Re: [Warzone-dev] Call for mac users?

2008-05-13 Thread Christian Vest Hansen
ng list > Warzone-dev@gna.org > https://mail.gna.org/listinfo/warzone-dev > -- Venlig hilsen / Kind regards, Christian Vest Hansen. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] code formatting

2007-05-23 Thread Christian Vest Hansen
__ > > Warzone-dev mailing list > > Warzone-dev@gna.org > > https://mail.gna.org/listinfo/warzone-dev > > > > > > > > > ___ > Warzone-dev mailing list > Warzone-dev@gna.org > https://mail.gna.org/listinfo/warzone-dev > > -- Venlig hilsen / Kind regards, Christian Vest Hansen. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Two turrets per body?

2007-05-07 Thread Christian Vest Hansen
> Warzone-dev mailing list > Warzone-dev@gna.org > https://mail.gna.org/listinfo/warzone-dev > > > -- Venlig hilsen / Kind regards, Christian Vest Hansen. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[Warzone-dev] Danish translation

2007-04-03 Thread Christian Vest Hansen
I doubt I'll be using it myself, but what the heck you never know. :) -- Venlig hilsen / Kind regards, Christian Vest Hansen. da.po Description: Binary data ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/wa

[Warzone-dev] Re: [Warzone-commits] r920 - /trunk/tools/lobby/WzMasterServer.py

2007-03-21 Thread Christian Vest Hansen
d regards, Christian Vest Hansen. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Vertex (r854)

2007-03-06 Thread Christian Vest Hansen
efine). And SoundListener sounds like an interface to me, but I don't know if C++ even have interfaces. PS. this all comes from my Java background, so if C++ see things diferently... oh well :-) -- Venlig hilsen / Kind regards, Christian Vest Hansen. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] build problems in windows

2007-02-23 Thread Christian Vest Hansen
Which would be an excellent addition to the wiki, as it is, in reality, a requirement ;) 2007/2/23, Giel van Schijndel <[EMAIL PROTECTED]>: The Watermelon schreef: > On 2/23/07, *Christian Vest Hansen* <[EMAIL PROTECTED] > <mailto:[EMAIL PROTECTED]>> wrote: >> sur

[Warzone-dev] Re: [Warzone-commits] r807 - in /trunk: configure.ac lib/framework/Makefile.am lib/framework/dbghelp.h lib/framework/exceptionhandler.c lib/framework/frame.h src/main.c

2007-02-23 Thread Christian Vest Hansen
_ Warzone-commits mailing list Warzone-commits@gna.org https://mail.gna.org/listinfo/warzone-commits -- Venlig hilsen / Kind regards, Christian Vest Hansen. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] build problems in windows

2007-02-23 Thread Christian Vest Hansen
sure enough, running 'zip' on the command line yields nothing but complaints. Do you know of a good place to find zip.exe ? 2007/2/23, Dennis Schridde <[EMAIL PROTECTED]>: Am Freitag, 23. Februar 2007 schrieb Christian Vest Hansen: > I knew I was asking for trouble i

[Warzone-dev] build problems in windows

2007-02-23 Thread Christian Vest Hansen
uments and Settings/cvh/My Documents/w arzone/data' mingw32-make: *** [data] Error 2 C:\Documents and Settings\cvh\My Documents\warzone> == Anyone able to decifer? -- Venlig hilsen / Kind regards, Chr

Re: [Warzone-dev] bug with SDL_framerateDelay

2007-02-23 Thread Christian Vest Hansen
cause warzone renders so slow that reducing the framerate further will have a noticable effect on the visual quality. I guess you could argue that this whole idear is a hack to a problem that is better solved through other means. I don't know. -- Venlig hilsen / Kind regards, Christian V

Re: [Warzone-dev] Evaluate AngelScript as an alternative to lua?

2007-02-21 Thread Christian Vest Hansen
many ppl are familiar with it -lack of documentation... -lack of examples... -lack of popularity... so I suggest using wz script...which requires no extra memory footprint and it's already implemented natively in wz...binding function is as easy as adding an e

Re: [Warzone-dev] [patch] MALLOC/FREE issues

2007-01-01 Thread Christian Vest Hansen
, and then merge it back once it feels a little less shakey? I'de sure like to see this performance improvement with my own eyes. -- Venlig hilsen / Kind regards, Christian Vest Hansen. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Warzone 2100 Review

2006-12-27 Thread Christian Vest Hansen
?l=485 ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev -- Venlig hilsen / Kind regards, Christian Vest Hansen. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] 2.0.5 released

2006-12-27 Thread Christian Vest Hansen
2006/12/27, Daemon Xavier <[EMAIL PROTECTED]>: 2.05 wouldn't happen to be in portage for gentoo would it?? bc i have no clue how to install the autopackage lmao.. You just execute the autopackage file, and it'll launch an installer. -- Venlig hilsen / Kind regards, Chris

Re: [Warzone-dev] WZ's .mdb file?

