On Fri, Jun 07, 2013 at 04:52:45PM +0300, Ander Conselvan de Oliveira wrote:
> The fix to not call glTexImage2D() on every attach does not properly
> set the texture damage region appropriately when the surface has a
> buffer transform with 90 or 270 degrees rotation, since it would simply
> multip
On Fri, 7 Jun 2013 16:52:45 +0300
Ander Conselvan de Oliveira
wrote:
> The fix to not call glTexImage2D() on every attach does not properly
> set the texture damage region appropriately when the surface has a
> buffer transform with 90 or 270 degrees rotation, since it would
> simply multiply the
The fix to not call glTexImage2D() on every attach does not properly
set the texture damage region appropriately when the surface has a
buffer transform with 90 or 270 degrees rotation, since it would simply
multiply the buffer dimensions by the buffer scale, but in this case
width and height are i