ng list
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I doubt I'll be using it myself, but what the heck you never know.
:)
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da.po
Description: Binary data
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d regards,
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efine). And
SoundListener sounds like an interface to me, but I don't know if C++
even have interfaces.
PS. this all comes from my Java background, so if C++ see things
diferently... oh well :-)
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Which would be an excellent addition to the wiki, as it is, in
reality, a requirement ;)
2007/2/23, Giel van Schijndel <[EMAIL PROTECTED]>:
The Watermelon schreef:
> On 2/23/07, *Christian Vest Hansen* <[EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]>> wrote:
>> sur
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sure enough, running 'zip' on the command line yields nothing but complaints.
Do you know of a good place to find zip.exe ?
2007/2/23, Dennis Schridde <[EMAIL PROTECTED]>:
Am Freitag, 23. Februar 2007 schrieb Christian Vest Hansen:
> I knew I was asking for trouble i
uments and Settings/cvh/My Documents/w
arzone/data'
mingw32-make: *** [data] Error 2
C:\Documents and Settings\cvh\My Documents\warzone>
==
Anyone able to decifer?
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Chr
cause warzone renders so slow that reducing the framerate
further will have a noticable effect on the visual quality.
I guess you could argue that this whole idear is a hack to a problem
that is better solved through other means. I don't know.
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many ppl are familiar with it
-lack of documentation...
-lack of examples...
-lack of popularity...
so I suggest using wz script...which requires no extra memory footprint and
it's already implemented natively in wz...binding function is as easy as
adding an e
, and then
merge it back once it feels a little less shakey?
I'de sure like to see this performance improvement with my own eyes.
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2006/12/27, Daemon Xavier <[EMAIL PROTECTED]>:
2.05 wouldn't happen to be in portage for gentoo would it?? bc i have no
clue how to install the autopackage lmao..
You just execute the autopackage file, and it'll launch an installer.
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ps://mail.gna.org/listinfo/warzone-dev
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/ Kind regards,
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s for a beautiful game, and happy new year! :)
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e. I'll see if I can dig it up but don't
be too hopeful - it's a couple of disk wipes since.
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2006/12/3, Dennis Schridde <[EMAIL PROTECTED]>:
Am Sonntag, 3. Dezember 2006 10:52 schrieb Christian Vest Hansen:
> At least it looks like a clear strategy.
>
> And we have in good faith reckoned that the data is also distributed
> under the terms of the GPL, right? So a "
At least it looks like a clear strategy.
And we have in good faith reckoned that the data is also distributed
under the terms of the GPL, right? So a "relicensing" must mean that
everything that make up the game as a whole, is GPL, which in turn
means that we need no special disclamer. It's all j
2006/11/29, Giel van Schijndel <[EMAIL PROTECTED]>:
The only comment I've got on your XML-file is the inconsistency in
notation of . Both ZNULLREPAIR and LightRepair1 are of
level ALL, for the first you simply write it down as ALL, for the last
you use the number -1. I'd use numbers for all of th
PS.
I doubt that the size of the XML files is any issue. I think you'll
find that once stored in the zip-compressed .wz format, the XML files
will be reduced to half-size or less.
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If we decide on XML, at least do it right ;)
I've attached a version of repair.xml that have been refactored to the
way *I* think it should be structured. What's not visible is the link
to the XSD Schema that defines the structure of this particular XML
format: the tree-structure, including the v
s naturally
tree-like, or object oriented, and simple enough so the parsers should
be quite fast and light-weight. And Lua has a natural notion for
tables, as Per say? Sounds useful.
Cheers,
Christian Vest Hansen
2006/11/27, Dennis Schridde <[EMAIL PROTECTED]>:
Am Montag, 27. November 2006 2
Sounds like a sensible behaviour pattern, so I won't object, but
welcome it as a nice improvement :)
- karma
2006/10/13, Troman <[EMAIL PROTECTED]>:
I have just commited some improvements to the droid target selection
routines (looks like we have some non-license issues on the mailinglist for
a
2006/10/5, Dennis Schridde <[EMAIL PROTECTED]>:
-- Weitergeleitete Nachricht --
Subject: Re: [Warzone-dev] Draft for a mail to the FSF
Date: Mittwoch, 4. Oktober 2006 18:55
From: Dan Ravicher <[EMAIL PROTECTED]>
To: Dennis Schridde <[EMAIL PROTECTED]>
(...)
Attempting to c
2006/9/20, Ari Johnson <[EMAIL PROTECTED]>:
On 9/20/06, Christian Vest Hansen <[EMAIL PROTECTED]> wrote:
> 2006/9/20, Dennis Schridde <[EMAIL PROTECTED]>:
> > Who owns the copyright on a file of sourcecode when the file has been
written
> > by dozens of people?
2006/9/20, [EMAIL PROTECTED] <[EMAIL PROTECTED]>:
We just don't know what "as is with no guarantee" means in the
legal sense, and if that conflicts with GPL in any way at all?
Is this not also one of the reasons Rodzilla & Grimandmandy &
Charun & Henrivee & Qamly & Kevin & ?? left the project to
Forgot to mention that I think this:
The readme says: "provided as is with no guarantees."
Can't we use that as a license?
sounds like the obvious thing to do, provided it is GPL compatible.
And since it impose no restrictions that the GPL does not impose,
chances are that it is GPL compatible
2006/9/20, Dennis Schridde <[EMAIL PROTECTED]>:
Who owns the copyright on a file of sourcecode when the file has been written
by dozens of people? Is it shared between all of them?