2006-12-25 Thread Christian Vest Hansen
ps://mail.gna.org/listinfo/warzone-dev -- Venlig hilsen / Kind regards, Christian Vest Hansen. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] 32bitEW hack?

2006-12-25 Thread Christian Vest Hansen
/ Kind regards, Christian Vest Hansen. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] [Fwd: warzone 2.0.5: missing configure script]

2006-12-25 Thread Christian Vest Hansen
s for a beautiful game, and happy new year! :) ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev -- Venlig hilsen / Kind regards, Christian Vest Hansen. ___ Warzone-dev mailing lis

Re: [Warzone-dev] Upconverting WZ textures

2006-12-09 Thread Christian Vest Hansen
e. I'll see if I can dig it up but don't be too hopeful - it's a couple of disk wipes since. -- Venlig hilsen / Kind regards, Christian Vest Hansen. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Again: Warzone 2100 licensing and copyright issues

2006-12-03 Thread Christian Vest Hansen
2006/12/3, Dennis Schridde <[EMAIL PROTECTED]>: Am Sonntag, 3. Dezember 2006 10:52 schrieb Christian Vest Hansen: > At least it looks like a clear strategy. > > And we have in good faith reckoned that the data is also distributed > under the terms of the GPL, right? So a "

Re: [Warzone-dev] Again: Warzone 2100 licensing and copyright issues

2006-12-03 Thread Christian Vest Hansen
At least it looks like a clear strategy. And we have in good faith reckoned that the data is also distributed under the terms of the GPL, right? So a "relicensing" must mean that everything that make up the game as a whole, is GPL, which in turn means that we need no special disclamer. It's all j

Re: [Warzone-dev] data storage format

2006-11-29 Thread Christian Vest Hansen
2006/11/29, Giel van Schijndel <[EMAIL PROTECTED]>: The only comment I've got on your XML-file is the inconsistency in notation of . Both ZNULLREPAIR and LightRepair1 are of level ALL, for the first you simply write it down as ALL, for the last you use the number -1. I'd use numbers for all of th

Re: [Warzone-dev] data storage format

2006-11-29 Thread Christian Vest Hansen
PS. I doubt that the size of the XML files is any issue. I think you'll find that once stored in the zip-compressed .wz format, the XML files will be reduced to half-size or less. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/li

Re: [Warzone-dev] data storage format

2006-11-29 Thread Christian Vest Hansen
If we decide on XML, at least do it right ;) I've attached a version of repair.xml that have been refactored to the way *I* think it should be structured. What's not visible is the link to the XSD Schema that defines the structure of this particular XML format: the tree-structure, including the v

Re: [Warzone-dev] Re: [Warzone-commits] r510 - in /trunk:data/mp/stats/weapons.txt data/stats/weapons.txt src/combat.csrc/order.c src/projectile.c src/stats.c src/statsdef.h

2006-11-27 Thread Christian Vest Hansen
s naturally tree-like, or object oriented, and simple enough so the parsers should be quite fast and light-weight. And Lua has a natural notion for tables, as Per say? Sounds useful. Cheers, Christian Vest Hansen 2006/11/27, Dennis Schridde <[EMAIL PROTECTED]>: Am Montag, 27. November 2006 2

Re: [Warzone-dev] Unit AI improvement

2006-10-13 Thread Christian Vest Hansen
Sounds like a sensible behaviour pattern, so I won't object, but welcome it as a nice improvement :) - karma 2006/10/13, Troman <[EMAIL PROTECTED]>: I have just commited some improvements to the droid target selection routines (looks like we have some non-license issues on the mailinglist for a

Re: Fwd: Re: Fwd: Re: [Warzone-dev] Draft for a mail to the FSF

2006-10-05 Thread Christian Vest Hansen
2006/10/5, Dennis Schridde <[EMAIL PROTECTED]>: -- Weitergeleitete Nachricht -- Subject: Re: [Warzone-dev] Draft for a mail to the FSF Date: Mittwoch, 4. Oktober 2006 18:55 From: Dan Ravicher <[EMAIL PROTECTED]> To: Dennis Schridde <[EMAIL PROTECTED]> (...) Attempting to c

Re: Re: Fwd: [Warzone-dev] Fwd: Re: Warzone 2100 in Debian

2006-09-20 Thread Christian Vest Hansen
2006/9/20, Ari Johnson <[EMAIL PROTECTED]>: On 9/20/06, Christian Vest Hansen <[EMAIL PROTECTED]> wrote: > 2006/9/20, Dennis Schridde <[EMAIL PROTECTED]>: > > Who owns the copyright on a file of sourcecode when the file has been written > > by dozens of people?

