#3180: wz crashes when transfering map
-+
Reporter: effigy| Type: bug
Status: new | Priority: normal
Milestone: unspecified | Component: other
Version: unspecifi
On Thu, Feb 16, 2012 at 9:23 AM, Per Inge Mathisen <> wrote:
> A script should not get a warning for every event it does not
> implement. If you want to warn about misnamed timers, this function
> needs an additional bool parameter that is not set for events. If you
> want to warn about misnamed ev
On Thu, Feb 16, 2012 at 2:49 PM, Christian Ohm wrote:
> It looks to me that change adds a warning if we call any undefined
> function. I noticed this behaviour already when I used a wrong function
> name, and it took a bit to find the problem, since the game just
> silently ignored that line. If t
On Thursday, 16 February 2012 at 8:42, Per Inge Mathisen wrote:
> A script should not get a warning for every event it does not
> implement. If you want to warn about misnamed timers, this function
> needs an additional bool parameter that is not set for events. If you
> want to warn about misname