Hi,
The compositor is free to choose whatever minification and magnification
filter it prefers. For example, kwin uses the GL_LINEAR filter.
Regards,
Vlad
On 8/7/24 6:33 PM, Mark Lagódych wrote:
Hi all,
Is there any interpolation strategy implied by the viewporter
protocol, e.g. "always us
Hello,
The Wayland Governance Meeting is semi-regular meeting to drive
discussion on wayland-protocols forward.
We are looking for the proposals for the next meeting as well as people
who can lead/drive the discussion. If there is a protocol that you would
like to be on the agenda, please su
On 4/2/24 10:05 PM, Vlad Zahorodnii wrote:
After some break, the governance meeting is back!
The Wayland Governance Meeting is semi-regular meeting to drive
discussion on wayland-protocols forward.
Agenda for the next meeting:
- wp-transactions-v1
Link to the doodle:https
On 4/2/24 10:05 PM, Vlad Zahorodnii wrote:
After some break, the governance meeting is back!
The Wayland Governance Meeting is semi-regular meeting to drive
discussion on wayland-protocols forward.
Agenda for the next meeting:
- wp-transactions-v1
Link to the doodle:https
After some break, the governance meeting is back!
The Wayland Governance Meeting is semi-regular meeting to drive discussion on
wayland-protocols forward.
Agenda for the next meeting:
- wp-transactions-v1
Link to the doodle:https://nuudel.digitalcourage.de/Te23sKeRoVEsKeW5
The final date will
On 9/14/23 14:24, John Cox wrote:
Hi
A, hopefully, simple question - should I expect a wl_buffer::release
event from the buffer previously committed to a surface after I've
attached (and invalidated & committed) a NULL buffer to the surface? it
doesn't seem to happen for me (I have WAYLAND_DEBU
On 1/4/21 2:48 PM, Simon Ser wrote:
OK, this still doesn't explain which/how/why existing clients would
benefit from the optimization, and how much performance will really
improve in practice.
This will benefit only the compositor.
If buffer data is being uploaded to a texture asynchronously,
On 1/4/21 2:05 PM, Simon Ser wrote:
I don't think these would benefit from the optimization you're
suggesting. They don't cycle between pre-rendered buffers, for
instance.
No, no, it was just an example when the surface damage and the buffer
damage might be different, I don't necessarily want
On 1/4/21 1:33 PM, Simon Ser wrote:
On Monday, January 4th, 2021 at 12:23 PM, Vlad Zahorodnii
wrote:
Do you have real-world examples where the buffer damage would improve
performance?
Buffer damage is needed once the compositor no longer attaches shared
memory client buffers to a single
Hi,
I've noticed that uploading data from shared client memory buffers to
textures hurts performance really bad in kwin. Sometimes, it takes about
40ms to attach a client buffer to a texture. Since most compositors
don't take any precautions of uploading the buffer data asynchronously,
you ma
Howdy,
On 7/31/20 8:13 AM, Peter Hutterer wrote:
> I've been working on a new approach for allowing emulated input devices in
> Wayland. Or in short - how can we make xdotool and synergy work? And
> eventually replace them.
++, it would be nice to have something that is supported by all major
com
Hi,
On 9/14/19 5:38 PM, Drew DeVault wrote:
Hey folks! I wanted to let you know that I've put online the drafts for
a book I've been working on about the Wayland protocol, aptly called
"The Wayland Protocol":
https://wayland-book.com
Please take a look if you're interested and let me know if y
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