Re: [Warzone-dev] videos / briefings / pause 'bug'?

2006-09-20 Thread Christian Vest Hansen
2006/9/20, [EMAIL PROTECTED] <[EMAIL PROTECTED]>: We just don't know what "as is with no guarantee" means in the legal sense, and if that conflicts with GPL in any way at all? Is this not also one of the reasons Rodzilla & Grimandmandy & Charun & Henrivee & Qamly & Kevin & ?? left the project to

Re: Fwd: [Warzone-dev] Fwd: Re: Warzone 2100 in Debian

2006-09-20 Thread Christian Vest Hansen
Forgot to mention that I think this: The readme says: "provided as is with no guarantees." Can't we use that as a license? sounds like the obvious thing to do, provided it is GPL compatible. And since it impose no restrictions that the GPL does not impose, chances are that it is GPL compatible

Re: Fwd: [Warzone-dev] Fwd: Re: Warzone 2100 in Debian

2006-09-20 Thread Christian Vest Hansen
2006/9/20, Dennis Schridde <[EMAIL PROTECTED]>: Who owns the copyright on a file of sourcecode when the file has been written by dozens of people? Is it shared between all of them? I think I know this one: all of the people who have code in the file, have copyright. If, for instance, the file is

Re: [Warzone-dev] Questions

2006-09-20 Thread Christian Vest Hansen
2006/9/19, Christian Ohm <[EMAIL PROTECTED]>: > I also wonder where did they first upload the warzone2100.rar file? > Or was it packed by someone else? To some RTS.net member's FTP server, I think. Quite right. We gave Alex McLean a list of FTP servers he could use, and chose the one in the UK

Re: Fwd: [Warzone-dev] Fwd: Re: Warzone 2100 in Debian

2006-09-18 Thread Christian Vest Hansen
t 1:10, Dennis Schridde wrote: > > > > Am Montag, 18. September 2006 01:06 schrieb Dennis Schridde: > > > > > Am Montag, 18. September 2006 00:41 schrieb Christian Vest Hansen: > > > > > > (why don't these mails have a Reply-To header?) (...) T

Fwd: [Warzone-dev] Fwd: Re: Warzone 2100 in Debian

2006-09-17 Thread Christian Vest Hansen
(why don't these mails have a Reply-To header?) -- Forwarded message -- From: Christian Vest Hansen <[EMAIL PROTECTED]> Date: 18/09/2006 0.38 Subject: Re: [Warzone-dev] Fwd: Re: Warzone 2100 in Debian To: Dennis Schridde <[EMAIL PROTECTED]> novideo.rpl was

Re: [Warzone-dev] Configuration

2006-09-04 Thread Christian Vest Hansen
Consolidating the config handling makes good sense to me. Dennis Schridde wrote: Hi! I'd like to know how the configuration should be handled. Currently there are a dozen and one different places where config values are stored. Currently: - warzoneconfig has some runtime functions to store

Re: [Warzone-dev] masterserver

2006-09-04 Thread Christian Vest Hansen
Dennis Schridde wrote: Am Freitag, 1. September 2006 23:11 schrieb Christian Vest Hansen: FYI, I have like a workdays worth of resources to move development of the master server forward this weekend. As it is, the LIST command only accepts "*" as it's search phrase, though t

[Warzone-dev] masterserver

2006-09-01 Thread Christian Vest Hansen
FYI, I have like a workdays worth of resources to move development of the master server forward this weekend. As it is, the LIST command only accepts "*" as it's search phrase, though the intension is to change this. Therefor, I've torn out the HashMaps that formed the data store in the versio

Re: [Warzone-dev] patches to masterserver

2006-08-28 Thread Christian Vest Hansen
Maybe we should get this under version control. Dunno what would be wisest; it's own trunk or subdir under the existing trunk. Anyway, if you upload it, Dennis, I can try and make it compile under GNU Classpath (in accordance with GNA terms of use) next weekend, and without warnings. Sendi

