[Wesnoth-bugs] [patch #1014] Added 'functions' keyword to FormulaAI

2008-03-19 Thread Mark de Wever
Follow-up Comment #1, patch #1014 (project wesnoth): I reviewed the patch on coding style here the comment I also left in IRC: - Try not to make too long lines some people have small terminals and wrapping lines is annoying to read. - use ++itor instead of itor++ the former is faster since it doe

[Wesnoth-bugs] [patch #1014] Added 'functions' keyword to FormulaAI

2008-03-19 Thread Douglas Hains
URL: Summary: Added 'functions' keyword to FormulaAI Project: Battle for Wesnoth Submitted by: dhains Submitted on: Thursday 03/20/2008 at 00:07 Priority: 1 - Later Status: N

[Wesnoth-bugs] [bug #11307] turn_at= does not support variables.

2008-03-19 Thread Ignacio Riquelme Morelle
Update of bug #11307 (project wesnoth): Category: Feature Request => Bug Severity: 3 - Normal => 4 - Important Release: 1.4 => 1.4, svn trunk _

[Wesnoth-bugs] [bug #11307] turn_at= does not support variables.

2008-03-19 Thread Ignacio Riquelme Morelle
Update of bug #11307 (project wesnoth): Assigned to:None => shadowmaster ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [patch #936] A New Land

2008-03-19 Thread BenoƮt Timbert
Follow-up Comment #5, patch #936 (project wesnoth): The name of Mythological/JB's ANL scenario is "Undead Empire". I did bug Mythological about the lack of userfriendlyness and he did some improvements in this area... ___ Reply to this ite

[Wesnoth-bugs] [bug #11318] SotBE: inconsistency between 'Saving Inarix' and 'Clash of Armies'

2008-03-19 Thread Nils Kneuper
Update of bug #11318 (project wesnoth): Assigned to:None => cycholka ___ Reply to this item at: ___ Nachricht g

[Wesnoth-bugs] [patch #983] add the human-road-village

2008-03-19 Thread Nils Kneuper
Update of patch #983 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Nachricht ge

[Wesnoth-bugs] [patch #987] Add description field to add-on download window

2008-03-19 Thread Nils Kneuper
Follow-up Comment #3, patch #987 (project wesnoth): This change looks rather problematic, there are some strange glitches with multiline entrys. I think his looks more like a "Won't do" for the moment since Mordante is working on a GUI rewrite / many GUI changes which should allow implementing a

[Wesnoth-bugs] [bug #11317] Liberty - unit type being changed doesn't change alignment

2008-03-19 Thread Nils Kneuper
Update of bug #11317 (project wesnoth): Assigned to:None => zookeeper ___ Reply to this item at: ___ Nachricht g

[Wesnoth-bugs] [bug #11279] make update-po failes

2008-03-19 Thread Nils Kneuper
Follow-up Comment #5, bug #11279 (project wesnoth): Okay, several points: 1) Thanks for pointing out that the masked units appear in no files. They were in the wrong textdomain and thus never scanned for the files, currently talking to esr to get it fixed. 2) No idea what is missing in the tarb

[Wesnoth-bugs] [patch #936] A New Land

2008-03-19 Thread Piotr Cychowski
Follow-up Comment #4, patch #936 (project wesnoth): And I think that any submission or lack of it (regardles of which branch makes it) should be strictly dependent on presence of a simple tutorial explaining the gameplay. ANL is not user friendly, a person will have a very hard time understandin

[Wesnoth-bugs] [bug #11279] make update-po failes

2008-03-19 Thread Ronny Standtke
Follow-up Comment #4, bug #11279 (project wesnoth): > But it is sheer nonsense to try to make a pot-update of a > release tarball. Part of the creation of the tarball is > automatically running make update-po, so the files in there are > as recent as possible for the very release. Very strange