I think I know this one: all of the people who have code in the file,
have copyright. If, for instance, the file is
2006/9/19, Christian Ohm <[EMAIL PROTECTED]>:
> I also wonder where did they first upload the warzone2100.rar file?
> Or was it packed by someone else?
To some RTS.net member's FTP server, I think.
Quite right. We gave Alex McLean a list of FTP servers he could use,
and chose the one in the UK
t 1:10, Dennis Schridde wrote:
> > > > Am Montag, 18. September 2006 01:06 schrieb Dennis Schridde:
> > > > > Am Montag, 18. September 2006 00:41 schrieb Christian Vest Hansen:
> > > > > > (why don't these mails have a Reply-To header?)
(...)
T
(why don't these mails have a Reply-To header?)
-- Forwarded message --
From: Christian Vest Hansen <[EMAIL PROTECTED]>
Date: 18/09/2006 0.38
Subject: Re: [Warzone-dev] Fwd: Re: Warzone 2100 in Debian
To: Dennis Schridde <[EMAIL PROTECTED]>
novideo.rpl was
Consolidating the config handling makes good sense to me.
Dennis Schridde wrote:
Hi!
I'd like to know how the configuration should be handled.
Currently there are a dozen and one different places where config values are
stored.
Currently:
- warzoneconfig has some runtime functions to store
Dennis Schridde wrote:
Am Freitag, 1. September 2006 23:11 schrieb Christian Vest Hansen:
FYI, I have like a workdays worth of resources to move development of
the master server forward this weekend.
As it is, the LIST command only accepts "*" as it's search phrase,
though t
FYI, I have like a workdays worth of resources to move development of
the master server forward this weekend.
As it is, the LIST command only accepts "*" as it's search phrase,
though the intension is to change this. Therefor, I've torn out the
HashMaps that formed the data store in the versio
Maybe we should get this under version control.
Dunno what would be wisest; it's own trunk or subdir under the existing
trunk.
Anyway, if you upload it, Dennis, I can try and make it compile under
GNU Classpath (in accordance with GNA terms of use) next weekend, and
without warnings.
Sendi
Dennis Schridde wrote:
The second patch doesn't apply cleanly.
Odd.. maybe I diffed against a wrong save.
I also get some warnings when compiling them:
Odd aswell. Wonder what compiler would give those warnings (mine
dosn't), as what I'm doing is provably safe. Oh well. :)
___
in special cases where the client did not follow the protocol, the
previous version would have a memory leak where ancient game states
weren't cleaned up.
attached are 2 patch files that should fix this issue.
--- Game.java Sun Aug 27 00:20:03 2006
+++ Game.java Sun Aug 27 00:20:03 2006
@@
Hello all,
Our project is now listed on freshmeat:
http://freshmeat.net/projects/warzone2100/
I'm currently listed as the project owner and sole admin, but more
admins can be added and I think that Per and devurandom are natural
candidates to this responsibility.
All I need to know is you guy
I did hope that I could get around this without having to write any C
code ;) (I suck at C) but I'de certainly help whoever's going to write
net code with what I know.
Dennis Schridde wrote:
Would be nice if you could do the basic client code also and link up with Per
for that task, because he
Hope you don't mind I'm putting this on the dev-list instead of the bug
tracker, but this just feels like a better medium for discussion.
Alright, sounds like the clients have the initiative all the time - the
server is not going to contact the clients on its own initiative. So I
think a state
Looks nice. I can't think of anything missing.
Dennis Schridde wrote:
Updated version as it will go into the repository.
Searched and rescued all old changelogs I could find.
(Don't forget your feedback please.)
Versio
On 6/16/06, Christian Ohm <[EMAIL PROTECTED]> wrote:
On Friday, 16 June 2006 at 22:33, Dennis Schridde wrote:> > Damn, still no agreement, but a whole new system I haven't even heard of> > before...> Yes, I know and I didn't want to snub you...
No offence taken. My approach was pragmatic, not progr
THANKS to Kim Metcalfe, and all the hard work he has
done communicating with us, when others wouldn't. He was also nice
enough to log the other channel for awhile--hope you keep that up.
:)
Team DB : out!
Mvh,
Christian Vest Hansen.
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Since the move to GNA ad the new website and stuff, this
http://warzone2100.sourceforge.net/ page could do with a minor update...
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Per Inge Mathisen wrote:
> we have not, strictly speaking, been given
> permission to distribute the videos. One could argue that they would
> have released the videos as well, if only they had thought we could
> have made use of them, but it just so happens they did not, and it
> seems hard to imp
I've generated an SSH 2 RSA key-set,
registered my public key at gna.org,
did this months ago, so the cron job has run,
created the CVS_RSH environment variable and had it point at my private key
I've downloaded TortoiseCVS, restarted Winblows,
and I'm finally trying to check out [EMAIL PROTECTED]:
On 4/11/06, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Many many thanks to Karma!
My pleasure.
> (There are some minor things I would change, eg. add
> download.gna.org/warzone to the downloads section, perhaps I'll have time
> for that in 2 weeks, when I am back home again...)
I can take care o
when we moved to GNA, didn't we forget to adjust the CIA bot to the new
repository?
- karma
Hello,
using the -help flag does not show all possible command line options, but this
patch I've made using 'svn di' will make it show the most common ones.
cheers,
-karma
Index: clparse.c
===
--- clparse.c (revision 25)
+++ clparse.
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