Re: [warzone2100-dev] Planning to commit unicode, raytrace, retarget -> 2.3, and pointtree -> trunk

2010-01-29 Thread buginator
On 1/16/10, C yp wrote: > Hi, I was told big commits should go on this mailing list before being > committed. And apparently a quick rewrite of a few files is considered a big > commit. Sounds good, but just a slight note, since we are still using svn for our VCS, all patches should be in svn-dif

Re: [warzone2100-dev] Planning to commit unicode, raytrace, retarget -> 2.3, and pointtree -> trunk

2010-01-17 Thread Kreuvf
Kreuvf wrote: >> Raytrace makes projectiles have better collision detection, which is >> less dependent on who has the best graphics card. Zarel just informed me that we have open bugs that would be fixed with this. If that's true, then it has to be included into 2.3. - Kreuvf signature.asc De

Re: [warzone2100-dev] Planning to commit unicode, raytrace, retarget -> 2.3, and pointtree -> trunk

2010-01-17 Thread Kreuvf
Kreuvf wrote: > C yp wrote: >> *2.3*: >> Also, if noone complains, I intend to commit unicode, raytrace and >> retarget to 2.3. >> Unicode does what you would expect. (You can write in whatever language >> you want, in-game.) >> Raytrace makes projectiles have better collision detection, which is >

Re: [warzone2100-dev] Planning to commit unicode, raytrace, retarget -> 2.3, and pointtree -> trunk

2010-01-16 Thread Kreuvf
C yp wrote: > *2.3*: > Also, if noone complains, I intend to commit unicode, raytrace and > retarget to 2.3. > Unicode does what you would expect. (You can write in whatever language > you want, in-game.) > Raytrace makes projectiles have better collision detection, which is > less dependent on who