary problem. I kind of assume so, because they host things like
Qt there, and I can
On Tue, Sep 28, 2010 at 5:25 AM, buginator wrote:
> On 9/27/10, buginator wrote:
>> It was said that it would be a good idea to get a CVE.
>> http://cve.mitre.org/cve/obtain_id.html
>>
>> Anyone care to chime in on this one way or the other ?
>>
>
> Since I was just a tad bit too terse... the rea