[Wesnoth-bugs] [bug #13181] Unit temporary disapear if move_unit_fake need a scrolling

2009-03-15 Thread Jérémy Rosen
Update of bug #13181 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Message pos

[Wesnoth-bugs] [bug #10988] HP Bar doesn't decrease hps smoothly

2009-03-15 Thread Jérémy Rosen
Update of bug #10988 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #3: done some time ago, I probably forgot to mark the bug

[Wesnoth-bugs] [bug #13201] Thursagan message at wrong time

2009-03-15 Thread Lari Nieminen
Update of bug #13201 (project wesnoth): Status:None => Fixed Assigned to:None => zookeeper ___ Reply to this item at:

[Wesnoth-bugs] [bug #13200] Shroud is not updated after killing enemy units

2009-03-15 Thread Ali El Gariani
Update of bug #13200 (project wesnoth): Item Group:None => None of the others Status:None => Need Info ___ Follow-up Comment #1: Vision was never b

[Wesnoth-bugs] [patch #1131] Fixes for German translation of "A Tale of Two Brothers"

2009-03-15 Thread Nils Kneuper
Update of patch #1131 (project wesnoth): Status:None => Done ___ Reply to this item at: ___ Nachricht

[Wesnoth-bugs] [bug #13196] incorrect version reported in load page

2009-03-15 Thread Alexander van Gessel
Update of bug #13196 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #13198] Corrupt replay in hotseat MP

2009-03-15 Thread Mark de Wever
Update of bug #13198 (project wesnoth): Assigned to:None => jhinrichs ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #13190] Zoom level constantly resets

2009-03-15 Thread Mark de Wever
Follow-up Comment #1, bug #13190 (project wesnoth): I'm not really convinced it's a bug, but rather a design issue. It could be fixed by making the zoom level a real preference value instead of tied to the current display (which gets reset in the cases you named). Do you always play with the sam

[Wesnoth-bugs] [bug #13180] Assertion fail in Dark Forecast scenario

2009-03-15 Thread Mark de Wever
Update of bug #13180 (project wesnoth): Severity: 5 - Blocker => 3 - Normal Status: Confirmed => In Progress ___ Follow-up Comment #4: I added the fix fo

[Wesnoth-bugs] [bug #13200] Shroud is not updated after killing enemy units

2009-03-15 Thread Ignacio R. Morelle
Update of bug #13200 (project wesnoth): Status: Need Info => Invalid ___ Follow-up Comment #2: Per a conversation on IRC, the problem with my code is that the enemy unit is standing on an im

[Wesnoth-bugs] [bug #13203] Crash in ANL

2009-03-15 Thread Ben Anderman
URL: Summary: Crash in ANL Project: Battle for Wesnoth Submitted by: crimson_penguin Submitted on: Sunday 03/15/2009 at 13:35 Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #13190] Zoom level constantly resets

2009-03-15 Thread Ali El Gariani
Follow-up Comment #2, bug #13190 (project wesnoth): The "default zoom level" hotkey switches between default and last level used. That could be used to restore the level wanted. Unfortunately, this last level used is also reset at 0.5x after each reload. But we could easily save it in the prefere

[Wesnoth-bugs] [bug #13165] AI leader behaving too aggressive

2009-03-15 Thread Jörg Hinrichs
Update of bug #13165 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Nachricht g

[Wesnoth-bugs] [bug #13200] Shroud is not updated after killing enemy units

2009-03-15 Thread Ali El Gariani
Follow-up Comment #3, bug #13200 (project wesnoth): A possible explanation of a recent change is that we now clear shroud/fog before the attack and not after because it caused insufficient shroud/fog removal in the case of death or slow attack (same changelog entry, but only your WML make it visi

[Wesnoth-bugs] [bug #13166] AI is shuffling instead of finishing off a lonely enemy leader

2009-03-15 Thread George
Follow-up Comment #4, bug #13166 (project wesnoth): base map used to produce the bug, for testing purposes. (file #5434) ___ Additional Item Attachment: File name: AI_Bug_Map Size:7 KB ___

[Wesnoth-bugs] [bug #13203] Crash in ANL

2009-03-15 Thread Ben Anderman
Follow-up Comment #1, bug #13203 (project wesnoth): With more testing, I have narrowed it down. The reason it only crashed for me, is that it's dependent on the resolution being 1137x728. Bigger or smaller seems to work, but not that specific resolution for some reason. _

[Wesnoth-bugs] [bug #13203] Crash in ANL

2009-03-15 Thread Mark de Wever
Update of bug #13203 (project wesnoth): Status:None => Confirmed Assigned to:None => mordante ___ Reply to this item at:

[Wesnoth-bugs] [bug #13190] Zoom level constantly resets

2009-03-15 Thread Dan Gerhards
Follow-up Comment #3, bug #13190 (project wesnoth): Maybe this is technically a feature request rather than a bug, but the way it currently works seems broken to me. My laptop screen has 150 dots per inch, which requires me to hunch over to distinguish all the units, so I play at about 150%. Or,

[Wesnoth-bugs] [bug #13166] AI is shuffling instead of finishing off a lonely enemy leader

2009-03-15 Thread Jörg Hinrichs
Update of bug #13166 (project wesnoth): Status:None => Invalid ___ Follow-up Comment #5: This behaviour is caused by the scenario AI settings, namely the "caution=20" for the defender

[Wesnoth-bugs] [bug #13197] Eastern Invasion

2009-03-15 Thread Alexander van Gessel
Update of bug #13197 (project wesnoth): Status:None => Fixed Assigned to:None => ai0867 Open/Closed:Open => Closed _

[Wesnoth-bugs] [bug #13175] Formula AI "attacks" not working properly.

2009-03-15 Thread David White
Update of bug #13175 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #1: I have committed a