On Apr 24, 2015, at 9:14 PM, Martin Robinson wrote:
> On Thu, Apr 23, 2015 at 4:48 PM, Simon Fraser wrote:
>> USE(3D_GRAPHICS) appears to surround WebGL code in general. I don’t see any
>> non-WebGL bits in a quick search.
>
> It seems that USE(3D_GRAPHICS) simply enables GraphicsContext3D and
On Thu, Apr 23, 2015 at 4:48 PM, Simon Fraser wrote:
> USE(3D_GRAPHICS) appears to surround WebGL code in general. I don’t see any
> non-WebGL bits in a quick search.
It seems that USE(3D_GRAPHICS) simply enables GraphicsContext3D and
its helper classes, so I propose that we rename this to
ENABL
Thanks for bringing up the point about perspective versus 3D
transforms. For the sake of clarity, one reason 3D_GRAPHICS may be
different from WebGL is that GraphicsContext3D is used to render
accelerated compositing contents when using the TextureMapper and not
simply WebGL.
--Martin
On Thu, Apr
On Apr 23, 2015, at 4:39 PM, Martin Robinson wrote:
>
> In the process of cleaning up and dusting off the GTK+ cmake build
> system, we have rediscovered the pair of somewhat confusing feature
> defines WTF_USE_3D_GRAPHICS and ENABLE_3D_RENDERING. From a brief
> audit, it appears that WTF_USE_3D_
In the process of cleaning up and dusting off the GTK+ cmake build
system, we have rediscovered the pair of somewhat confusing feature
defines WTF_USE_3D_GRAPHICS and ENABLE_3D_RENDERING. From a brief
audit, it appears that WTF_USE_3D_GRAPHICS is a generic flag for any
kind of 3D rendering at all (
5 matches
Mail list logo