Hi Brent,Thanks for the suggestion , however i found out my mistake , and build
is ready .
But I am facing one more problem , my release winlauncher launches properly
whereas debug winlauncher fails with the message Failed to determine path to
AAS Directory.
In the file DLLLauncherMain.cpp
Hi Rakesh,
On Aug 2, 2013, at 1:29 AM, Rakesh Sadhu rakeshsa...@hotmail.com wrote:
But I am facing one more problem , my release winlauncher launches properly
whereas
debug winlauncher fails with the message Failed to determine path to AAS
Directory”.
WebKit requires certain support
In the near future I plan to enable WebGL on the AppleWin and WinCairo ports.
This change will require the addition of 2 dlls from ANGLE for anyone who wants
to use WebGL on Windows: libEGL.dll (58kb) and libGLESv2.dll (917kb). I’ve
soft linked these dlls so that WebKit will work without WebGL
On Fri, Aug 2, 2013 at 1:09 PM, Alex Christensen achristen...@apple.comwrote:
In the near future I plan to enable WebGL on the AppleWin and WinCairo
ports.
This change will require the addition of 2 dlls from ANGLE for anyone who
wants to use WebGL on Windows: libEGL.dll (58kb) and
Let’s do it!
-Brent
On Aug 2, 2013, at 1:57 PM, Benjamin Poulain benja...@webkit.org wrote:
On Fri, Aug 2, 2013 at 1:09 PM, Alex Christensen achristen...@apple.com
wrote:
In the near future I plan to enable WebGL on the AppleWin and WinCairo ports.
This change will require the addition
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