Re: [PATCH weston 2/3] gl-renderer: Fix initial upload of SHM buffer as texture

2013-06-25 Thread Kristian Høgsberg
On Fri, Jun 07, 2013 at 04:52:45PM +0300, Ander Conselvan de Oliveira wrote: > The fix to not call glTexImage2D() on every attach does not properly > set the texture damage region appropriately when the surface has a > buffer transform with 90 or 270 degrees rotation, since it would simply > multip

Re: [PATCH weston 2/3] gl-renderer: Fix initial upload of SHM buffer as texture

2013-06-10 Thread Sinclair Yeh
On Fri, 7 Jun 2013 16:52:45 +0300 Ander Conselvan de Oliveira wrote: > The fix to not call glTexImage2D() on every attach does not properly > set the texture damage region appropriately when the surface has a > buffer transform with 90 or 270 degrees rotation, since it would > simply multiply the

[PATCH weston 2/3] gl-renderer: Fix initial upload of SHM buffer as texture

2013-06-07 Thread Ander Conselvan de Oliveira
The fix to not call glTexImage2D() on every attach does not properly set the texture damage region appropriately when the surface has a buffer transform with 90 or 270 degrees rotation, since it would simply multiply the buffer dimensions by the buffer scale, but in this case width and height are i