Re: [warzone2100-dev] Current status of 2.3

2009-12-05 Thread Zarel
On Sat, Dec 5, 2009 at 6:12 PM, bugs buggy wrote: > Old way, selectedPlayer = player position, and dpid voodoo to > translate back and forth. > New way, we try to RemapPlayerNumber(), and while that works for v7 > savegames, it breaks for v36 savegames.  And the only reason why it > works for v7 g

Re: [warzone2100-dev] Current status of 2.3

2009-12-05 Thread bugs buggy
On 12/5/09, bugs buggy wrote: > Just a heads up, I am leaning toward the next release to be 2.3 RC1. > > Working on some tickets that were reported for B3 now, but I don't see > any real showstoppers yet. > Scratch that, we got one showstopper, and that has to do with skirmish loads (after save

Re: [warzone2100-dev] Current status of 2.3

2009-12-05 Thread bugs buggy
On 12/5/09, Zarel wrote: > On Fri, Dec 4, 2009 at 11:08 PM, bugs buggy wrote: > > Just a heads up, I am leaning toward the next release to be 2.3 RC1. > > I'm fine with this. > > > Working on some tickets that were reported for B3 now, but I don't see > > any real showstoppers yet. > > There's

Re: [warzone2100-dev] Current status of 2.3

2009-12-05 Thread Zarel
On Fri, Dec 4, 2009 at 11:08 PM, bugs buggy wrote: > Just a heads up, I am leaning toward the next release to be 2.3 RC1. I'm fine with this. > Working on some tickets that were reported for B3 now, but I don't see > any real showstoppers yet. There's some guy on the forums who can't run 2.3b3

Re: [warzone2100-dev] Current status of 2.3

2009-12-04 Thread Kreuvf
bugs buggy wrote: > With the release of 2.3, we will turn off the lobby server for 2.2. I think we should give people some more time to make the switch. Give them one or two months, not everybody wants to play the newest version when it's out and those people that depend on their GNU/Linux distribu

[warzone2100-dev] Current status of 2.3

2009-12-04 Thread bugs buggy
Just a heads up, I am leaning toward the next release to be 2.3 RC1. Working on some tickets that were reported for B3 now, but I don't see any real showstoppers yet. With every new release we do, it is more stable than the last 'stable' release anyway, that is just how this project works, with t