2009/5/28 Zarel :
> ...why? I am indeed suggesting that we reset all values, and I don't
> see why the savegame would be affected. Remember, this is in skirmish,
> not campaign. The worst that happens is that the AI is disoriented for
> a few seconds while it recounts its units and structures.
Hec
2009/5/28 bugs buggy :
> I still don't think you understand the issue, if we have 2 members for
> each struct, x1=10, x2=20, y1=5, y2 = 6, then it is fine.
> If one of the structs now has 3 entries, it doesn't match the data, so
> the first struct will now have 10,20,5 and the other struct will ha
On 5/28/09, Zarel wrote:
> 2009/5/27 bugs buggy :
>
> > That is why we should revert, and fix this error another way, like I
> > explained before.
>
>
> Do you have a good way of fixing the error? If you do, I welcome it.
> Otherwise, I think this bugfix is more important than skirmish
> savega
2009/5/28 Per Inge Mathisen :
> Won't work for campaign scripts.
Campaign scripts aren't broken, so that's not an issue. :P Besides,
skirmish AI changes a lot more than campaign AI does.
-Zarel
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On Thursday, 28 May 2009 at 11:35, Per Inge Mathisen wrote:
> On Thu, May 28, 2009 at 9:31 AM, Zarel wrote:
> > Another idea - when the script loader breaks like it does here, just
> > restart the AIs?
> Won't work for campaign scripts.
Special case for skirmish?
On Thursday, 28 May 2009 at 2:31, Zarel wrote:
> Do you have a good way of fixing the error? If you do, I welcome it.
[Wed May 27 2009] [20:27:10] Hm. Making the truck template
unchangeable (perhaps for player 0 only) should fix it as well, without
compatibility problems.
[Wed May 27 2009
On Thu, May 28, 2009 at 9:31 AM, Zarel wrote:
> Another idea - when the script loader breaks like it does here, just
> restart the AIs?
Won't work for campaign scripts.
- Per
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2009/5/27 bugs buggy :
> That is why we should revert, and fix this error another way, like I
> explained before.
Do you have a good way of fixing the error? If you do, I welcome it.
Otherwise, I think this bugfix is more important than skirmish
savegame compatibility (campaign savegames are fine)
On 5/28/09, Zarel wrote:
> 2009/5/27 Christian Ohm :
>
> > Keep the fix _and_ make rc2 load rc1 savegames? Not sure if that's possible,
> > but savegame compatibility is important (esp. for campaign, which doesn't
> seem
> > affected - this time).
>
>
> Wouldn't it just be a matter of suppressi
2009/5/27 Christian Ohm :
> Keep the fix _and_ make rc2 load rc1 savegames? Not sure if that's possible,
> but savegame compatibility is important (esp. for campaign, which doesn't seem
> affected - this time).
Wouldn't it just be a matter of suppressing this error?
error |01:21:11: [eventLoadC
> On 5/27/09, Per Inge Mathisen wrote:
> Due to a small change in scripts that change the behaviour that the AI
> copied whatever truck the human player had, skirmish savegames (only)
> are incompatible between rc1 and upcoming rc2. Should we revert the
> change or let it be?
Breaking the sav
On 5/27/09, Per Inge Mathisen wrote:
> Due to a small change in scripts that change the behaviour that the AI
> copied whatever truck the human player had, skirmish savegames (only)
> are incompatible between rc1 and upcoming rc2. Should we revert the
> change or let it be?
>
I meant to commen
Hi all,
Keep the fix _and_ make rc2 load rc1 savegames? Not sure if that's
possible,
but savegame compatibility is important (esp. for campaign, which
doesn't seem
affected - this time).
If campaign still works then leave it. That is the most important.
Regards, Freddie.
PGP.sig
Descrip
On Wednesday, 27 May 2009 at 8:14, Per Inge Mathisen wrote:
> Due to a small change in scripts that change the behaviour that the AI
> copied whatever truck the human player had, skirmish savegames (only)
> are incompatible between rc1 and upcoming rc2. Should we revert the
> change or let it be?
Am Mittwoch, 27. Mai 2009 08:14:38 schrieb Per Inge Mathisen:
> Due to a small change in scripts that change the behaviour that the AI
> copied whatever truck the human player had, skirmish savegames (only)
> are incompatible between rc1 and upcoming rc2. Should we revert the
> change or let it be?
make it better. change it.
On Wed, May 27, 2009 at 12:14 AM, Per Inge Mathisen
wrote:
> Due to a small change in scripts that change the behaviour that the AI
> copied whatever truck the human player had, skirmish savegames (only)
> are incompatible between rc1 and upcoming rc2. Should we revert
Due to a small change in scripts that change the behaviour that the AI
copied whatever truck the human player had, skirmish savegames (only)
are incompatible between rc1 and upcoming rc2. Should we revert the
change or let it be?
- Per
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