Re: [Warzone-dev] patches to masterserver

2006-08-27 Thread Christian Vest Hansen
Dennis Schridde wrote: The second patch doesn't apply cleanly. Odd.. maybe I diffed against a wrong save. I also get some warnings when compiling them: Odd aswell. Wonder what compiler would give those warnings (mine dosn't), as what I'm doing is provably safe. Oh well. :) ___

[Warzone-dev] patches to masterserver

2006-08-26 Thread Christian Vest Hansen
in special cases where the client did not follow the protocol, the previous version would have a memory leak where ancient game states weren't cleaned up. attached are 2 patch files that should fix this issue. --- Game.java Sun Aug 27 00:20:03 2006 +++ Game.java Sun Aug 27 00:20:03 2006 @@

[Warzone-dev] freshmeat listing

2006-07-28 Thread Christian Vest Hansen
Hello all, Our project is now listed on freshmeat: http://freshmeat.net/projects/warzone2100/ I'm currently listed as the project owner and sole admin, but more admins can be added and I think that Per and devurandom are natural candidates to this responsibility. All I need to know is you guy

Re: [Warzone-dev] Re: [task #2620] New metaserver

2006-07-24 Thread Christian Vest Hansen
I did hope that I could get around this without having to write any C code ;) (I suck at C) but I'de certainly help whoever's going to write net code with what I know. Dennis Schridde wrote: Would be nice if you could do the basic client code also and link up with Per for that task, because he

[Warzone-dev] Re: [task #2620] New metaserver

2006-07-23 Thread Christian Vest Hansen
Hope you don't mind I'm putting this on the dev-list instead of the bug tracker, but this just feels like a better medium for discussion. Alright, sounds like the clients have the initiative all the time - the server is not going to contact the clients on its own initiative. So I think a state

Re: [Warzone-dev] ChangeLog

2006-06-29 Thread Christian Vest Hansen
Looks nice. I can't think of anything missing. Dennis Schridde wrote: Updated version as it will go into the repository. Searched and rescued all old changelogs I could find. (Don't forget your feedback please.) Versio

Re: [Warzone-dev] Proposal for revision.h replacement

2006-06-16 Thread Christian Vest Hansen
On 6/16/06, Christian Ohm <[EMAIL PROTECTED]> wrote: On Friday, 16 June 2006 at 22:33, Dennis Schridde wrote:> > Damn, still no agreement, but a whole new system I haven't even heard of> > before...> Yes, I know and I didn't want to snub you... No offence taken. My approach was pragmatic, not progr

Re: [Warzone-dev] Project Status?

2006-06-15 Thread Christian Vest Hansen
THANKS to Kim Metcalfe, and all the hard work he has done communicating with us, when others wouldn't. He was also nice enough to log the other channel for awhile--hope you keep that up. :) Team DB : out! Mvh, Christian Vest Hansen. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[Warzone-dev] warzone2100.sourceforge.net

2006-04-23 Thread Christian Vest Hansen
Since the move to GNA ad the new website and stuff, this http://warzone2100.sourceforge.net/ page could do with a minor update... ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] rpl2avi converter

2006-04-20 Thread Christian Vest Hansen
Per Inge Mathisen wrote: > we have not, strictly speaking, been given > permission to distribute the videos. One could argue that they would > have released the videos as well, if only they had thought we could > have made use of them, but it just so happens they did not, and it > seems hard to imp

[Warzone-dev] CVS write access?

2006-04-11 Thread Christian Vest Hansen
I've generated an SSH 2 RSA key-set, registered my public key at gna.org, did this months ago, so the cron job has run, created the CVS_RSH environment variable and had it point at my private key I've downloaded TortoiseCVS, restarted Winblows, and I'm finally trying to check out [EMAIL PROTECTED]:

Re: [Warzone-dev] New website

2006-04-11 Thread Christian Vest Hansen
On 4/11/06, Dennis Schridde <[EMAIL PROTECTED]> wrote: > Many many thanks to Karma! My pleasure. > (There are some minor things I would change, eg. add > download.gna.org/warzone to the downloads section, perhaps I'll have time > for that in 2 weeks, when I am back home again...) I can take care o

[Warzone-dev] CIA bot

2006-01-23 Thread Christian Vest Hansen
when we moved to GNA, didn't we forget to adjust the CIA bot to the new repository? - karma

[Warzone-dev] clparse.c addition

2006-01-16 Thread Christian Vest Hansen
Hello, using the -help flag does not show all possible command line options, but this patch I've made using 'svn di' will make it show the most common ones. cheers, -karma Index: clparse.c === --- clparse.c (revision 25) +++ clparse.