[Wesnoth-bugs] [bug #11534] User interface unresponsive after using two finger scroll

2008-04-20 Thread anonymous
URL: Summary: User interface unresponsive after using two finger scroll Project: Battle for Wesnoth Submitted by: None Submitted on: Monday 04/21/2008 at 05:56 CEST Category: Bug

[Wesnoth-bugs] [bug #11286] Sighted events not firing when turning off delay shroud updates

2008-04-20 Thread Ali El Gariani
Update of bug #11286 (project wesnoth): Status: Ready For Test => Fixed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #11532] Allow [teleport] abilities to specify valid source/destination

2008-04-20 Thread Ali El Gariani
Follow-up Comment #2, bug #11532 (project wesnoth): Correction (previous comment was a bit pessimistic) : teleport pathfinding with different source and destination seems also doable. Again need to wait performance check but possibly the same (depend if/how caching is needed) Little idea: I supp

[Wesnoth-bugs] [bug #11532] Allow [teleport] abilities to specify valid source/destination

2008-04-20 Thread Ali El Gariani
Follow-up Comment #1, bug #11532 (project wesnoth): The first part ( [filter_Self] ) works fine with my dumb slow 5-lines prototype (only for mouse footsteps). So if we keep a symmetric teleport (like we do now for villages: same filter on source and destination) no need to worry about the scopi

[Wesnoth-bugs] [bug #11532] Allow [teleport] abilities to specify valid source/destination

2008-04-20 Thread Lari Nieminen
URL: Summary: Allow [teleport] abilities to specify valid source/destination Project: Battle for Wesnoth Submitted by: zookeeper Submitted on: Sunday 20/04/08 at 19:53 Category: Feature Reques

[Wesnoth-bugs] [bug #11528] wmllint should update for changed terrain types

2008-04-20 Thread anonymous
URL: Summary: wmllint should update for changed terrain types Project: Battle for Wesnoth Submitted by: None Submitted on: Sunday 04/20/2008 at 20:36 CEST Category: Feature Request

[Wesnoth-bugs] [bug #11262] Quitting Wesnoth leaves the mouse pointer invisible

2008-04-20 Thread Ali El Gariani
Update of bug #11262 (project wesnoth): Status:None => Need Info ___ Follow-up Comment #1: I just realize that you didn't mentioned if it was only when using color cursors. I suppose tha

[Wesnoth-bugs] [bug #11286] Sighted events not firing when turning off delay shroud updates

2008-04-20 Thread Ali El Gariani
Update of bug #11286 (project wesnoth): Status: In Progress => Ready For Test ___ Follow-up Comment #3: Fixed in r25956 http://svn.gna.org/viewcvs/wesnoth?rev=25956&view=rev Seems working and be saf

[Wesnoth-bugs] [bug #11380] Unclear error message when castles cannot be placed on random genereate map

2008-04-20 Thread Benoît Timbert
Follow-up Comment #6, bug #11380 (project wesnoth): Maybe it is already fixed. I think i saw some commit messages about this, but i'm not sure. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #11380] Unclear error message when castles cannot be placed on random genereate map

2008-04-20 Thread Ali El Gariani
Update of bug #11380 (project wesnoth): Status:None => Need Info Assigned to: alink => boucman ___ Follow-up Comment #5: This bugreport pro

[Wesnoth-bugs] [bug #11526] Game crashes at end of scenario Princess of Wesnoth

2008-04-20 Thread Paul Ebermann
io: '08_The_Princess_of_Wesnoth' next_scenario: '' 20080420 error display: could not open image '' (Full file attached). stdout.txt is empty. I also add the replay saved (on the second try). I use german locale, if this matters.

[Wesnoth-bugs] [bug #11207] Infinite recursion with [kill]fire_event=yes on "die" event

2008-04-20 Thread Patrick P
Update of bug #11207 (project wesnoth): Severity: 4 - Important => 2 - Minor ___ Follow-up Comment #2: This feature has *always* allowed infinite recursion if it was used improperly, and it was up t

[Wesnoth-bugs] [bug #11525] Re-add "variable speed on land" feature

2008-04-20 Thread Jérémy Rosen
Update of bug #11525 (project wesnoth): Category:None => Bug Assigned to:None => boucman ___ Reply to this item at:

[Wesnoth-bugs] [bug #11525] Re-add "variable speed on land" feature

2008-04-20 Thread AI0867
URL: Summary: Re-add "variable speed on land" feature Project: Battle for Wesnoth Submitted by: ai0867 Submitted on: Sunday 04/20/2008 at 13:13 Category: None Severity: 2 - Min

[Wesnoth-bugs] [bug #10890] Projectiles do not respect the terrain's unit_height_adjust

2008-04-20 Thread Jérémy Rosen
Update of bug #10890 (project wesnoth): Status: Postponed => Fixed ___ Reply to this item at: ___ Message pos

[Wesnoth-bugs] [bug #10820] poisoned unit don't display properly in select anims

2008-04-20 Thread Jérémy Rosen
Update of bug #10820 (project wesnoth): Status: Postponed => Fixed ___ Reply to this item at: ___ Message pos

[Wesnoth-bugs] [bug #10988] HP Bar doesn't decrease hps smoothly

2008-04-20 Thread Jérémy Rosen
Update of bug #10988 (project wesnoth): Assigned to: alink => boucman ___ Follow-up Comment #1: that one is for me... this could be done with fake units, with some extra complexity keeping

[Wesnoth-bugs] [bug #11359] OOS when using [unstore_unit] + experience modifications

2008-04-20 Thread Nils Kneuper
Update of bug #11359 (project wesnoth): Assigned to:None => jhinrichs ___ Reply to this item at: ___ Nachricht g

[Wesnoth-bugs] [bug #11403] Most replays still corrupt

2008-04-20 Thread Nils Kneuper
Update of bug #11403 (project wesnoth): Assigned to:None => jhinrichs ___ Reply to this item at: ___ Nachricht g

[Wesnoth-bugs] [bug #11207] Infinite recursion with [kill]fire_event=yes on "die" event

2008-04-20 Thread Nils Kneuper
Update of bug #11207 (project wesnoth): Assigned to:shadowmaster => None ___ Follow-up Comment #1: I think shadowmaster went rather inactive. Might be a good idea if someone else had a look at t